Elronnd, lawful male naga Gladiator |.| ---@| |.<&| ---. [Elronnd the Velite] St18 Dx14 Co12 In10 Wi9 Ch5 GlaNagMalLaw S13500 Gehennom:71 $0 HP-19(15) Pw3(3) AC4 MC0 Xp1/0 Wt434/1600 T4 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a lawful male naga Gladiator. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy It is hot here. You smell smoke... There's some graffiti on the floor here. Use "r." to read it. These are the halls of Mandos... err, Gehennom. Looks nice, huh? Enjoy your stay, and try to get out if you can. Be careful! New moon tonight. Pick an object. @ a human or elf or you (naga gladiator called Elronnd) Accessing Pokedex entry for gladiator... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment -3. Normal speed (12). Normally appears everywhere, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical Envy drinks a milky potion {1}! Envy seems more experienced. You miss Envy. Envy claws you! Envy chuckles. You die... Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 156 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 9 Scroll drop chance was reduced to 93% Ring drop chance was reduced to 88% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 25% of the time only Monster death drops spawned with only 64% chance Number of artifacts generated was 1 Monster spawn increase started at turn 32835 Monster spawn increase reached its maximum at turn 113484 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 215800 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: rub monster (freq bonus 2) The monster species that spawned more often: lair toughguy (freq bonus 4) The monster species that spawned more often: mud kobold (freq bonus 4) The monster species that spawned more often: Giulia's dancing shoe (freq bonus 8) The monster species that spawned more often: very old mercurial dragon (freq bonus 4) The monster species that spawned more often: maulotaur (freq bonus 6) The monster species that spawned more often: BDSM girl (freq bonus 3) The monster species that spawned more often: lashfish (freq bonus 8) The monster species that spawned more often: wind colony (freq bonus 10) The monster species that spawned more often: spellbook trove (freq bonus 18) The monster species that spawned more often: crusher snakeman (freq bonus 3) The monster species that spawned more often: Croesus (freq bonus 3) The monster species that spawned more often: viper archer (freq bonus 8) The monster species that spawned more often: yellow mold (freq bonus 12) The monster species that spawned more often: gnome badass (freq bonus 11) The monster species that spawned more often: expert medium wall (freq bonus 16) The monster species that spawned more often: blue-green mushroom (freq bonus 5) The monster species that spawned more often: pleased shaman (freq bonus 9) The monster species that spawned more often: suicide dragon (freq bonus 10) The monster species that spawned more often: skeleton human (freq bonus 5) The monster species that spawned more often: fourteen-headed hydra (freq bonus 8) The monster species that never randomly spawned: mad scientist The monster species that never randomly spawned: yora chick The monster species that never randomly spawned: maggot The monster species that never randomly spawned: telephoning ball dragon The monster species that never randomly spawned: krabby The monster species that never randomly spawned: gray dragon The monster species that never randomly spawned: gloom The monster species that never randomly spawned: big bug The monster species that never randomly spawned: phaser mushroom The monster species that never randomly spawned: elven centaur The RNG hath decreed that this item was never generated: tsurugi (long samurai sword) The RNG hath decreed that this item was never generated: invisibility (dark brown) The RNG hath decreed that this item was never generated: soft sneakers (light footwear) The RNG hath decreed that this item was never generated: apophyllite (teal) The RNG hath decreed that this item was never generated: battle-axe (double-headed axe) The RNG hath decreed that this item was never generated: acid (measured) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 5) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: material stability (rock solid) The RNG hath decreed that this item was always generated cursed: stygian pike ((null)) The RNG hath decreed that this item was always generated cursed: cornuthaum (conical hat) The RNG hath decreed that this item was always generated cursed: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was always generated cursed: amulet of directional swap (obfuscated) The RNG hath decreed that this trap was always invisible: curse trap The RNG hath decreed that this trap was generated more often: glyph of warding (freq bonus 1) Next attribute increase check would have come at turn 654 Strength training was 0 Dexterity training was 0 Wisdom training was -7 Constitution training was 0 Your chance to block was 35% You had 1496 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Sulla You could not have safely prayed (93) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Gladiator...