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You have keen knowledge of the spell. You add the "create familiar" spell to your repertoire. These runes were just too much to comprehend. The cerulean colony Witherer touches you! [-1 -> 26] [-13 -> 13] The cerulean colony Witherer touches you! [-1 -> 12] Your cloak of reflection rots! You fly down along the stairs. The devious eel bites you! Wizard of Yendor is about to die. [-14 -> 1] Warning: HP low! The devious eel brushes against your leg. The raven bites you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 5 Monsters only dropped their musable items with 40% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 70% Concealing monsters were spawned underneath items 84% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 26053 Monster spawn increase reached its maximum at turn 44203 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 72912 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: piercer (freq bonus 1) The monster species that spawned more often: Supreme Femen Warchief (freq bonus 3) The monster species that spawned more often: porter dark spore (freq bonus 2) The monster species that spawned more often: lilac growth (freq bonus 5) The monster species that spawned more often: ugly stick (freq bonus 4) The monster species that spawned more often: The Lord of the Dynamos (freq bonus 4) The monster species that spawned more often: bright violet warp patch (freq bonus 4) The monster species that spawned more often: bile demon (freq bonus 8) The monster species that spawned more often: elf boxer (freq bonus 6) The monster species that spawned more often: stealing machine (freq bonus 8) The monster species that spawned more often: skeleton warrior (freq bonus 2) The monster species that spawned more often: immobile force fungus (freq bonus 6) The monster species that spawned more often: scarlet colony (freq bonus 4) The monster species that spawned more often: black monster (freq bonus 5) The monster species that spawned more often: undead mushroom (freq bonus 6) The monster species that spawned more often: otaku (freq bonus 3) The monster species that spawned more often: three of hearts (freq bonus 4) The monster species that spawned more often: high growth (freq bonus 6) The monster species that spawned more often: slouch (freq bonus 2) The monster species that spawned more often: ocean naga hatchling (freq bonus 12) The monster species that spawned more often: Linda (freq bonus 2) The monster species that never randomly spawned: Rooster Cogs The monster species that never randomly spawned: Detective Katcher The monster species that never randomly spawned: voltorb The monster species that never randomly spawned: crimson patch The monster species that never randomly spawned: silver mushroom patch The monster species that never randomly spawned: clawed horror The monster species that never randomly spawned: cursed stalk The monster species that never randomly spawned: northerner The monster species that never randomly spawned: elph The monster species that never randomly spawned: giant brown dragonfly The RNG hath decreed that this item was never generated: psybeam (psionic) The RNG hath decreed that this item was never generated: acidshield (acidic) The RNG hath decreed that this item was never generated: gridbug conduct boots (chess boots) The RNG hath decreed that this item was never generated: asian pear ((null)) The RNG hath decreed that this item was never generated: battle staff ((null)) The RNG hath decreed that this item was never generated: water (clear) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 20) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 152) The RNG hath decreed that this item was always generated cursed: endure heat (spotted) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was always generated cursed: right mouse button stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was always generated cursed: frost horn (horn) The RNG hath decreed that this trap was always invisible: destroy armor trap The RNG hath decreed that this trap was generated more often: pit (freq bonus 3) Next attribute increase check would have come at turn 286 Strength training was 16 Dexterity training was 0 Wisdom training was -1 Constitution training was 7 You were fire resistant You were poison resistant You were confused (12) You saw invisible You were able to sense monsters possessing coveted objects You had 1297 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort You could have safely prayed (110) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 90% 300% c - acid stream 4 matter 90% 300% d - fire bolt 4 matter 90% 300% e - cure confusion 3 healing 90% 200% f - command undead 5 attack 95% 400% g - cure sickness 3 healing 90% 200% h - cure stun 3 healing 90% 200% i - create familiar 7 healing 99% 100% Techniques known in the end Name Level Status world fall 2X LIMIT(0) appraisal 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (21 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater...