Elronnd, chaotic female rodneyan Death Eater ### -}------ |...>..| |......| |......|####### |.......,,,,,,`# -+------}#####,# ##,,,## #,,,,,# #F# - ------------,#,###### ,,, |.........%%.|,,,,,,,@F | --------..|,#,#####F |..-,# I -..|## ....| ------ Elronnd the Creeping Maggot St6 Dx3 Co11 In9 Wi5 Ch3 DeaRodFemCha S12888 Dlvl:38 $0 HP0(40) Pw46(46) AC11 MC3 Xp3/79 Wt152/1050 T107 Legs Latest messages hugging boot - Color: orange. Material: mithril. Appearance: (null). This thick winter boot is made of unyielding material, making it a useful weapon for bonking enemies' heads. It uses the hammer skill. You feel your numbness fading out. You hear a door open. You hit the soft colony! Your legs get grazed! You curse at the soft colony. Your legs get grazed! Pick an object. F a fungus or mold (soft colony) (base level 8) Accessing Pokedex entry for soft colony... Base statistics of this monster type: Base level = 8, difficulty = 10, AC = 7, magic resistance = 0, alignment 0. Can't move around. Speed 0. Normally appears everywhere in groups, with frequency 5. Uncommon (by factor 3). Uncommon (by factor 5). Resists poison. Conveys poison resistance. Genocidable, breathless, amphibious, phasing, carnivorous, herbivorous, reviving. This monster is of neuter gender. May be eaten by vegans. Is a valid polymorph form. Attacks: 0d4, passive - damages legs 4d4, touches - damages legs You miss the soft colony. Your legs get grazed! You miss the soft colony. Your legs get grazed! It breathes on you! [-20 -> 20] Your brain is eaten! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You have strayed Your alignment was -1 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 125 Potion identification only worked 3 times out of 8 Wand identification only worked 3 times out of 15 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 82% Wand drop chance was reduced to 95% Potion drop chance was reduced to 92% Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Monster spawn increase started at turn 32356 Monster spawn increase reached its maximum at turn 75141 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 404949 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: gremlin (freq bonus 4) The monster species that spawned more often: deep sea drowning fish (freq bonus 24) The monster species that spawned more often: agent black force fungus (freq bonus 8) The monster species that spawned more often: overworked police officer (freq bonus 10) The monster species that spawned more often: security bot (freq bonus 5) The monster species that spawned more often: reddish patch (freq bonus 7) The monster species that spawned more often: coal miner (freq bonus 24) The monster species that spawned more often: flying gelatinous cube (freq bonus 22) The monster species that spawned more often: Ozan (freq bonus 32) The monster species that spawned more often: eraser swarmer (freq bonus 8) The monster species that spawned more often: heat vortex (freq bonus 11) The monster species that spawned more often: vanship (freq bonus 10) The monster species that spawned more often: drunkard (freq bonus 6) The monster species that spawned more often: Photon Earth (freq bonus 20) The monster species that spawned more often: umbra colony (freq bonus 5) The monster species that spawned more often: nondescript force patch (freq bonus 12) The monster species that spawned more often: Dora's stinking leather boot (freq bonus 6) The monster species that spawned more often: roc (freq bonus 9) The monster species that spawned more often: zombee (freq bonus 8) The monster species that spawned more often: ten of diamonds (freq bonus 5) The monster species that spawned more often: porter gray ooze (freq bonus 20) The monster species that never randomly spawned: greater rotting quylthulg The monster species that never randomly spawned: mahou shoujo The monster species that never randomly spawned: adult gentleman The monster species that never randomly spawned: Warder Katcher The monster species that never randomly spawned: Antje's sneaker The monster species that never randomly spawned: dazzling penetrator The monster species that never randomly spawned: flying asshole The monster species that never randomly spawned: appearance The monster species that never randomly spawned: aligned priest mummy The monster species that never randomly spawned: fake patch The monster class that always generated with extra speed: leprechaun The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was never generated: fire horn (horn) The RNG hath decreed that this item was never generated: dropless stone (gray) The RNG hath decreed that this item was never generated: alacrity (black signet) The RNG hath decreed that this item was never generated: sodalith (blue) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 18) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 14) The RNG hath decreed that this item was always generated cursed: ice (ice-cold) The RNG hath decreed that this item was always generated cursed: petrify (petrified) The RNG hath decreed that this item was always generated cursed: levitation (cyan) The RNG hath decreed that this item was always generated cursed: full healing (heretical) The RNG hath decreed that this item was always generated cursed: aklys (thonged club) The RNG hath decreed that this trap was always invisible: bar trap The RNG hath decreed that this trap was generated more often: limitation trap (freq bonus 2) Next attribute increase check would have come at turn 506 Strength training was 19 Dexterity training was 0 Wisdom training was 9 Constitution training was 1 You were fire resistant You were poison resistant You had wounded legs (128) You saw invisible You were able to sense monsters possessing coveted objects You had 1265 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort You could not have safely prayed (79) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 599% b - charm monster 4 enchant 90% 299% c - acid stream 4 matter 90% 299% d - blind self 2 healing 90% 99% e - healing 1 healing 0% 99% f - sleep 2 enchant 0% 104% g - force bolt 1 attack 0% 124% Techniques known in the end Name Level Status world fall 3X LIMIT(0) appraisal 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (21 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (27 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (42 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater...