Elronnd, neutral female trapper Zookeeper ------- |..@..| |...z.| |.....| |...... -.----- Elronnd the Dog Feeder St18 Dx8 Co10 In13 Wi10 Ch7 ZooTrpFemNeu S0 Dlvl:1 $0 HP24(24) Pw20(20) AC10 MC0 Xp1/0 Wt34/1500 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a neutral female trapper Zookeeper. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 145 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 17 Scroll drop chance was reduced to 91% Amulet drop chance was reduced to 76% Concealing monsters were spawned underneath items 55% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 24129 Monster spawn increase reached its maximum at turn 70969 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 147288 The monster class that cannot be genocided was vortex The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: undead yeoman (freq bonus 3) The monster species that spawned more often: shambling mound (freq bonus 16) The monster species that spawned more often: undead monk (freq bonus 8) The monster species that spawned more often: killer mimic (freq bonus 4) The monster species that spawned more often: Sigurd (freq bonus 8) The monster species that spawned more often: odorous woman (freq bonus 6) The monster species that spawned more often: lesser omochi beast (freq bonus 3) The monster species that spawned more often: master intrinsic eating mimic (freq bonus 4) The monster species that spawned more often: ant lieutenant (freq bonus 6) The monster species that spawned more often: educator (freq bonus 5) The monster species that spawned more often: baal subject mummy (freq bonus 11) The monster species that spawned more often: flying undead centaur (freq bonus 8) The monster species that spawned more often: l33t hack0r (freq bonus 3) The monster species that spawned more often: inertia force fungus (freq bonus 4) The monster species that spawned more often: draconic quylthulg (freq bonus 8) The monster species that spawned more often: hairy warp fungus (freq bonus 4) The monster species that spawned more often: kobold (freq bonus 4) The monster species that spawned more often: hand druj (freq bonus 10) The monster species that spawned more often: menis (freq bonus 16) The monster species that spawned more often: papier-mache tiger (freq bonus 5) The monster species that never randomly spawned: priest of Ghaunadaur The monster species that never randomly spawned: juju zombi The monster species that never randomly spawned: drone patch The monster species that never randomly spawned: animated iron statue The monster species that never randomly spawned: ice bear cub The monster species that never randomly spawned: special spore The monster species that never randomly spawned: normal turret The monster species that never randomly spawned: ogre master thief The monster species that never randomly spawned: deathly visage The monster species that never randomly spawned: volareon The RNG hath decreed that this item was never generated: make visible (interplanar) The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was never generated: large box of digestion (wooden box) The RNG hath decreed that this item was never generated: invisibility (dark brown) The RNG hath decreed that this item was never generated: make visible (interplanar) The RNG hath decreed that this item was never generated: jumping boots (hiking boots) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 13) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 16) The RNG hath decreed that this item was always generated cursed: twelve course dinner ((null)) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this item was always generated cursed: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was always generated cursed: gray dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: steel shield ((null)) The RNG hath decreed that this trap was always invisible: blade trap The RNG hath decreed that this trap was generated more often: disenchantment trap (freq bonus 1) Next attribute increase check would have come at turn 439 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were warned You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Balder, Edda and Hagen Your deity was Edda You could have not have safely prayed (136) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills martial arts [Basic] riding [Basic] Weapon Skills whip [Basic] Spellcasting Skills (none) Goodbye Elronnd the Zookeeper...