Elronnd, chaotic female worm Gangster ----- |n..| |?.>| D@D.. --.F- Elronnd the Street Criminal St13 Dx13 Co11 In12 Wi10 Ch4 GanWorFemCha S2315 Dlvl:6 $61 HP56(56) Pw47(47) AC9 MC0 Xp6/501 Wt245/1550 T1366 Latest messages Restoring save file... You return to level 6 in The Dungeons of Doom. Hello Elronnd, the worm Gangster, welcome back to SlashEMExtended! The moon is waning tonight. # Really quit [yes/no]? Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 28 You carried 0 sins Scroll identification only worked 100 times out of 153 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 53 Wand identification only worked 3 times out of 8 Monsters only dropped their musable items with 98% chance Ring drop chance was reduced to 90% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Monster spawn increase started at turn 30437 Monster spawn increase reached its maximum at turn 137207 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 144762 The monster class that cannot be genocided was vampire The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: black (freq bonus 12) The monster species that spawned more often: iguana (freq bonus 4) The monster species that spawned more often: hidden fungus (freq bonus 16) The monster species that spawned more often: python (freq bonus 3) The monster species that spawned more often: absent colony (freq bonus 6) The monster species that spawned more often: brown patch (freq bonus 5) The monster species that spawned more often: weird fume (freq bonus 4) The monster species that spawned more often: large group kobold (freq bonus 14) The monster species that spawned more often: monkey mummy (freq bonus 4) The monster species that spawned more often: inertia stalk (freq bonus 10) The monster species that spawned more often: water skeleton (freq bonus 4) The monster species that spawned more often: blood diver (freq bonus 8) The monster species that spawned more often: agate fungus (freq bonus 10) The monster species that spawned more often: werespider (freq bonus 15) The monster species that spawned more often: azure fungus (freq bonus 32) The monster species that spawned more often: Tulani (freq bonus 4) The monster species that spawned more often: shock trove (freq bonus 3) The monster species that spawned more often: black raptor (freq bonus 5) The monster species that spawned more often: great karmic wyrm (freq bonus 4) The monster species that spawned more often: stygian rage (freq bonus 8) The monster species that never randomly spawned: shooter turret The monster species that never randomly spawned: item trove The monster species that never randomly spawned: gore warp fungus The monster species that never randomly spawned: patched colony lichen The monster species that never randomly spawned: nastinator The monster species that never randomly spawned: Amelje The monster species that never randomly spawned: snow vortex The monster species that never randomly spawned: kobold boss The monster species that never randomly spawned: werepenetrator The monster species that never randomly spawned: blending nymph The RNG hath decreed that this item was never generated: iron chain ((null)) The RNG hath decreed that this item was never generated: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was never generated: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was never generated: levitation (tan) The RNG hath decreed that this item was never generated: wakame ((null)) The RNG hath decreed that this item was never generated: black sweets ((null)) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 6) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 9) The RNG hath decreed that this item was always generated cursed: silver saber ((null)) The RNG hath decreed that this item was always generated cursed: paralysis (emerald) The RNG hath decreed that this item was always generated cursed: poison blast (tattered) The RNG hath decreed that this item was always generated cursed: cure confusion (moldy) The RNG hath decreed that this item was always generated cursed: reflection (withered) The RNG hath decreed that this trap was always invisible: waterpool The RNG hath decreed that this trap was generated more often: stairs trap (freq bonus 1) Next attribute increase check would have come at turn 2127 Strength training was 2 Dexterity training was 10 Wisdom training was -5 Constitution training was 36 You had 1166 points of nutrition remaining You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Claude Speed, Carl CJ Johnson and Tommy Vercetti Your deity was Tommy Vercetti You could have have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - repair armor 3 matter 90% 90% Techniques known in the end Name Level Status create ammo 6X Prepared(0) appraisal 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) Voluntary challenges You followed a strict vegan diet You eaten 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 19 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You changed form 4 times You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills firearms [Basic] Spellcasting Skills (none) Goodbye Elronnd the Gangster...