Elronnd, chaotic male rodneyan Death Eater --- |@& |&- |.. |.- |<| |*| [Elronnd the Filthy Worm] St12 Dx6 Co15 In22 Wi5 Ch6 DeaRodMalCha S13868 Gehennom:71 $0 HP-11(34) Pw32(32) AC10 MC3 Xp2/39 Wt154/1500 T18 Latest messages You pause momentarily. Sloth tries to touch you, but can't really be bothered. (2x) You feel a tug on your knapsack [-19 -> 15] You feel a tug on your knapsack You die... But wait... Your medallion begins to glow! You feel much better! The medallion crumbles to dust! [-39 -> 34] You survived that attempt on your life. You miss Sloth. (2x) Sloth tries to touch you, but can't really be bothered. (2x) You feel a tug on your knapsack [-23 -> 11] You feel a tug on your knapsack You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You have strayed Your alignment was -2 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 16 Monsters only dropped their musable items with 68% chance Ring drop chance was reduced to 97% Wand drop chance was reduced to 58% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 75% Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Monster spawn increase started at turn 48480 Monster spawn increase reached its maximum at turn 147760 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 560732 The monster class that cannot be genocided was wraith The monster class that was spawned more often: vortex (freq bonus 1) The monster species that spawned more often: giant black frog (freq bonus 6) The monster species that spawned more often: undead nymph (freq bonus 10) The monster species that spawned more often: fat lady (freq bonus 10) The monster species that spawned more often: cave viper (freq bonus 6) The monster species that spawned more often: flaming bear on a bicycle (freq bonus 4) The monster species that spawned more often: drow warrior (freq bonus 10) The monster species that spawned more often: vamp vortex (freq bonus 4) The monster species that spawned more often: sparkling warp fungus (freq bonus 8) The monster species that spawned more often: great wyrm of the nexus (freq bonus 6) The monster species that spawned more often: platinum dragon (freq bonus 24) The monster species that spawned more often: archer fish (freq bonus 4) The monster species that spawned more often: rodneyan (freq bonus 4) The monster species that spawned more often: aqua turret (freq bonus 3) The monster species that spawned more often: maintenance automaton (freq bonus 2) The monster species that spawned more often: amok running yardie (freq bonus 3) The monster species that spawned more often: Melissa's wedge-heeled combat boot (freq bonus 12) The monster species that spawned more often: freezer permamimic (freq bonus 6) The monster species that spawned more often: Vorlon (freq bonus 6) The monster species that spawned more often: werejackal (freq bonus 3) The monster species that spawned more often: plague mewlip (freq bonus 6) The monster species that never randomly spawned: young deep dragon The monster species that never randomly spawned: grass elemental The monster species that never randomly spawned: great hell wyrm The monster species that never randomly spawned: monoton The monster species that never randomly spawned: kalkydra The monster species that never randomly spawned: hydra The monster species that never randomly spawned: black fungus The monster species that never randomly spawned: yakuza The monster species that never randomly spawned: null mushroom The monster species that never randomly spawned: refugee The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was never generated: missing cloak (shrouded cloak) The RNG hath decreed that this item was never generated: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was never generated: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was never generated: steel whip ((null)) The RNG hath decreed that this item was never generated: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 34) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 59) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 8) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 6) The RNG hath decreed that this item was always generated cursed: summon elm (celestial) The RNG hath decreed that this item was always generated cursed: confusion stone (gray) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this item was always generated cursed: root password detection (XYZZY) The RNG hath decreed that this item was always generated cursed: bath towel ((null)) The RNG hath decreed that this trap was always invisible: bear trap The RNG hath decreed that this trap was generated more often: cursed grave (freq bonus 3) Next attribute increase check would have come at turn 308 Strength training was 3 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were fire resistant You were poison resistant You saw invisible You were able to sense monsters possessing coveted objects You had 1469 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort You could not have safely prayed (231) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 0% 300% c - acid stream 4 matter 0% 300% d - endure cold 2 protect 0% 100% e - resist poison 1 protect 0% 100% f - extra healing 3 healing 2% 200% Techniques known in the end Name Level Status world fall 2X LIMIT(0) appraisal 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater...