Elronnd, neutral female hidden elven Goldminer --.---- |....@. .....f| |.....| |....<| ------- Elronnd the Mining Slave St13 Dx5 Co14 In8 Wi12 Ch3 GolHidFemNeu S0 Dlvl:1 $100 HP-1(15) Pw14(14) AC6 MC0 Xp1/0 Wt40/1200 T9 Legs Latest messages An uncursed +0 pick-axe {32} hits the ceiling, then falls back on top of your head. Your gnomish helm does not protect you. An uncursed +0 pick-axe {32} hits the floor. [-4 -> 2] Warning: HP low! a - an uncursed +0 pick-axe {32}. What do you want to throw? [$ or ?*] In what direction? [hykulnjb><] An uncursed +0 pick-axe {32} hits the ceiling, then falls back on top of your head. Your gnomish helm does not protect you. An uncursed +0 pick-axe {32} hits the floor. [-1 -> 1] Warning: HP low! a - an uncursed +0 pick-axe {32}. What do you want to throw? [$ or ?*] In what direction? [hykulnjb><] An uncursed +0 pick-axe {32} hits the ceiling, then falls back on top of your head. Your gnomish helm does not protect you. An uncursed +0 pick-axe {32} hits the floor. You die... Your inventory Armor b - an uncursed +0 gnomish suit (being worn) {20} c - an uncursed +0 gnomish helm (being worn) {1} d - an uncursed -1 pair of gnomish boots (being worn) {4} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 140 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 22 Wand identification only worked 3 times out of 11 Book drop chance was reduced to 94% Scroll drop chance was reduced to 91% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 78% Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Monster spawn increase started at turn 15172 Monster spawn increase reached its maximum at turn 31595 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1373229 The monster class that cannot be genocided was gnome The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 1) The monster species that spawned more often: ancient sky dragon (freq bonus 10) The monster species that spawned more often: Ozan (freq bonus 2) The monster species that spawned more often: dark wraith (freq bonus 2) The monster species that spawned more often: nhtng horror (freq bonus 12) The monster species that spawned more often: snowball thrower (freq bonus 10) The monster species that spawned more often: insurmountable stalk (freq bonus 12) The monster species that spawned more often: indigo growth (freq bonus 6) The monster species that spawned more often: sky cruiser (freq bonus 3) The monster species that spawned more often: giant mumak (freq bonus 5) The monster species that spawned more often: slinger (freq bonus 2) The monster species that spawned more often: ugly bitch (freq bonus 16) The monster species that spawned more often: bone mage (freq bonus 6) The monster species that spawned more often: red growth (freq bonus 90) The monster species that spawned more often: rattata (freq bonus 6) The monster species that spawned more often: gelatinous glob (freq bonus 10) The monster species that spawned more often: demonic black widow (freq bonus 2) The monster species that spawned more often: gray dragon (freq bonus 14) The monster species that spawned more often: dark hound (freq bonus 7) The monster species that spawned more often: Undead Kommissioner (freq bonus 7) The monster species that spawned more often: epidote patch (freq bonus 5) The monster species that never randomly spawned: young adult silver dragon The monster species that never randomly spawned: red dragon The monster species that never randomly spawned: Officer Lieutenant The monster species that never randomly spawned: full nymph The monster species that never randomly spawned: tai chi girl The monster species that never randomly spawned: swarming sneak thief The monster species that never randomly spawned: disenchanter growth The monster species that never randomly spawned: slithy snake The monster species that never randomly spawned: bone golem The monster species that never randomly spawned: giant yellow scorpion The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: amulet of blindness (radiant) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was never generated: amulet of warp dimension (hazy) The RNG hath decreed that this item was never generated: unlucky stone (gray) The RNG hath decreed that this item was never generated: cure burn (fiery) The RNG hath decreed that this item was never generated: confusion stone (gray) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 9) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 7) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 26) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 7) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this item was always generated cursed: bronze morning star ((null)) The RNG hath decreed that this item was always generated cursed: charging (buzzing) The RNG hath decreed that this item was always generated cursed: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was always generated cursed: spirit thrower ((null)) The RNG hath decreed that this trap was always invisible: muteness trap The RNG hath decreed that this trap was generated more often: inertia trap (freq bonus 1) Next attribute increase check would have come at turn 541 Strength training was -1 Dexterity training was -2 Wisdom training was 0 Constitution training was 0 You had wounded legs (6) You saw invisible You had infravision You had 1491 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Aurum, Argentum and Antimony Your deity was Argentum You could have have safely prayed (204) You are dead You didn't know any spells. Techniques known in the end Name Level Status vanish 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 thick jackals (2 created) 0 kittens (1 created) 0 spore lichens (1 created) 0 grid xorns (1 created) 0 hata-hatas (1 created) 0 twens (1 created) 0 creatures vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills pick-axe [Basic] club [Basic] crossbow [Basic] Spellcasting Skills (none) Goodbye Elronnd the Goldminer... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 100 pieces of gold, after 9 moves. Killer: falling object You were level 1 with a maximum of 15 hit points when you died. No Points Name Hp [max] 1 970820 Lorskel-Nec-Lic-Mal-Cha died in The Dungeons of Doom on level 25. Killed by a baptist, while paralyzed by a monster spell. - [275] 2 360801 Bluescreen-Dun-Gha-Mal-Law died in The Dungeons of Doom on level 35 [max 40]. Killed by a poisoned blast. - [171] 3 228046 BSOD2-Mon-Wra-Fem-Cha died in The Dungeons of Doom on level 15. Killed by an air elemental. - [175] 55 1 BSOD2-Wan-Nor-Mal-Law quit in The Dungeons of Doom on level 1. 9 [24] 56 1 Lorskel-Nec-Lic-Mal-Cha quit in The Dungeons of Doom on level 1. 18 [18] * 0 Elronnd-Gol-Hid-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a falling object. - [15]