Elronnd, chaotic female worm Gangster #############################}####}############### ############### #.....#.......##,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,#############............{# #.....#........,,########}#####,#########}#####},@)%,,,,,%,,,..............# #.<...#.......#### #,#############..#..........# #.............# #)# #.............# #.....#.......# ##)# #.............# #.....#.......# #`,# #.............# #.....#.......# ##I# ############### ############### }^,# #......#......# #^### # ######"# #......#......# #$.($.. #,,,,,,# ############### #$|...|.$ ######,####.} #$..|.%.%.,,)),,,# #,# #####.####.####### #,##### ########### #### #["?,,# }.%?%/(%.%%# #,###,#########.!??!/ ?!!# # ## #,# #,,,/,/,,,..!??[?*)?.# .>...... ,,# ###########.)==).?)[=# }..... ### ######## ### # Elronnd the Street Criminal St13 Dx13 Co11 In12 Wi9 Ch4 GanWorFemCha S3045 Dlvl:3 $213 HP-19(73) Pw57(57) AC9 MC0 Xp7/683 Wt253/1600 T1051 Sat Latest messages The soldier swings his club. The soldier hits you! [-9 -> 16] The soldier's small shield blocks your attack. The soldier swings his club. The soldier hits you! [-11 -> 5] Warning: HP low! You hear a flinging sound. It is missed. (2x) The dagger misses the lichen. You are hit by a dagger. [-3 -> 2] Warning: HP low! You feel less confused now. You see here a dagger {4}. You hear the chime of a cash register. You hear a flinging sound. You are hit by a bullet! You die... Your inventory Weapons l - an uncursed +0 scimitar {16} m - an uncursed +2 orcish dagger {4} u - an uncursed +0 rifle {12} Armor c - an uncursed +0 leather jacket {12} o - an uncursed +0 orcish helm {12} v - an uncursed +0 leather armor {60} w - an uncursed +0 helmet {20} A - an uncursed +1 studded leather armor {80} B - a blessed +0 small shield {12} C - an uncursed +0 pair of leather gloves {4} Comestibles D - an uncursed K-ration {1} E - an uncursed C-ration {1} Scrolls d - 4 uncursed scrolls of healing {2} e - 4 uncursed scrolls of mana {4} f - 2 uncursed scrolls of phase door {1} g - 3 uncursed scrolls of standard id {3} h - 2 uncursed scrolls of cure {2} k - an uncursed scroll of food detection {1} n - an uncursed scroll of destroy armor {1} Potions q - an uncursed potion of gain energy {1} r - a blessed potion of monster detection {1} Wands j - an uncursed wand of make invisible (0:4) {1} Gems i - 2 uncursed +0 worthless pieces of pink glass {2} Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 0 sins Scroll identification only worked 100 times out of 153 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 53 Wand identification only worked 3 times out of 8 Monsters only dropped their musable items with 98% chance Ring drop chance was reduced to 90% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Monster spawn increase started at turn 30437 Monster spawn increase reached its maximum at turn 137207 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 144762 The monster class that cannot be genocided was vampire The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: black (freq bonus 12) The monster species that spawned more often: iguana (freq bonus 4) The monster species that spawned more often: hidden fungus (freq bonus 16) The monster species that spawned more often: python (freq bonus 3) The monster species that spawned more often: absent colony (freq bonus 6) The monster species that spawned more often: brown patch (freq bonus 5) The monster species that spawned more often: weird fume (freq bonus 4) The monster species that spawned more often: large group kobold (freq bonus 14) The monster species that spawned more often: monkey mummy (freq bonus 4) The monster species that spawned more often: inertia stalk (freq bonus 10) The monster species that spawned more often: water skeleton (freq bonus 4) The monster species that spawned more often: blood diver (freq bonus 8) The monster species that spawned more often: agate fungus (freq bonus 10) The monster species that spawned more often: werespider (freq bonus 15) The monster species that spawned more often: azure fungus (freq bonus 32) The monster species that spawned more often: Tulani (freq bonus 4) The monster species that spawned more often: shock trove (freq bonus 3) The monster species that spawned more often: black raptor (freq bonus 5) The monster species that spawned more often: great karmic wyrm (freq bonus 4) The monster species that spawned more often: stygian rage (freq bonus 8) The monster species that never randomly spawned: shooter turret The monster species that never randomly spawned: item trove