Elronnd, neutral male rodneyan Death Eater -- -- |`. .| |`.`.| |....| |....| |....| |....| |.I@$| |.I..| |....| |`...| |...}| |...}| |`.*}| |....| ------ Elronnd the Filthy Worm St10 Dx17 Co13 In12 Wi11 Ch5 DeaRodMalNeu S11850 Dlvl:38 $0 HP-9(21) Pw23(23) AC5 MC3 Xp1/0 Wt146/1250 T2 Blind Stun Latest messages The medallion crumbles to dust! [-28 -> 21] The auror casts a spell at you! "Your monster is alone returen to you!" The auror picks up 8 rocks {4}. The Seraph of the Golden Mean picks up a black gem {1}. You are blinded by the Seraph of the Law's radiance! You stagger... You hear a mumbled incantation. It claws you! [-9 -> 12] It claws you! [-4 -> 8] It bites you! [-6 -> 2] Warning: HP low! It bites you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} b - an uncursed +0 shotgun (alternate weapon; not wielded) {15} c - 10 uncursed +0 shotgun shells (in quiver) {5} Armor d - an uncursed +1 cloak of reflection (being worn) {4} Comestibles j - an uncursed tin of spinach {1} k - an uncursed tin of lichen {1} v - 5 uncursed food rations {5} Scrolls q - 5 uncursed scrolls of healing {5} r - 4 uncursed scrolls of mana {4} s - 3 uncursed scrolls of phase door {3} t - 2 uncursed scrolls of standard id {2} u - an uncursed scroll of cure {1} w - 15 uncursed scrolls of identify {15} Spellbooks e - a blessed spellbook of finger of death (0:3) {1} f - a blessed spellbook of charm monster (0:4) {1} g - a blessed spellbook of acid stream (0:4) {1} l - an uncursed spellbook of force bolt (0:5) {1} m - an uncursed spellbook of cure confusion (0:5) {1} n - an uncursed spellbook of slow monster (0:5) {1} o - an uncursed spellbook of force bolt (0:5) {1} p - an uncursed spellbook of stone to flesh (0:5) {1} Wands h - a cursed wand of death (5:4) {1} Tools x - 3 uncursed +0 torches {60} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 114 Potion identification only worked 3 times out of 10 Wand identification only worked 3 times out of 9 Ring drop chance was reduced to 83% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Monster spawn increase started at turn 13202 Monster spawn increase reached its maximum at turn 42429 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 375875 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: light (freq bonus 2) The monster species that spawned more often: flying troll (freq bonus 8) The monster species that spawned more often: stone stalk (freq bonus 6) The monster species that spawned more often: giant silver jellyfish (freq bonus 8) The monster species that spawned more often: blood hawk (freq bonus 5) The monster species that spawned more often: heat vortex (freq bonus 4) The monster species that spawned more often: blunderbore (freq bonus 4) The monster species that spawned more often: reaper fungus (freq bonus 6) The monster species that spawned more often: keeper of secrets (freq bonus 6) The monster species that spawned more often: spined devil (freq bonus 14) The monster species that spawned more often: white naga (freq bonus 6) The monster species that spawned more often: moldy colony (freq bonus 3) The monster species that spawned more often: apprentice archer (freq bonus 8) The monster species that spawned more often: jungle warrior shaman (freq bonus 8) The monster species that spawned more often: roast pig (freq bonus 16) The monster species that spawned more often: petty gnoll shaman (freq bonus 8) The monster species that spawned more often: phase patch (freq bonus 3) The monster species that spawned more often: knight templar (freq bonus 8) The monster species that spawned more often: bug (freq bonus 8) The monster species that spawned more often: female hull (freq bonus 12) The monster species that spawned more often: wooden fungus (freq bonus 6) The monster species that never randomly spawned: submarine goblin The monster species that never randomly spawned: Officer Kaptain The monster species that never randomly spawned: cursed sword The monster species that never randomly spawned: rotten icky thing The monster species that never randomly spawned: frenzytaur The monster species that never randomly spawned: undead ant The monster species that never randomly spawned: kentrosaurus The monster species that never randomly spawned: small lich The monster species that never randomly spawned: acidic colony The monster species that never randomly spawned: wood elf The RNG hath decreed that this item was never generated: rotten stone (gray) The RNG hath decreed that this item was never generated: scourge ((null)) The RNG hath decreed that this item was never generated: otama ((null)) The RNG hath decreed that this item was never generated: helm of teleport control (space helmet) The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was never generated: wooden stake ((null)) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 19) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 20) The RNG hath decreed that this item was always generated cursed: straw hat ((null)) The RNG hath decreed that this item was always generated cursed: share pain (octogonal) The RNG hath decreed that this item was always generated cursed: zipper boots (persian boots) The RNG hath decreed that this item was always generated cursed: displacement (transparent) The RNG hath decreed that this item was always generated cursed: hallucination (sky blue) The RNG hath decreed that this trap was always invisible: trap of rottenness The RNG hath decreed that this trap was generated more often: bolt trap (freq bonus 5) Next attribute increase check would have come at turn 424 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were poison resistant You were paralyzed (-4) You were stunned (3) You were blinded (2) You saw invisible You were able to sense monsters possessing coveted objects You had 1499 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Salazar Slytherin You could not have safely prayed (209) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 85% 300% c - acid stream 4 matter 85% 300% d - force bolt 1 attack 0% 100% e - cure confusion 3 healing 90% 200% f - slow monster 2 enchant 0% 100% g - stone to flesh 3 healing 90% 200% Techniques known in the end Name Level Status world fall 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater...