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[-4 -> 16] You hear a chugging sound. The cleaved zombie wields an axe {24}! The weremimic changes into a mimic. Unknown command ' '. Pick an object. Z a zombie (cleaved zombie) (base level 15) (female) Accessing Pokedex entry for cleaved zombie... Base statistics of this monster type: Base level = 15, difficulty = 17, AC = 2, magic resistance = 30, alignment -3. Normal speed (12). Normally appears everywhere, with frequency 1. Resists cold, sleep, poison. No conveyed resistances. Genocidable, breathless, amphibious undead. Follows you to other levels. Has infravision. Is a valid polymorph form. Attacks: 6d4, uses weapon - ordinary physical You hit the cleaved zombie! You curse at the cleaved zombie. The cleaved zombie throws a dart! You are hit by a dart. [-4 -> 14] The soldier fires 3 bullets! You are hit by the 1st bullet! [-7 -> 8] You are hit by the 2nd bullet! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 7 Monsters only dropped their musable items with 72% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 65% Wand drop chance was reduced to 71% Potion drop chance was reduced to 95% Monster death drops spawned with only 84% chance Number of artifacts generated was 0 Monster spawn increase started at turn 26046 Monster spawn increase reached its maximum at turn 46596 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 670985 The monster class that cannot be genocided was ogre The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster species that spawned more often: yellow faerie (freq bonus 6) The monster species that spawned more often: porter yellow light (freq bonus 2) The monster species that spawned more often: force lurker above (freq bonus 6) The monster species that spawned more often: young deep dragon (freq bonus 6) The monster species that spawned more often: viper tree (freq bonus 10) The monster species that spawned more often: fire bird (freq bonus 3) The monster species that spawned more often: telepathic trove (freq bonus 10) The monster species that spawned more often: gray slayer (freq bonus 6) The monster species that spawned more often: undead ladiesman (freq bonus 8) The monster species that spawned more often: ghoul king (freq bonus 2) The monster species that spawned more often: furious mold (freq bonus 4) The monster species that spawned more often: greater chaos servant (freq bonus 4) The monster species that spawned more often: female hull (freq bonus 6) The monster species that spawned more often: Lot No. 249 (freq bonus 6) The monster species that spawned more often: mean growth (freq bonus 16) The monster species that spawned more often: spectral hunter (freq bonus 5) The monster species that spawned more often: roc (freq bonus 16) The monster species that spawned more often: tasloi mummy (freq bonus 3) The monster species that spawned more often: hungry force fungus (freq bonus 4) The monster species that spawned more often: five-tentacle hententmon (freq bonus 4) The monster species that never randomly spawned: gruesome troll The monster species that never randomly spawned: elder racoon dog The monster species that never randomly spawned: red puyo The monster species that never randomly spawned: Quaker, Master of Earth The monster species that never randomly spawned: HQÈÅõI0_ÐF The monster species that never randomly spawned: wheelchair girl The monster species that never randomly spawned: Beetle McCrunchy The monster species that never randomly spawned: creeping copper coins The monster species that never randomly spawned: lava mage The monster species that never randomly spawned: bright violet mushroom The monster class that always generated with extra speed: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was never generated: high-elven warsword (runed curved sword) The RNG hath decreed that this item was never generated: white dragon scale mail ((null)) The RNG hath decreed that this item was never generated: drain resistance (brittle) The RNG hath decreed that this item was never generated: cloak of displacement (piece of cloth) The RNG hath decreed that this item was never generated: flame whip ((null)) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 13) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 20) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: platinum fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: mind shielding (oblivion) The RNG hath decreed that this item was always generated cursed: spinel (violet) The RNG hath decreed that this item was always generated cursed: copper dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: brass dragon scales ((null)) The RNG hath decreed that this trap was always invisible: earthquake trap The RNG hath decreed that this trap was generated more often: rust trap (freq bonus 9) Next attribute increase check would have come at turn 652 Strength training was -2 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You were fire resistant You were poison resistant You saw invisible You were able to sense monsters possessing coveted objects You had 1475 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort You could not have safely prayed (1595) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 37% 300% c - acid stream 4 matter 37% 300% d - time 7 attack 99% 600% e - chemistry 1 divine 0% 100% f - sleep 2 enchant 0% 100% g - magic mapping 5 divine 95% 400% h - finger 2 divine 50% 100% Techniques known in the end Name Level Status world fall 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (21 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater...