Elronnd, lawful female nordish Scientist ----- |.... |...| |...| ...| |$..| |@f.| ----- Elronnd the Tube Mixer St16 Dx9 Co11 In8 Wi12 Ch7 SciNorFemLaw S0 Dlvl:1 $0 HP16(16) Pw24(24) AC-2 MC3 Xp1/0 Wt56/1450 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Elronnd, the nordish Scientist, welcome back to SlashEMExtended! The moon is waxing tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 17 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 26 Wand identification only worked 3 times out of 6 Scroll drop chance was reduced to 82% Amulet drop chance was reduced to 59% Potion drop chance was reduced to 81% Number of artifacts generated was 0 Monster spawn increase started at turn 38680 Monster spawn increase reached its maximum at turn 60783 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 295944 The monster class that cannot be genocided was golem The monster class that was spawned more often: grue (freq bonus 3) The monster species that spawned more often: werelich (freq bonus 12) The monster species that spawned more often: weapon cube (freq bonus 6) The monster species that spawned more often: hounddog (freq bonus 8) The monster species that spawned more often: swamp fern spore (freq bonus 5) The monster species that spawned more often: green naga (freq bonus 8) The monster species that spawned more often: colorful colony (freq bonus 8) The monster species that spawned more often: fractal eye (freq bonus 10) The monster species that spawned more often: siena warp patch (freq bonus 6) The monster species that spawned more often: training snake (freq bonus 20) The monster species that spawned more often: greater water elemental (freq bonus 8) The monster species that spawned more often: rainbow mushroom (freq bonus 10) The monster species that spawned more often: locust (freq bonus 12) The monster species that spawned more often: tree hugger (freq bonus 5) The monster species that spawned more often: cyan spore (freq bonus 5) The monster species that spawned more often: ruby growth (freq bonus 9) The monster species that spawned more often: cave speeder (freq bonus 8) The monster species that spawned more often: metal babau (freq bonus 16) The monster species that spawned more often: nezeramon fighter (freq bonus 6) The monster species that spawned more often: greater ice cattle (freq bonus 5) The monster species that spawned more often: undead geek (freq bonus 5) The monster species that never randomly spawned: duergar thief The monster species that never randomly spawned: giant toad The monster species that never randomly spawned: prick monster The monster species that never randomly spawned: yellow worm mass The monster species that never randomly spawned: clock shark The monster species that never randomly spawned: glowing force fungus The monster species that never randomly spawned: polar worm The monster species that never randomly spawned: hidden shaman The monster species that never randomly spawned: serpent man The monster species that never randomly spawned: Axus The RNG hath decreed that this item was never generated: acid (measured) The RNG hath decreed that this item was never generated: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was never generated: stone dragon scale mail ((null)) The RNG hath decreed that this item was never generated: respawn stone (gray) The RNG hath decreed that this item was never generated: summon elm (celestial) The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 9) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 9) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: genocide (extraordinary) The RNG hath decreed that this item was always generated cursed: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was always generated cursed: levitation (agate) The RNG hath decreed that this trap was always invisible: horde trap The RNG hath decreed that this trap was generated more often: sleeping gas trap (freq bonus 9) Next attribute increase check would have come at turn 345 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were poison resistant You were acid resistant You fumbled You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nikola Tesla, Erwin Schroedinger and Wernher von Braun Your deity was Nikola Tesla You could have not have safely prayed (152) You survived Spells known in the end Name Level Category Fail Memory a - chemistry 1 divine 0% 100% Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills martial arts [Basic] Weapon Skills knife [Basic] Spellcasting Skills divination spells [Basic] Goodbye Elronnd the Scientist...