Elronnd, lawful female venturean Jedi ----.--- |....... |......| |<...d.. -@.....| -------- Elronnd the Youngling St12 Dx4 Co6 In6 Wi8 Ch3 JedVenFemLaw S525 Dlvl:1 $525 HP-2(23) Pw9(9) AC9 MC0 Xp1/0 Wt66/1000 T10 Latest messages A dart {1} hits the ceiling, then falls back on top of your head. A dart {1} hits the floor. [-1 -> 8] In what direction? [hykulnjb><] A dart {1} hits the ceiling, then falls back on top of your head. A dart {1} hits the floor. [-1 -> 7] In what direction? [hykulnjb><] A dart {1} hits the ceiling, then falls back on top of your head. A dart {1} hits the floor. [-2 -> 5] In what direction? [hykulnjb><] A dart {1} hits the ceiling, then falls back on top of your head. A dart {1} hits the floor. [-2 -> 3] Warning: HP low! In what direction? [hykulnjb><] A dart {1} hits the ceiling, then falls back on top of your head. A dart {1} hits the floor. You die... Your inventory Weapons j - 12 uncursed +0 darts (in quiver) {6} Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Tools c - an uncursed +1 red lightsaber (weapon in hand) {24} d - an uncursed blindfold {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 131 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 8 Ring drop chance was reduced to 78% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Monster spawn increase started at turn 26659 Monster spawn increase reached its maximum at turn 76989 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1435770 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: dragon (freq bonus 1) The monster species that spawned more often: super elemental (freq bonus 12) The monster species that spawned more often: evasive gnoll (freq bonus 9) The monster species that spawned more often: lawn cattle (freq bonus 6) The monster species that spawned more often: smart trove (freq bonus 4) The monster species that spawned more often: doom ape (freq bonus 3) The monster species that spawned more often: ill fungus (freq bonus 7) The monster species that spawned more often: petty numb fly (freq bonus 3) The monster species that spawned more often: colorful force patch (freq bonus 4) The monster species that spawned more often: disrupter turret (freq bonus 6) The monster species that spawned more often: plague bearer (freq bonus 8) The monster species that spawned more often: shimmering warp fungus (freq bonus 2) The monster species that spawned more often: lava patch (freq bonus 2) The monster species that spawned more often: lilac warp fungus (freq bonus 10) The monster species that spawned more often: gray wolf (freq bonus 5) The monster species that spawned more often: lava stalk (freq bonus 8) The monster species that spawned more often: silver weasel (freq bonus 12) The monster species that spawned more often: agate fungus (freq bonus 8) The monster species that spawned more often: deep one (freq bonus 3) The monster species that spawned more often: disintegrator (freq bonus 8) The monster species that spawned more often: multi-hued patch (freq bonus 5) The monster species that never randomly spawned: crypt creep The monster species that never randomly spawned: mist wolf The monster species that never randomly spawned: Nadja The monster species that never randomly spawned: furious spore The monster species that never randomly spawned: Sebastian The monster species that never randomly spawned: forest wolf The monster species that never randomly spawned: rainbow cattle The monster species that never randomly spawned: intrinsic eating permamimic The monster species that never randomly spawned: freezing sphere The monster species that never randomly spawned: eroticity queen The RNG hath decreed that this item was never generated: helm of obscured display (resounding helmet) The RNG hath decreed that this item was never generated: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was never generated: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was never generated: finger of death (stained) The RNG hath decreed that this item was never generated: otama ((null)) The RNG hath decreed that this item was never generated: cypher helm (basin helmet) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 59) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 65) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 37) The RNG hath decreed that this item was always generated cursed: chest of holding (wooden container) The RNG hath decreed that this item was always generated cursed: speed (dark green) The RNG hath decreed that this item was always generated cursed: broom ((null)) The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed) The RNG hath decreed that this item was always generated cursed: runed rod (rod) The RNG hath decreed that this trap was always invisible: blood loss trap The RNG hath decreed that this trap was generated more often: slow gas trap (freq bonus 3) Next attribute increase check would have come at turn 417 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had 1491 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side You could have have safely prayed (163) You are dead You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 foxes (1 created) 0 little dogs (1 created) 0 petit mimics (1 created) 0 little wild pigs (1 created) 0 black rats (1 created) a newt 1 creatures vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills lightsaber [Basic] Spellcasting Skills body spells [Basic] Goodbye Elronnd the Jedi... You died in The Dungeons of Doom on dungeon level 1 with 473 points, and 525 pieces of gold, after 10 moves. Killer: falling object You were level 1 with a maximum of 23 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 360801 Bluescreen-Dun-Gha-Mal-Law died in The Dungeons of Doom on level 35 [max 40]. Killed by a poisoned blast. - [171] 2 40210 FIQ-Alt-Rod-Mal-Neu quit in The Gnomish Mines on level 6 [max 8]. 8 [41] 3 5545 Elronnd-Rog-Agb-Mal-Cha died in The Dungeons of Doom on level 2 [max 4]. Killed by a dagger. - [79] 4 858 Elronnd-Mah-Agb-Fem-Neu died in The Dungeons of Doom on level 3 [max 4]. Killed by a large pile of porter coins. - [59] * 5 473 Elronnd-Jed-Ven-Fem-Law died in The Dungeons of Doom on level 1. Killed by a falling object. - [23] 6 273 Elronnd-Rog-Agb-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a sewer rat. - [16] 7 193 BSOD2-Sha-Dop-Fem-Cha died in The Dungeons of Doom on level 1. Killed by life drainage. 9 [17]