The monster species that never randomly spawned: gore warp fungus The monster species that never randomly spawned: patched colony lichen The monster species that never randomly spawned: nastinator The monster species that never randomly spawned: Amelje The monster species that never randomly spawned: snow vortex The monster species that never randomly spawned: kobold boss The monster species that never randomly spawned: werepenetrator The monster species that never randomly spawned: blending nymph The RNG hath decreed that this item was never generated: iron chain ((null)) The RNG hath decreed that this item was never generated: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was never generated: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was never generated: levitation (tan) The RNG hath decreed that this item was never generated: wakame ((null)) The RNG hath decreed that this item was never generated: black sweets ((null)) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 6) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 9) The RNG hath decreed that this item was always generated cursed: silver saber ((null)) The RNG hath decreed that this item was always generated cursed: paralysis (emerald) The RNG hath decreed that this item was always generated cursed: poison blast (tattered) The RNG hath decreed that this item was always generated cursed: cure confusion (moldy) The RNG hath decreed that this item was always generated cursed: reflection (withered) The RNG hath decreed that this trap was always invisible: waterpool The RNG hath decreed that this trap was generated more often: stairs trap (freq bonus 1) Next attribute increase check would have come at turn 2364 Strength training was -9 Dexterity training was -5 Wisdom training was 7 Constitution training was 6 You had 3837 points of nutrition remaining You were polymorphing You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Claude Speed, Carl CJ Johnson and Tommy Vercetti Your deity was Tommy Vercetti You could have not have safely prayed (647) You are dead You didn't know any spells. Techniques known in the end Name Level Status create ammo 7X LIMIT(89) appraisal 7 R LIMIT(0) phase door 7 R LIMIT(1335) invoke deity 7 R LIMIT(0) Vanquished creatures an ant a fox an evasive fox 0 kittens (1 created) 0 mud kobolds (1 created) 0 water nymphs (1 created) 2 group goblins 0 hobgoblins (1 created) 0 mob orcs (1 created) 0 Uruk-hai (1 created) 2 visor sewer rats a millipede an invisible badguy a lichen 0 porter lichens (2 created) 0 yellow growths (1 created) 0 blink growths (1 created) an orange mold a gnome (2 created) a Kop Sergeant (4 created) 0 gnome zombies (1 created) a human adventurer 3 friendly adventurers a boil-covered wretch a nord a yokuda an alien an angbander a senser 0 immunizers (1 created) 0 navis (1 created) 0 item masters (5 created) 0 shopkeepers (1 created) 13 soldiers (21 created) a twen 0 piles of copper coins (1 created) 0 novice dark walls (1 created) 0 low rub monsters (1 created) a small turret a fire trove 39 creatures vanquished. Voluntary challenges You eaten 9 times You eaten food with animal by-products 7 times You eaten meat 7 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 13 times You killed 33 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You changed form 6 times You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills firearms [Basic] Spellcasting Skills (none) Goodbye Elronnd the Gangster... You died in The Dungeons of Doom on dungeon level 3 with 3024 points, and 213 pieces of gold, after 1051 moves. Killer: a bullet You were level 7 with a maximum of 73 hit points when you died. You reached the 30th place on the top 10000 list. No Points Name Hp [max] 1 970820 Lorskel-Nec-Lic-Mal-Cha died in The Dungeons of Doom on level 25. Killed by a baptist, while paralyzed by a monster spell. - [275] 2 506379 Bluescreen-Trs-Ele-Mal-Neu died in The Quest on level 18 [max 37]. Killed by Bael. - [259] 3 453610 Lorskel-Mon-Wra-Fem-Cha quit in The Dungeons of Doom on level 22 [max 23]. 177 [190] 28 13500 keito940-Bar-Hum-Mal-Neu died in Gehennom on level 71. Killed by Greed. - [22] 29 5545 Elronnd-Rog-Agb-Mal-Cha died in The Dungeons of Doom on level 2 [max 4]. Killed by a dagger. - [79] *30 3024 Elronnd-Gan-Wor-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a bullet. - [73] 31 1723 Lorskel-Ele-War-Mal-Law died in The Gnomish Mines on level 5. Killed by a gazer quasit. - [78] 32 1153 BSOD2-Art-Alb-Fem-Neu died in The Dungeons of Doom on level 3. Killed by a corpse shredder. - [64]