Elronnd, lawful male albae Valkyrie ----- |<..| ### |..`| +,# --.-- #,## #,# #,## #,,+ #,# #,,# ,f@# #,# ###,####,## ---.---- #,# #,# #,,,,,,,,,,,|......| #*# #,# ###,########,#|......| #,###+## #,# #,,,# #,,.......| #,,,,,,# #,# ###,### ###-------- ######,###,# #,,`# #,,,,,, #,##,## #####,-+---,,,,# #,#...|,,### #,|...+,, #,....|,# ##|....,# -----## Elronnd the Stripling St11 Dx12 Co19 In5 Wi5 Ch7 ValAlbMalLaw S26 Dlvl:1 $22 HP-1(28) Pw10(10) AC10 MC0 Xp1/1 Wt34/1600 T129 Latest messages b - 5 uncursed +0 daggers (in quiver) {20}. In what direction? [hykulnjb><] An uncursed +0 dagger {4} hits the rock above, then falls back on top of your head. An uncursed +0 dagger {4} hits the ground. [-1 -> 7] In what direction? [hykulnjb><] An uncursed +0 dagger {4} hits the rock above, then falls back on top of your head. An uncursed +0 dagger {4} hits the ground. [-3 -> 4] Warning: HP low! In what direction? [hykulnjb><] An uncursed +0 dagger {4} hits the rock above, then falls back on top of your head. An uncursed +0 dagger {4} hits the ground. Valkyrie, your life force is running out. [-2 -> 2] Warning: HP low! In what direction? [hykulnjb><] An uncursed +0 dagger {4} hits the rock above, then falls back on top of your head. An uncursed +0 dagger {4} hits the ground. You die... Your inventory Weapons b - an uncursed +0 dagger (in quiver) {4} Armor c - an uncursed +3 small shield {12} Comestibles d - an uncursed food ration {1} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Potions j - a blessed potion of full healing {1} Gems k - an uncursed +0 worthless piece of blue glass {1} Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 13 You carried 0 sins Scroll identification only worked 100 times out of 153 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 30 Wand identification only worked 3 times out of 9 Monsters only dropped their musable items with 97% chance Ring drop chance was reduced to 80% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Monster spawn increase started at turn 53570 Monster spawn increase reached its maximum at turn 117520 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 331080 The monster class that cannot be genocided was trove The monster class that was spawned more often: trapper or lurker above (freq bonus 1) The monster species that spawned more often: grosbeak light (freq bonus 5) The monster species that spawned more often: blue spore (freq bonus 12) The monster species that spawned more often: lavender mushroom (freq bonus 2) The monster species that spawned more often: Mariya (freq bonus 4) The monster species that spawned more often: swamp kobold (freq bonus 3) The monster species that spawned more often: Ape Head (freq bonus 4) The monster species that spawned more often: vampire spawn (freq bonus 10) The monster species that spawned more often: water wolf (freq bonus 9) The monster species that spawned more often: Olog-hai spikethrower (freq bonus 5) The monster species that spawned more often: lightning child (freq bonus 2) The monster species that spawned more often: lava fungus (freq bonus 3) The monster species that spawned more often: soulless shadow (freq bonus 7) The monster species that spawned more often: frogman chieftain (freq bonus 8) The monster species that spawned more often: bramble colony (freq bonus 2) The monster species that spawned more often: anti-vegetation eye (freq bonus 2) The monster species that spawned more often: demon dog (freq bonus 2) The monster species that spawned more often: teleretriever (freq bonus 4) The monster species that spawned more often: elf zombie (freq bonus 5) The monster species that spawned more often: tattered lurker (freq bonus 3) The monster species that spawned more often: acid hound pup (freq bonus 6) The monster species that never randomly spawned: healing force fungus The monster species that never randomly spawned: Orkus The monster species that never randomly spawned: Yennoghu The monster species that never randomly spawned: high mushroom The monster species that never randomly spawned: anguish worm The monster species that never randomly spawned: urdar on crack The monster species that never randomly spawned: sadistic girl The monster species that never randomly spawned: small kappa The monster species that never randomly spawned: earth demon The monster species that never randomly spawned: antimagic mushroom The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was never generated: light (cloth) The RNG hath decreed that this item was never generated: umbrella ((null)) The RNG hath decreed that this item was never generated: stone of magic resistance (gray) The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 39) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 6) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 13) The RNG hath decreed that this item was always generated cursed: chrysocolla (cyan) The RNG hath decreed that this item was always generated cursed: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was always generated cursed: droven helm (spider shaped helm) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: sling ((null)) The RNG hath decreed that this trap was always invisible: spined ball trap The RNG hath decreed that this trap was generated more often: book trap (freq bonus 1) Next attribute increase check would have come at turn 307 Strength training was 7 Dexterity training was 4 Wisdom training was 1 Constitution training was 1 You were cold resistant You were magic-protected You had 1368 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tyr, Odin and Loki Your deity was Tyr You could have not have safely prayed (366) You are dead You didn't know any spells. Techniques known in the end Name Level Status weapon practice 1XR LIMIT(0) dazzle 1 R LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 0 mimic ants (1 created) 0 kittens (1 created) 0 Rame Ducks (1 created) a twen 1 creatures vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills dagger [Basic] hammer [Basic] spear [Basic] Spellcasting Skills (none) Farvel Elronnd the Valkyrie... You died in The Dungeons of Doom on dungeon level 1 with 24 points, and 22 pieces of gold, after 129 moves. Killer: falling object You were level 1 with a maximum of 28 hit points when you died.