Elronnd, lawful male spiritual Death Eater |.. --%- |..%. |<--- Z |...| Z ----- Z V M |&@. .-- Z @ [Elronnd the Creeping Maggot] St6 Dx4 Co11 In10 Wi7 Ch6 DeaEspMalLaw S15180 Gehennom:71 $0 HP0(37) Pw17(34) AC10 MC3 Xp4/152 Wt147/1100 T27 Latest messages The wand of death suddenly explodes! You hear a flinging sound. It is missed. You hear a flinging sound. It is missed. (2x) Unknown command ' '. You don't have anything to zap. Unknown command ' '. Wrath claws you! You die... But wait... Your medallion begins to glow! You feel much better! The medallion crumbles to dust! [-40 -> 37] Wrath claws you! [-19 -> 18] Wrath reaches out, and the life is drawn from your bones. You feel your magical energy dwindling rapidly! You die... Final attributes You have strayed Your alignment was -2 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 10 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 54% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Monster spawn increase started at turn 28637 Monster spawn increase reached its maximum at turn 53496 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 177422 The monster class that cannot be genocided was angelic being Today, this monster class was always generated invisible: wall monster The monster class that was spawned more often: pile of coins (freq bonus 3) The monster species that spawned more often: improved destruction dino (freq bonus 5) The monster species that spawned more often: plasma fungus (freq bonus 54) The monster species that spawned more often: agent black fungus (freq bonus 5) The monster species that spawned more often: thirsty vortex (freq bonus 5) The monster species that spawned more often: ego dung worm (freq bonus 8) The monster species that spawned more often: goals goblin (freq bonus 16) The monster species that spawned more often: two-winged shape (freq bonus 12) The monster species that spawned more often: antimatter vampire (freq bonus 10) The monster species that spawned more often: undead topmodel (freq bonus 8) The monster species that spawned more often: kobold digger (freq bonus 12) The monster species that spawned more often: pleasing fungus (freq bonus 4) The monster species that spawned more often: magma spirit (freq bonus 10) The monster species that spawned more often: corruption vortex (freq bonus 5) The monster species that spawned more often: humongous giant (freq bonus 9) The monster species that spawned more often: Sesshoumaru, Youkai Lord of the West (freq bonus 9) The monster species that spawned more often: umbra warp patch (freq bonus 15) The monster species that spawned more often: big ring trove (freq bonus 5) The monster species that spawned more often: Old Man Willow (freq bonus 6) The monster species that spawned more often: Giulia's dancing shoe (freq bonus 10) The monster species that spawned more often: Kun-Kwei (freq bonus 12) The monster species that never randomly spawned: rust piercer The monster species that never randomly spawned: water fungus The monster species that never randomly spawned: hitter goblin The monster species that never randomly spawned: mazke The monster species that never randomly spawned: z-type The monster species that never randomly spawned: clay colony The monster species that never randomly spawned: gem trove The monster species that never randomly spawned: Paul The monster species that never randomly spawned: intoner The monster species that never randomly spawned: antimagic force fungus The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: orcish short sword (crude short sword) The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was never generated: radium (crimson) The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was never generated: orcish ring mail (crude ring mail) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 18) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 12) The RNG hath decreed that this item was always generated cursed: drain resistance (brittle) The RNG hath decreed that this item was always generated cursed: fruit juice (dark) The RNG hath decreed that this item was always generated cursed: confusion resistance (signet) The RNG hath decreed that this item was always generated cursed: restore ability (pink) The RNG hath decreed that this item was always generated cursed: helm of no digestion (full helmet) The RNG hath decreed that this trap was always invisible: starvation trap The RNG hath decreed that this trap was generated more often: disenchantment trap (freq bonus 1) Next attribute increase check would have come at turn 919 Strength training was 2 Dexterity training was 2 Wisdom training was 6 Constitution training was 0 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were paralyzed (-1) You were aware of the presence of something You were warned of undead You had infravision You had 1468 points of nutrition remaining You aggravated monsters You could fly You could survive without air You could walk through walls You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Merlin You could not have safely prayed (555) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 90% 300% c - acid stream 4 matter 90% 300% Techniques known in the end Name Level Status world fall 4X LIMIT(0) appraisal 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (24 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater...