Elronnd, lawful female dwarven Warrior ------- |.....|## --------## |......,# -------- -----------###|.......,# |.....|%##########|......| |........>.,,,+......|## |.....|,,,,,,,,,,,.......|#########------- |.........|#,,|......| |.....|,,-------##|......-,,,,,,,,,|.....| |`.........,,,|......| |.<...| |.....- .......|########,......| |.........|##,|......|#### ------- |.....|##|(.....| ##|.....| ----------- #,........,,,# ,,.......,#--.--+-- |.....| #,|.....{|##,### #,-------,# |.....| #,-------- #,,,# ###,,,,,,,#,# |.`...| #,,,,,# ###,####^, #,,,####,`#,# ,####### |.....| ####### #,,,#-@---##,### #,,^,, ,,,,,,,# |.....| ###,#|^^%|,,,# ##,,------.----,# |.....| #,,..(..,### #,,+.........|,######|.....| ###|...|# ##,|.........|,,,,,,,......| ----- #,..........|#######|.....| ##----------- ------- [Elronnd the Swordsman] St18/02 Dx8 Co8 In8 Wi10 Ch6 WarDwaFemLaw S69 Dlvl:1 $5 HP-8(19) Pw10(10) AC5 MC2 Xp1/16 Wt238/1450 T324 Latest messages You see here a sewer rat corpse {20}. A tower of flame erupts from the floor! [-7 -> 16] You find a secret door! s - a sewer rat corpse {20}. What do you want to throw? [$bcd or ?*] In what direction? [hykulnjb><] (2x) As you kick the door, it crashes open! The sewer rat reads a scroll labeled SUSY THENSE {1}! You inhale a cloud of spores! The spores were poisoned! [-9 -> 7] You find a confusion trap. You find a fumarole. There is a broken door here. You inhale a cloud of spores! The spores were poisoned! You feel weaker! You lose Strength You die... Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 14 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 86% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 44% of the time only Monster death drops spawned with only 86% chance Number of artifacts generated was 0 Monster spawn increase started at turn 29363 Monster spawn increase reached its maximum at turn 47897 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1348950 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: quadruped (freq bonus 2) The monster species that spawned more often: dark monster (freq bonus 5) The monster species that spawned more often: brown stalk (freq bonus 12) The monster species that spawned more often: eldritch fungus (freq bonus 8) The monster species that spawned more often: skeleton human (freq bonus 5) The monster species that spawned more often: duck warrior (freq bonus 8) The monster species that spawned more often: large pseudodragon (freq bonus 6) The monster species that spawned more often: blinker (freq bonus 5) The monster species that spawned more often: leprechaun elder (freq bonus 12) The monster species that spawned more often: onanocter 2b (freq bonus 4) The monster species that spawned more often: Ina (freq bonus 4) The monster species that spawned more often: storm atronach (freq bonus 10) The monster species that spawned more often: ant captain (freq bonus 6) The monster species that spawned more often: steam troglodyte (freq bonus 8) The monster species that spawned more often: hashishin (freq bonus 3) The monster species that spawned more often: animated dagger (freq bonus 6) The monster species that spawned more often: Sabine's zipper boot (freq bonus 4) The monster species that spawned more often: ancient turret (freq bonus 5) The monster species that spawned more often: Lexi (freq bonus 4) The monster species that spawned more often: incinerator (freq bonus 12) The monster species that spawned more often: guardian of the mountains (freq bonus 4) The monster species that never randomly spawned: naiad The monster species that never randomly spawned: whipfish The monster species that never randomly spawned: tentacled mermaid The monster species that never randomly spawned: multi-hued stalk The monster species that never randomly spawned: ultramarine stalk The monster species that never randomly spawned: giant tiger The monster species that never randomly spawned: red slime The monster species that never randomly spawned: curser The monster species that never randomly spawned: brown mushroom patch The monster species that never randomly spawned: blood stone The monster class that more likely to generate with musable stuff: golem The RNG hath decreed that this item was never generated: watermelon ((null)) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: great dagger ((null)) The RNG hath decreed that this item was never generated: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was never generated: lump of royal jelly ((null)) The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 7) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 177) The RNG hath decreed that this item was always generated cursed: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was always generated cursed: stone of misfiring (gray) The RNG hath decreed that this item was always generated cursed: debugging (terminal) The RNG hath decreed that this item was always generated cursed: gnomish helm (little red hat) The RNG hath decreed that this item was always generated cursed: levitation boots (snow boots) The RNG hath decreed that this trap was always invisible: scent trap The RNG hath decreed that this trap was generated more often: yellow spell trap (freq bonus 1) Next attribute increase check would have come at turn 3964 Strength training was 0 Dexterity training was 11 Wisdom training was 3 Constitution training was 11 Your chance to block was 40% You had automatic searching You had infravision You had 1165 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Talos You could not have safely prayed (212) You are dead You didn't know any spells. Techniques known in the end Name Level Status rage eruption 1 R LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 5 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) mace [Basic] (max Master) (25 of 160) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Master) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills (none) Goodbye Elronnd the Warrior...