Elronnd, chaotic male mimic Death Eater ------ ....| ###|....| #,@.....| #,#|....| ,,#|>...| ###------ [Elronnd the Filthy Worm] St10 Dx11 Co16 In18 Wi5 Ch8 DeaMimMalCha S11851 Dlvl:37 $1 HP17(20) Pw1(18) AC8 MC3 Xp1/0 Wt143/1400 T30 Latest messages You release the grape jelly. You miss the porter Mordor orc. The porter Mordor orc swings his curved sword. The porter Mordor orc hits you! [-4 -> 16] Unknown command ' '. You hit the porter Mordor orc! Pick an object. @ a human or elf or you (mimic death eater called Elronnd) Accessing Pokedex entry for player mimic... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 7, magic resistance = 0, alignment 0. Normal speed (12). Normally appears everywhere, with frequency 1. Resists acid. No conveyed resistances. Genocidable, breathless, amphibious, amorphous, carnivorous, thick-skinned hider. Is a valid polymorph form for monsters only. Attacks: 1d3, uses weapon - sticks to you You miss the porter Mordor orc. The porter Mordor orc zaps a titanium wand! The magic missile hits you! But it reflects from your cloak! The porter Mordor orc is killed by the magic missile! The magic missile bounces! You hear a door open. There are several objects here. t - a wand of magic missile {1}. # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 131 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 8 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 86% Wand drop chance was reduced to 77% Potion drop chance was reduced to 72% Concealing monsters were spawned underneath items 50% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Monster spawn increase started at turn 18630 Monster spawn increase reached its maximum at turn 85496 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 249628 The monster class that cannot be genocided was (null) The monster class that was spawned more often: humanoid (freq bonus 1) The monster species that spawned more often: blending titanothere (freq bonus 4) The monster species that spawned more often: great white shark (freq bonus 12) The monster species that spawned more often: nine of clubs (freq bonus 14) The monster species that spawned more often: flying parrot (freq bonus 2) The monster species that spawned more often: Chirin (freq bonus 22) The monster species that spawned more often: zombie car (freq bonus 7) The monster species that spawned more often: nhtng horror (freq bonus 4) The monster species that spawned more often: giant killer bee (freq bonus 3) The monster species that spawned more often: admonisher (freq bonus 4) The monster species that spawned more often: black slayer (freq bonus 6) The monster species that spawned more often: snotling (freq bonus 4) The monster species that spawned more often: lava vortex (freq bonus 6) The monster species that spawned more often: super elemental (freq bonus 6) The monster species that spawned more often: pesach sephirah (freq bonus 4) The monster species that spawned more often: arcane automata (freq bonus 12) The monster species that spawned more often: intermediate gnome (freq bonus 2) The monster species that spawned more often: chaos sister (freq bonus 4) The monster species that spawned more often: cyan starlit sky (freq bonus 8) The monster species that spawned more often: orange growth (freq bonus 6) The monster species that spawned more often: undead transsylvanian (freq bonus 6) The monster species that never randomly spawned: black centipede The monster species that never randomly spawned: animated combat stiletto The monster species that never randomly spawned: General Heatherstone The monster species that never randomly spawned: Rosy The monster species that never randomly spawned: mist giant The monster species that never randomly spawned: hallu trove The monster species that never randomly spawned: komodo dragon The monster species that never randomly spawned: Kumo, the demon spider The monster species that never randomly spawned: petty stealer mimic The monster species that never randomly spawned: Mongai Sakurada The monster class that always generated with extra speed: mummy The RNG hath decreed that this item was never generated: wings of angel (wings) The RNG hath decreed that this item was never generated: leather jacket ((null)) The RNG hath decreed that this item was never generated: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was never generated: plain dragon scale mail ((null)) The RNG hath decreed that this item was never generated: ruby dragon scale mail ((null)) The RNG hath decreed that this item was never generated: acidshield (acidic) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 4) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was always generated cursed: demon crossbow ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was always generated cursed: confuse self (many-paged) The RNG hath decreed that this item was always generated cursed: sky dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: antilevel stone (gray) The RNG hath decreed that this trap was always invisible: dropcurse trap The RNG hath decreed that this trap was generated more often: bear trap (freq bonus 1) Next attribute increase check would have come at turn 398 Strength training was 3 Dexterity training was 2 Wisdom training was 5 Constitution training was 1 You had 1435 points of nutrition remaining You could survive without air You were polymorphing You had reflection Your life would have been saved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort You could not have safely prayed (132) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 0% 300% c - acid stream 4 matter 0% 310% Techniques known in the end Name Level Status world fall 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (24 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (24 of 160) Goodbye Elronnd the Death Eater...