Elronnd, chaotic male angbander Tourist ----.--- |....... |.......|### .......)@,,# |......W|#,#############--------------- |.. ---- #,,,,,,,,,,,,,,..............+ | ###############|.............| |............<| --------------- Elronnd the Rambler St8 Dx5 Co15 In6 Wi6 Ch7 TouAgbMalCha S44 Dlvl:1 $1251 HP11(19) Pw15(15) AC12 MC0 Xp1/8 Wt359/1250 T38 Latest messages The kobold throws a dart! The dart slips as the kobold throws it! It is hit. It is destroyed! You hit the kobold. The kobold hits you! [-3 -> 16] You hit the kobold. The kobold turns to flee! You kill the kobold! The barrow wight picks up a dart {1}. The barrow wight swings his long sword. The barrow wight hits you! (2x) [-4 -> 12] The barrow wight claws you! [-1 -> 11] Unknown command ' '. (2x) You miss the barrow wight. The barrow wight swings his long sword. The barrow wight hits you! Your inventory Weapons a - 33 uncursed +2 darts (in quiver) {17} Armor q - a cursed +0 Hawaiian shirt (being worn) {2} Comestibles b - an uncursed fortune cookie {1} c - an uncursed tin of lichen {1} d - an uncursed tin of twen meat {1} e - an uncursed thick jackal corpse {300} f - an uncursed tin of kobold meat {1} g - an uncursed food ration {1} h - an uncursed tripe ration {1} i - an uncursed sprig of wolfsbane {1} j - an uncursed clove of garlic {1} k - an uncursed carrot {1} l - 4 uncursed slime molds {2} m - 3 uncursed apples {2} Scrolls o - 5 uncursed scrolls of magic mapping {5} p - a blessed scroll of magic mapping {1} t - 2 uncursed scrolls of teleportation {2} u - 5 uncursed scrolls of healing {5} v - 4 uncursed scrolls of mana {4} w - 3 uncursed scrolls of phase door {3} x - 2 uncursed scrolls of standard id {2} y - an uncursed scroll of cure {1} Potions n - 2 uncursed potions of extra healing {2} Tools r - an uncursed expensive camera (0:64) {1} s - an uncursed credit card {1} Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 114 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 6 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 69% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 83% chance Number of artifacts generated was 0 Monster spawn increase started at turn 18781 Monster spawn increase reached its maximum at turn 77341 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 736644 The monster class that cannot be genocided was mummy The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: two-headed snake (freq bonus 6) The monster species that spawned more often: Rame Duck (freq bonus 3) The monster species that spawned more often: black Angel (freq bonus 8) The monster species that spawned more often: large dog (freq bonus 8) The monster species that spawned more often: chaos spawn (freq bonus 4) The monster species that spawned more often: Kostchtie (freq bonus 12) The monster species that spawned more often: soft force patch (freq bonus 3) The monster species that spawned more often: phantom (freq bonus 4) The monster species that spawned more often: labyrinth trapper (freq bonus 3) The monster species that spawned more often: mush man (freq bonus 14) The monster species that spawned more often: dingo (freq bonus 3) The monster species that spawned more often: Uruk-hai (freq bonus 14) The monster species that spawned more often: Tonja (freq bonus 6) The monster species that spawned more often: nishikiori (freq bonus 14) The monster species that spawned more often: resin golem (freq bonus 8) The monster species that spawned more often: ninja boy (freq bonus 10) The monster species that spawned more often: tomb scorpion (freq bonus 3) The monster species that spawned more often: writhing mass of primal chaos (freq bonus 8) The monster species that spawned more often: bosmer (freq bonus 3) The monster species that spawned more often: adult sky dragon (freq bonus 5) The monster species that never randomly spawned: hypno The monster species that never randomly spawned: giant crayfish The monster species that never randomly spawned: pale asian lady The monster species that never randomly spawned: shadowy vampire lord The monster species that never randomly spawned: redguard lady The monster species that never randomly spawned: Team Fortress pyro The monster species that never randomly spawned: Mister Internet The monster species that never randomly spawned: master mindcrafter The monster species that never randomly spawned: Maurah The monster species that never randomly spawned: infused mastodon The monster class that always generated with extra speed: sea monster The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was never generated: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was never generated: identify (KERNOD WEL) The RNG hath decreed that this item was never generated: silver mace ((null)) The RNG hath decreed that this item was never generated: speedwagon's hat ((null)) The RNG hath decreed that this item was never generated: identify (KERNOD WEL) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 16) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 29) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this item was always generated cursed: raygun ((null)) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this item was always generated cursed: elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: fishing pole ((null)) The RNG hath decreed that this trap was always invisible: girliness trap The RNG hath decreed that this trap was generated more often: gateway from hell (freq bonus 18) Next attribute increase check would have come at turn 307 Strength training was 4 Dexterity training was 5 Wisdom training was 0 Constitution training was 1 You had 1457 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Blind Io, The Lady and Offler Your deity was Offler You could have not have safely prayed (1056) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures a kitten a kobold 0 sewer rats (1 created) 0 grid bugs (2 created) 0 Keystone Policemen (1 created) 0 barrow wights (1 created) a kobold zombie a twen 4 creatures vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills dart [Basic] Spellcasting Skills divination spells [Basic] Aloha Elronnd the Tourist... You died in The Dungeons of Doom on dungeon level 1 with 43 points, and 1251 pieces of gold, after 38 moves. Killer: life drainage You were level 1 with a maximum of 19 hit points when you died. You reached the 15th place on the top 10000 list. No Points Name Hp [max] 1 360801 Bluescreen-Dun-Gha-Mal-Law died in The Dungeons of Doom on level 35 [max 40]. Killed by a poisoned blast. - [171] 2 40210 FIQ-Alt-Rod-Mal-Neu quit in The Gnomish Mines on level 6 [max 8]. 8 [41] 3 5545 Elronnd-Rog-Agb-Mal-Cha died in The Dungeons of Doom on level 2 [max 4]. Killed by a dagger. - [79] 13 56 Elronnd-Und-Mou-Fem-Law quit in The Dungeons of Doom on level 1. 24 [24] 14 50 Elronnd-Tou-Wim-Mal-Law died in The Dungeons of Doom on level 1. Killed by an Undead Kop. - [3] *15 43 Elronnd-Tou-Agb-Mal-Cha died in The Dungeons of Doom on level 1. Killed by life drainage. 11 [19] 16 25 Elronnd-Loc-Kha-Fem-Neu quit in The Dungeons of Doom on level 1. 17 [17] 17 12 Elronnd-Tou-Agb-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a falling object. - [19]