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[hykulnjb><] The sleep ray hits the housecat. The sleep ray bounces! You hit the housecat. You curse at the housecat. You kill the housecat! Welcome to experience level 2. You suddenly get teleported! To what position do you want to be teleported? (For instructions type a ?) It blinds you! You fly down along the stairs. Stairs trap! The blue whale bites you! [-26 -> 8] The blue whale brushes against your leg. The visor piranha bites you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You have strayed Your alignment was -3 Your max alignment was 11 You carried 0 sins Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 23 Wand identification only worked 3 times out of 4 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 73% Ring drop chance was reduced to 78% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 79% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Monster spawn increase started at turn 16041 Monster spawn increase reached its maximum at turn 56265 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2862002 The monster class that cannot be genocided was ghost The monster class that was spawned more often: ant or other insect (freq bonus 2) The monster species that spawned more often: undead cockatrice (freq bonus 4) The monster species that spawned more often: ogre lord (freq bonus 7) The monster species that spawned more often: irresistible growth (freq bonus 24) The monster species that spawned more often: cow (freq bonus 8) The monster species that spawned more often: northerner (freq bonus 4) The monster species that spawned more often: Miss Locking Stable (freq bonus 3) The monster species that spawned more often: cloud giant (freq bonus 16) The monster species that spawned more often: baby golden dragon (freq bonus 4) The monster species that spawned more often: stalking shrieker (freq bonus 8) The monster species that spawned more often: human mummy (freq bonus 8) The monster species that spawned more often: eerie ghost (freq bonus 8) The monster species that spawned more often: Bear-Man packleader (freq bonus 5) The monster species that spawned more often: clay stalk (freq bonus 5) The monster species that spawned more often: bloodthirsty piranha (freq bonus 8) The monster species that spawned more often: vacuum stalk (freq bonus 5) The monster species that spawned more often: multi-hued mold (freq bonus 20) The monster species that spawned more often: giant raccoon (freq bonus 16) The monster species that spawned more often: yellow fungus (freq bonus 6) The monster species that spawned more often: giant bat (freq bonus 4) The monster species that spawned more often: weregridbug (freq bonus 16) The monster species that never randomly spawned: giant error The monster species that never randomly spawned: titanothere The monster species that never randomly spawned: green animation dragon The monster species that never randomly spawned: elder gazer The monster species that never randomly spawned: sloppy stalk The monster species that never randomly spawned: undead murderer The monster species that never randomly spawned: Air Spirit The monster species that never randomly spawned: red warp fungus The monster species that never randomly spawned: betrayed maia The monster species that never randomly spawned: light hound The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: cure numbness (opaque) The RNG hath decreed that this item was never generated: elven sickle ((null)) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was never generated: crystal plate mail ((null)) The RNG hath decreed that this item was never generated: sneakers (turning shoes) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 22) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 18) The RNG hath decreed that this item was always generated cursed: auto destruct stone (gray) The RNG hath decreed that this item was always generated cursed: diode (two-wired thing) The RNG hath decreed that this item was always generated cursed: starvation (underestimated) The RNG hath decreed that this item was always generated cursed: polymorph (golden) The RNG hath decreed that this item was always generated cursed: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this trap was always invisible: bullet trap The RNG hath decreed that this trap was generated more often: trap of rottenness (freq bonus 7) Next attribute increase check would have come at turn 703 Strength training was 8 Dexterity training was 0 Wisdom training was 3 Constitution training was 1 You were fire resistant You were poison resistant You had to wait until you could use staircases again. (380) You saw invisible You were able to sense monsters possessing coveted objects You had 1371 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Merlin You could not have safely prayed (306) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 85% 300% c - acid stream 4 matter 85% 300% d - identify 5 divine 95% 400% e - sleep 2 enchant 0% 125% f - extra healing 3 healing 90% 200% g - endure heat 2 protect 88% 100% h - cure hallucination 3 healing 90% 200% Techniques known in the end Name Level Status world fall 2X LIMIT(0) appraisal 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (21 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (32 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater...