Elronnd, lawful male rodneyan Acid Mage --------------- |.............. |.........|...| +.............| -|---|------ -- .>...| .....| .|M.....| |@.....^+ #-------- Elronnd the Oozer St8 Dx15 Co15 In25 Wi8 Ch9 AciRodMalLaw+A S11885 Dlvl:37 $35 HP-5(19) Pw10(25) AC6 MC1 Xp1/0 Wt205/1250 T28 Ill Latest messages You just miss the farao mummy. You curse at the farao mummy. You hit the farao mummy! You miss the farao mummy. The farao mummy touches you! [-1 -> 14] [-11 -> 3] ***LOW HITPOINT WARNING*** Pick an object. M a mummy (farao mummy) (base level 14) (male) Accessing Pokedex entry for farao mummy... Base statistics of this monster type: Base level = 14, difficulty = 19, AC = 1, magic resistance = 60, alignment -13. Slow (9). Normally appears everywhere in very large groups, with frequency 1. Uncommon (by factor 2). Uncommon (by factor 10). Resists cold, sleep, poison. No conveyed resistances. Not genocidable, breathless, amphibious, poisonous undead. Covetous. Has infravision. Is a valid polymorph form. Attacks: 3d4, touches - confers diseases 3d4, uses magic spell(s) - random clerical spell In what direction? [hykulnjb><] The magic missile hits the farao mummy. The farao mummy touches you! [-1 -> 3] ***LOW HITPOINT WARNING*** You feel deathly sick. You have died. But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Too bad! Your experience level is too low for revival to work... Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 277 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 20 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 69% Ring drop chance was reduced to 70% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 58% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 37745 Monster spawn increase reached its maximum at turn 66884 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1646810 The monster class that cannot be genocided was grue The monster class that was spawned more often: humanoid (freq bonus 2) The monster species that spawned more often: walking disk drive (freq bonus 5) The monster species that spawned more often: hezrou (freq bonus 4) The monster species that spawned more often: delerium (freq bonus 3) The monster species that spawned more often: basilisk (freq bonus 6) The monster species that spawned more often: zyborg (freq bonus 8) The monster species that spawned more often: knapsack goat (freq bonus 6) The monster species that spawned more often: wand trove (freq bonus 3) The monster species that spawned more often: topaz fungus (freq bonus 7) The monster species that spawned more often: colony shrieker (freq bonus 9) The monster species that spawned more often: old sorcerer (freq bonus 4) The monster species that spawned more often: moyatto ball (freq bonus 12) The monster species that spawned more often: red worm mass (freq bonus 7) The monster species that spawned more often: ivysaur (freq bonus 8) The monster species that spawned more often: petro warp patch (freq bonus 3) The monster species that spawned more often: charcolt (freq bonus 4) The monster species that spawned more often: ultra spider (freq bonus 5) The monster species that spawned more often: black sentai (freq bonus 24) The monster species that spawned more often: hug bug (freq bonus 6) The monster species that spawned more often: sizzling vortex (freq bonus 9) The monster species that spawned more often: intermediate gnome (freq bonus 10) The monster species that never randomly spawned: assassin The monster species that never randomly spawned: big trapper The monster species that never randomly spawned: metal piercer The monster species that never randomly spawned: adventurer fungus The monster species that never randomly spawned: black prostitute The monster species that never randomly spawned: azure puddle The monster species that never randomly spawned: filthy guttersnipe The monster species that never randomly spawned: flying penetrator The monster species that never randomly spawned: red dragon bat The monster species that never randomly spawned: bile demon The RNG hath decreed that this item was never generated: metabolic stone (gray) The RNG hath decreed that this item was never generated: skeleton key (key) The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was never generated: helmet of undead warning (dark helmet) The RNG hath decreed that this item was never generated: clove of garlic ((null)) The RNG hath decreed that this item was never generated: dark elven dagger (black runed dagger) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 8) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 15) The RNG hath decreed that this item was always generated cursed: venom scattering (hooked) The RNG hath decreed that this item was always generated cursed: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was always generated cursed: bad effect (pebble) The RNG hath decreed that this item was always generated cursed: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was always generated cursed: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this trap was always invisible: low stats trap The RNG hath decreed that this trap was generated more often: chaos trap (freq bonus 1) Next attribute increase check would have come at turn 1087 Strength training was 2 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were fire resistant You were poison resistant You were acid resistant You were sick from illness (42) You saw invisible You were able to sense monsters possessing coveted objects You had 1430 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You were a werewolf Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit You could have safely prayed (143) You are dead Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 0% 300% c - clairvoyance 3 divine 0% 200% d - magic missile 3 attack 0% 205% e - detect treasure 4 divine 0% 300% f - polymorph 6 body 85% 500% g - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (21 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (6 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Acid Mage...