Elronnd, neutral male rodneyan Death Eater ------- |.R..R| |.PR.R| +.R..P- |.w...| |PRRkR| |R..).| |...RR| |P*.R.| |...FP| |..RRR| |R.RR@| |.RRRR| |.R.R.| |.P.RR| +.PRRF+ F[RR..| |F....| ------- [Elronnd the Lowly Being] St10 Dx6 Co7 In14 Wi7 Ch6 DeaRodMalNeu S20200 Dlvl:37 $0 HP-22(80) Pw75(91) AC8 MC3 Xp7/668 Wt148/1250 T604 Latest messages The wand hits the armadillo! The wand misses the rattlesnake. The armadillo claws you! [-1 -> 66] The armadillo butts you! [-1 -> 65] You see a door open. The rattlesnake bites you! [-5 -> 60] The fucking hell I don't recognize this monster claws you! [-33 -> 27] The rust monster touches you! [-1 -> 26] The rust monster touches you! [-1 -> 25] Your cloak of reflection is not affected. The fucking hell I don't recognize this monster claws you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 13 You carried 0 sins Scroll identification only worked 100 times out of 349 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 21 Monsters only dropped their musable items with 45% chance Scroll drop chance was reduced to 75% Ring drop chance was reduced to 92% Amulet drop chance was reduced to 42% Potion drop chance was reduced to 79% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 69% chance Number of artifacts generated was 0 Monster spawn increase started at turn 10733 Monster spawn increase reached its maximum at turn 44654 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 972196 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: Keystone Kop (freq bonus 3) The monster species that spawned more often: weregiant (freq bonus 13) The monster species that spawned more often: nessian pit fiend (freq bonus 5) The monster species that spawned more often: colorless fungus (freq bonus 7) The monster species that spawned more often: plain draconian (freq bonus 8) The monster species that spawned more often: swamp giant (freq bonus 4) The monster species that spawned more often: ice devil (freq bonus 20) The monster species that spawned more often: fake stalk (freq bonus 5) The monster species that spawned more often: blending nymph (freq bonus 12) The monster species that spawned more often: prostitute (freq bonus 8) The monster species that spawned more often: baby crocodile (freq bonus 8) The monster species that spawned more often: ghoul mage (freq bonus 18) The monster species that spawned more often: insane hell spawn (freq bonus 12) The monster species that spawned more often: Ludwig (freq bonus 10) The monster species that spawned more often: onanocter 1a (freq bonus 6) The monster species that spawned more often: slime ghost (freq bonus 16) The monster species that spawned more often: hammer swinger (freq bonus 4) The monster species that spawned more often: ghost mage (freq bonus 14) The monster species that spawned more often: killer food ration (freq bonus 10) The monster species that spawned more often: manavoid turret (freq bonus 10) The monster species that spawned more often: serpent magus (freq bonus 7) The monster species that never randomly spawned: spherical light The monster species that never randomly spawned: purple mushroom The monster species that never randomly spawned: supercop The monster species that never randomly spawned: red warp patch The monster species that never randomly spawned: staryu The monster species that never randomly spawned: nedian heraldry user The monster species that never randomly spawned: razor pit demon The monster species that never randomly spawned: radiant growth The monster species that never randomly spawned: ocean naga hatchling The monster species that never randomly spawned: acid-tripper The RNG hath decreed that this item was never generated: magic resistance (dark) The RNG hath decreed that this item was never generated: amulet of drain resistance (warped) The RNG hath decreed that this item was never generated: sodalith (blue) The RNG hath decreed that this item was never generated: difficult boots (winter boots) The RNG hath decreed that this item was never generated: shimmering dragon scales ((null)) The RNG hath decreed that this item was never generated: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 75) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 8) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 17) The RNG hath decreed that this item was always generated cursed: kelp frond ((null)) The RNG hath decreed that this item was always generated cursed: multi shoes (rainbow boots) The RNG hath decreed that this item was always generated cursed: shotgun ((null)) The RNG hath decreed that this item was always generated cursed: amulet of magic resistance (rare) The RNG hath decreed that this item was always generated cursed: fire hook (beaked staff) The RNG hath decreed that this trap was always invisible: plasma trap The RNG hath decreed that this trap was generated more often: inertia trap (freq bonus 2) Next attribute increase check would have come at turn 2332 Strength training was 50 Dexterity training was 3 Wisdom training was 8 Constitution training was 28 You were fire resistant You were poison resistant You saw invisible You were able to sense monsters possessing coveted objects You had 893 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Salazar Slytherin You could have safely prayed (0) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 594% b - charm monster 4 enchant 0% 294% c - acid stream 4 matter 0% 304% d - command undead 5 attack 83% 394% e - clairvoyance 3 divine 79% 194% f - endure heat 2 protect 0% 94% g - cancellation 7 matter 99% 594% h - teleport away 6 body 98% 196% i - magic mapping 5 divine 95% 99% Techniques known in the end Name Level Status world fall 7X LIMIT(0) appraisal 7 R LIMIT(0) phase door 7 R LIMIT(0) invoke deity 7 R LIMIT(0) Voluntary challenges You eaten 4 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 7 monsters You read items or engraved 15 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (24 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (24 of 160) Goodbye Elronnd the Death Eater...