Elronnd, lawful female rodneyan Death Eater | ..| | ...| |...`| |..<@| |....| | ..g| ..| | Elronnd the Filthy Worm St8 Dx9 Co7 In14 Wi8 Ch8 DeaRodFemLaw S11750 Dlvl:36 $0 HP0(21) Pw23(23) AC8 MC3 Xp1/0 Wt145/850 T5 Latest messages x - 3 uncursed +0 torches (wielded) {60}. What do you want to use or apply? [hx or ?*] You now wield an uncursed +0 torch {20}. Your torch's flame burns brightly! y - 2 uncursed +0 torches {40}. Pick an object. g a gremlin (gremlin) (base level 5) (male) Accessing Pokedex entry for gremlin... Base statistics of this monster type: Base level = 5, difficulty = 8, AC = 2, magic resistance = 25, alignment -9. Normal speed (12). Normally appears everywhere, with frequency 10. Resists poison. Conveys poison resistance. Genocidable, poisonous swimmer. Follows you to other levels. Can be seen with infravision. Can spontaneously betray you if tame. Is a valid polymorph form. Attacks: 1d6, claw (punch, hit, etc.) - ordinary physical 1d6, claw (punch, hit, etc.) - ordinary physical 1d4, bite - ordinary physical claw (punch, hit, etc.) - random curse What do you want to zap? [h or ?*] The wand of death suddenly explodes! You are caught in the magical blast! But wait... Your medallion begins to glow! You feel much better! The medallion crumbles to dust! [-64 -> 21] You hear a flinging sound. You are hit by a boulder! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 164 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 8 Monsters only dropped their musable items with 62% chance Scroll drop chance was reduced to 95% Wand drop chance was reduced to 93% Potion drop chance was reduced to 79% Concealing monsters were spawned underneath items 63% of the time only Monster death drops spawned with only 77% chance Number of artifacts generated was 0 Monster spawn increase started at turn 39490 Monster spawn increase reached its maximum at turn 49637 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1160300 The monster class that cannot be genocided was mimic The monster class that was spawned more often: light (freq bonus 4) The monster species that spawned more often: lavender force fungus (freq bonus 16) The monster species that spawned more often: rancid jelly (freq bonus 12) The monster species that spawned more often: royal guardian (freq bonus 8) The monster species that spawned more often: ice mimic (freq bonus 12) The monster species that spawned more often: black pudding (freq bonus 12) The monster species that spawned more often: bloodthirsty vampire lord (freq bonus 6) The monster species that spawned more often: furry yeti (freq bonus 6) The monster species that spawned more often: elder fire elemental (freq bonus 14) The monster species that spawned more often: petty berator (freq bonus 12) The monster species that spawned more often: venture capitalist (freq bonus 20) The monster species that spawned more often: wooden golem (freq bonus 12) The monster species that spawned more often: hairy colony (freq bonus 24) The monster species that spawned more often: unknown mimic (freq bonus 8) The monster species that spawned more often: giant rat (freq bonus 6) The monster species that spawned more often: shadow troll (freq bonus 12) The monster species that spawned more often: small rust monster (freq bonus 6) The monster species that spawned more often: graduate (freq bonus 9) The monster species that spawned more often: goblin dart-thrower (freq bonus 5) The monster species that spawned more often: devious Archon (freq bonus 10) The monster species that spawned more often: water nymph (freq bonus 12) The monster species that never randomly spawned: abnormal mold The monster species that never randomly spawned: handsome gray unicorn The monster species that never randomly spawned: animated marble statue The monster species that never randomly spawned: electro spider The monster species that never randomly spawned: high force fungus The monster species that never randomly spawned: volt fungus The monster species that never randomly spawned: eldritch spore The monster species that never randomly spawned: flying bone fish The monster species that never randomly spawned: smirking sneak thief The monster species that never randomly spawned: Osayo Narakami The RNG hath decreed that this item was never generated: summon elm (celestial) The RNG hath decreed that this item was never generated: pasta ((null)) The RNG hath decreed that this item was never generated: amulet of acid resistance (venomous) The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was never generated: food detection (YUM YUM) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 8) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 10) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 82) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was always generated cursed: monster detection (bubbly) The RNG hath decreed that this item was always generated cursed: oil lamp (lamp) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this item was always generated cursed: genocide (ELBIB YLOH) The RNG hath decreed that this trap was always invisible: numbness trap The RNG hath decreed that this trap was generated more often: spiked pit (freq bonus 1) Next attribute increase check would have come at turn 318 Strength training was -1 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were poison resistant You were paralyzed (-1) You saw invisible You were able to sense monsters possessing coveted objects You had 1494 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Merlin You could have safely prayed (60) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 52% 300% c - acid stream 4 matter 52% 300% d - enlighten 4 body 90% 300% e - clairvoyance 3 divine 90% 200% f - enchant armor 7 enchant 99% 600% g - magic missile 3 attack 0% 200% h - cause fear 3 enchant 0% 200% Techniques known in the end Name Level Status world fall 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater...