Elronnd, chaotic male centaur Justice Keeper | |. ---- | |...@Y...| ---------- Elronnd the Kageman St10 Dx15 Co15 In9 Wi13 Ch12 JusCenMalCha S0 Dlvl:1 $0 HP14(14) Pw12(12) AC-2 MC1 Xp1/0 Wt187/675 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Elronnd, the centaur Justice Keeper, welcome back to SlashEMExtended! The moon is waning tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 103 Potion identification only worked 3 times out of 8 Wand identification only worked 3 times out of 7 Monsters only dropped their musable items with 97% chance Scroll drop chance was reduced to 95% Potion drop chance was reduced to 91% Number of artifacts generated was 0 Monster spawn increase started at turn 12447 Monster spawn increase reached its maximum at turn 45300 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 116844 The monster class that cannot be genocided was centaur The monster class that was spawned more often: wraith (freq bonus 1) The monster species that spawned more often: white unicorn foal (freq bonus 6) The monster species that spawned more often: harrowbark wandle (freq bonus 12) The monster species that spawned more often: wisdom naga (freq bonus 3) The monster species that spawned more often: crazy devil (freq bonus 6) The monster species that spawned more often: wood nymphomaniac (freq bonus 2) The monster species that spawned more often: young adult water dragon (freq bonus 4) The monster species that spawned more often: blowup doll (freq bonus 6) The monster species that spawned more often: indigo stalk (freq bonus 9) The monster species that spawned more often: tentacruel (freq bonus 13) The monster species that spawned more often: whirlwind weasel (freq bonus 2) The monster species that spawned more often: elder gazer (freq bonus 8) The monster species that spawned more often: irresistible spore (freq bonus 8) The monster species that spawned more often: intel scribe (freq bonus 3) The monster species that spawned more often: jungle warrior (freq bonus 22) The monster species that spawned more often: earth hound (freq bonus 10) The monster species that spawned more often: canermine (freq bonus 8) The monster species that spawned more often: sucker force fungus (freq bonus 8) The monster species that spawned more often: bright blue stalk (freq bonus 4) The monster species that spawned more often: young deep dragon (freq bonus 8) The monster species that spawned more often: fumbling monster (freq bonus 18) The monster species that never randomly spawned: nasty wraith The monster species that never randomly spawned: cigarette-smoking prostitute The monster species that never randomly spawned: full-elf ranger The monster species that never randomly spawned: large fox The monster species that never randomly spawned: Parry Hotter The monster species that never randomly spawned: mimicry rubber The monster species that never randomly spawned: desert force patch The monster species that never randomly spawned: vampiric mist The monster species that never randomly spawned: giant frog The monster species that never randomly spawned: rotted jelly The RNG hath decreed that this item was never generated: see invisible (engagement) The RNG hath decreed that this item was never generated: disthene (teal) The RNG hath decreed that this item was never generated: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was never generated: fire (simmering) The RNG hath decreed that this item was never generated: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was never generated: banded mail ((null)) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 10) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 49) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 16) The RNG hath decreed that this item was always generated cursed: corrode metal (metal-colored) The RNG hath decreed that this item was always generated cursed: kokken ((null)) The RNG hath decreed that this item was always generated cursed: crystal helm (fish bowl) The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was always generated cursed: destroy armor (destructive) The RNG hath decreed that this trap was always invisible: lock trap The RNG hath decreed that this trap was generated more often: curse trap (freq bonus 4) Next attribute increase check would have come at turn 134 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lawful Good, True Neutral and Chaotic Evil Your deity was Chaotic Evil You could have not have safely prayed (922) You survived You didn't know any spells. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills riding [Basic] Weapon Skills mace [Basic] lance [Basic] Spellcasting Skills (none) Goodbye Elronnd the Justice Keeper...