Elronnd, chaotic male rodneyan Acid Mage .Y. .@. E.T Elronnd the Oozer St8 Dx14 Co13 In17 Wi5 Ch8 AciRodMalCha S11750 Dlvl:36 $0 HP-2(19) Pw2(25) AC7 MC1 Xp1/0 Wt204/1150 T8 Hallu Latest messages a an ant or other insect (kaleidoscope ant) (base level 11) Accessing Pokedex entry for kaleidoscope ant... Base statistics of this monster type: Base level = 11, difficulty = 15, AC = 3, magic resistance = 0, alignment 0. Fast (18). Normally appears everywhere, with frequency 1. Uncommon (by factor 3). Resists poison. Conveys poison resistance. Small, genocidable, carnivorous, poisonous. Is a valid polymorph form. Attacks: 2d4, bite - causes hallucination 3d4, sting - drains strength You hear a chugging sound. What? it is evolving! it evolved into a large cat! The large death dog zaps itself with a shining wand {1}! The large death dog is suddenly moving faster. You fly down along the stairs. The kaleidoscope ant bites you! You are caught in a blast of kaleidoscopic light! You inhale a cloud of psychedelic drugs! [-4 -> 15] The pygmy warrior blowdart stings you! [-5 -> 10] The dark dwarven lord bites you! You took another hit of the good stuff! [-4 -> 7] The cursed mushroom stings you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 196 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 32 Amulet identification only worked 15 times out of 55 Wand identification only worked 3 times out of 12 Monsters only dropped their musable items with 65% chance Ring drop chance was reduced to 94% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 27% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 70% chance Number of artifacts generated was 1 Monster spawn increase started at turn 38119 Monster spawn increase reached its maximum at turn 54306 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 193720 The monster class that cannot be genocided was grue The monster class that was spawned more often: gremlin (freq bonus 2) The monster species that spawned more often: djinn elemental (freq bonus 7) The monster species that spawned more often: hydra-snake (freq bonus 12) The monster species that spawned more often: high fungus (freq bonus 10) The monster species that spawned more often: blue mold (freq bonus 6) The monster species that spawned more often: flounder (freq bonus 3) The monster species that spawned more often: stalker (freq bonus 18) The monster species that spawned more often: Sir Lorimer (freq bonus 8) The monster species that spawned more often: white balrog (freq bonus 12) The monster species that spawned more often: gnome thief (freq bonus 4) The monster species that spawned more often: Uld (freq bonus 14) The monster species that spawned more often: Agone (freq bonus 7) The monster species that spawned more often: Amelje's hugging boot (freq bonus 3) The monster species that spawned more often: drone colony (freq bonus 9) The monster species that spawned more often: gazer homunculus (freq bonus 12) The monster species that spawned more often: stygian watcher (freq bonus 3) The monster species that spawned more often: empire state building (freq bonus 4) The monster species that spawned more often: troll giant (freq bonus 5) The monster species that spawned more often: ego frost giant (freq bonus 6) The monster species that spawned more often: Sabrain (freq bonus 5) The monster species that spawned more often: legion devil captain (freq bonus 4) The monster species that never randomly spawned: goddamn rusalka The monster species that never randomly spawned: agate colony The monster species that never randomly spawned: shaped mushroom The monster species that never randomly spawned: Tonja The monster species that never randomly spawned: elf warlord The monster species that never randomly spawned: haughty centaur The monster species that never randomly spawned: giant nut/mother The monster species that never randomly spawned: mottled draconian The monster species that never randomly spawned: gray monster The monster species that never randomly spawned: clock force fungus The RNG hath decreed that this item was never generated: dart ((null)) The RNG hath decreed that this item was never generated: clouds (VOLARE) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was never generated: create sink (THRU THE FLOOR) The RNG hath decreed that this item was never generated: speedbug stone (gray) The RNG hath decreed that this item was never generated: droven dagger (obsidian dagger) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 17) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 27) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 40) The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was always generated cursed: create familiar (glittering) The RNG hath decreed that this item was always generated cursed: cloak of confusion (ripped cloak) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this item was always generated cursed: stinking cloud (vaporized) The RNG hath decreed that this trap was always invisible: laser trap The RNG hath decreed that this trap was generated more often: egomonster trap (freq bonus 5) Next attribute increase check would have come at turn 1021 Strength training was 0 Dexterity training was 0 Wisdom training was 5 Constitution training was 0 You were fire resistant You were poison resistant You were acid resistant You were hallucinating (94) You saw invisible You were able to sense monsters possessing coveted objects You had 1451 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of President Kimball, Vhaeraun and Eowyn Your deity was Thomas Alva Edison You could not have safely prayed (981) You are dead Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 115% b - acid stream 4 matter 4% 305% c - light 1 divine 0% 100% d - cause fear 3 enchant 72% 200% e - wizard lock 2 matter 0% 100% f - create familiar 7 healing 99% 600% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (27 of 160) Goodbye Elronnd the Acid Mage...