Elronnd, chaotic female automatic Death Eater -V| .@| --- [Elronnd the Filthy Worm] St5 Dx11 Co10 In13 Wi9 Ch12 DeaClkFemCha S13500 Gehennom:71 $0 HP6(20) Pw20(20) AC8 MC3 Xp1/0 Wt149/850 T3 Latest messages Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy It is hot here. You smell smoke... These are the halls of Mandos... err, Gehennom. Looks nice, huh? Enjoy your stay, and try to get out if you can. Be careful! New moon tonight. Pick an object. V a vampire (vampire lord) (base level 12) (male) Accessing Pokedex entry for vampire lord... Base statistics of this monster type: Base level = 12, difficulty = 17, AC = 0, magic resistance = 50, alignment -9. Fast (14). Normally appears everywhere, with frequency 6. Resists sleep, poison, needs +3 weapon to hit. Leaves no corpse. Genocidable, breathless, amphibious, carnivorous, poisonous, regenerating undead flyer. This monster is always male. Silver weapons do extra damage to it. Follows you to other levels. Can be seen with infravision. Can spontaneously betray you if tame. Is a valid polymorph form. Attacks: 1d8, claw (punch, hit, etc.) - ordinary physical 1d8, bite - drains life levels What do you want to zap? [h or ?*] (2x) The wand of death suddenly explodes! The vampire lord is caught in the magical blast! You are caught in the magical blast! [-8 -> 12] The vampire lord claws you! [-1 -> 11] The vampire lord bites you! Your blood is being drained! [-5 -> 6] Unknown command ' '. # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 157 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 4 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 55% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 69% Concealing monsters were spawned underneath items 75% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 19179 Monster spawn increase reached its maximum at turn 62509 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1129542 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: vampire (freq bonus 1) The monster species that spawned more often: deep troll (freq bonus 3) The monster species that spawned more often: great aether wyrm (freq bonus 2) The monster species that spawned more often: silver dragonfly (freq bonus 8) The monster species that spawned more often: doll mistress (freq bonus 12) The monster species that spawned more often: ringseeker (freq bonus 6) The monster species that spawned more often: Princess Tsunade, the Medical Ninja (freq bonus 3) The monster species that spawned more often: agent black spore (freq bonus 2) The monster species that spawned more often: small kobold (freq bonus 12) The monster species that spawned more often: ignis fatuus (freq bonus 3) The monster species that spawned more often: real chaos hound (freq bonus 8) The monster species that spawned more often: confusion trove (freq bonus 3) The monster species that spawned more often: stone stalker (freq bonus 5) The monster species that spawned more often: large food trove (freq bonus 6) The monster species that spawned more often: pale warp fungus (freq bonus 6) The monster species that spawned more often: giant mummy (freq bonus 2) The monster species that spawned more often: permamimic (freq bonus 9) The monster species that spawned more often: finnish explorer (freq bonus 6) The monster species that spawned more often: mutant fly (freq bonus 3) The monster species that spawned more often: hell master (freq bonus 8) The monster species that spawned more often: snow vortex (freq bonus 8) The monster species that never randomly spawned: Lupin the Third The monster species that never randomly spawned: adult silver dragon The monster species that never randomly spawned: quartz piercer The monster species that never randomly spawned: giant item trove The monster species that never randomly spawned: prick witch The monster species that never randomly spawned: locust The monster species that never randomly spawned: yoga girl The monster species that never randomly spawned: guardian o' the forest The monster species that never randomly spawned: ogre on crack The monster species that never randomly spawned: worm that walks The RNG hath decreed that this item was never generated: force pike (long gray spear) The RNG hath decreed that this item was never generated: fountain building (XOR ME HSALS) The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was never generated: cure stun (fat) The RNG hath decreed that this item was never generated: force pike (long gray spear) The RNG hath decreed that this item was never generated: dropbug stone (gray) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 3) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 4) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 70) The RNG hath decreed that this item was always generated cursed: rainbow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: fruit ((null)) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was always generated cursed: fire resistance (iron) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this trap was always invisible: fast forward trap The RNG hath decreed that this trap was generated more often: multiplicator trap (freq bonus 1) Next attribute increase check would have come at turn 699 Strength training was -2 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were immune to sickness You were petrification resistant You had 1497 points of nutrition remaining You could survive without air You had reflection Your life would have been saved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort You could not have safely prayed (164) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 70% 300% c - acid stream 4 matter 70% 300% Techniques known in the end Name Level Status world fall 1X Prepared(0) missile flurry 1 R Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) booze 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater...