Elronnd, chaotic male angbander Rogue ------ ##-------- --.....- #,.......| |.......|## ##|.----.| |........,# ###|.| |.| #,# |.......|,# #,,..| |.| | #@##--.....-#,# ###,#|.----.|## |...... r,,,,------##,#####,,,#|.......,# ---+-- ,##,,,,,,,,,,,,,,,,###--------,# ##########,#####,# #,# #,# #,# #,# ###,# #,# #,, #,,,# #,# #,----- #,-------,# #,|#..#| #,....<.|%# #,|....| ##|......,# #,.....| |.....|############,|....| |......,,,,,,,,,,,,`------ |.....|############# ------- Elronnd the Footpad St11 Dx11 Co10 In7 Wi6 Ch9 RogAgbMalCha+Y Dlvl:1 $1762 HP0(16) Pw7(7) AC7 Exp2 T196 Latest messages You miss the sewer rat. The sewer rat bites you! [-1 -> 15] You miss the sewer rat. The sewer rat bites you! [-1 -> 14] You miss the sewer rat. The sewer rat bites you! [-1 -> 13] What do you want to write with? [- abcpq or ?*] You write in the dust with your fingers. What do you want to write in the dust here? The sewer rat is startled for a moment. The sewer rat bites you! [-3 -> 11] You miss the sewer rat. The sewer rat bites you! The sewer rat sinks its teeth deep into your skin and drinks your blood! Goodbye level 3. You have died. Your inventory Weapons a - an uncursed +0 dagger named one {4} b - 12 uncursed +0 daggers named two (in quiver) {48} c - 27 uncursed +0 darts {14} p - a cursed -1 silver saber (weapon in hand) {12} q - an uncursed +0 short sword {12} Armor d - a blessed +1 leather armor (being worn) {60} Scrolls f - 4 blessed scrolls of gold detection {4} g - 4 blessed scrolls of teleportation {4} j - 2 uncursed scrolls of identify {2} k - 3 uncursed scrolls of teleportation {3} l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} r - an uncursed scroll of cure {1} Potions e - an uncursed potion of sickness {1} Tools h - an uncursed lock pick {1} i - an uncursed oilskin sack {5} The oilskin sack is empty. Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 8 Monsters only dropped their musable items with 58% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 21% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Monster spawn increase started at turn 10255 Monster spawn increase reached its maximum at turn 28571 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 989604 The monster class that cannot be genocided was mimic The monster class that was spawned more often: turret (freq bonus 6) The monster species that spawned more often: white unicorn (freq bonus 8) The monster species that spawned more often: eyewing (freq bonus 11) The monster species that spawned more often: umbra force fungus (freq bonus 8) The monster species that spawned more often: black naga hatchling (freq bonus 8) The monster species that spawned more often: sturdy turret (freq bonus 9) The monster species that spawned more often: undead saiyan (freq bonus 16) The monster species that spawned more often: cornuchula (freq bonus 21) The monster species that spawned more often: undead beholder (freq bonus 7) The monster species that spawned more often: The disgusting smoker friend of Marie (freq bonus 7) The monster species that spawned more often: plasma spore (freq bonus 36) The monster species that spawned more often: falling ball dragon (freq bonus 11) The monster species that spawned more often: sulfur mushroom (freq bonus 16) The monster species that spawned more often: crawling claw (freq bonus 9) The monster species that spawned more often: sonicbat (freq bonus 8) The monster species that spawned more often: acolyte mummy (freq bonus 8) The monster species that spawned more often: nondescript warp patch (freq bonus 18) The monster species that spawned more often: Alexia (freq bonus 9) The monster species that spawned more often: pink frog (freq bonus 7) The monster species that spawned more often: drow mummy (freq bonus 26) The monster species that spawned more often: ferrous force patch (freq bonus 18) The monster species that never randomly spawned: Medusa's pet fish The monster species that never randomly spawned: lesser moloch The monster species that never randomly spawned: foul crow The monster species that never randomly spawned: blood bringer The monster species that never randomly spawned: gnoll thief The monster species that never randomly spawned: portal guard The monster species that never randomly spawned: black naga The monster species that never randomly spawned: gelatinous glob The monster species that never randomly spawned: prehistoric turret The monster species that never randomly spawned: gore force fungus The RNG hath decreed that this item was never generated: wooden harp (harp) The RNG hath decreed that this item was never generated: detect treasure (gray) The RNG hath decreed that this item was never generated: acid stream (colorful) The RNG hath decreed that this item was never generated: reinforced mace ((null)) The RNG hath decreed that this item was never generated: jumping (torn) The RNG hath decreed that this item was never generated: summon undead (black) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 361) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 37) The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was always generated cursed: stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this item was always generated cursed: identify (KERNOD WEL) The RNG hath decreed that this trap was always invisible: ceiling collapse trap The RNG hath decreed that this trap was generated more often: curse trap (freq bonus 2) Next attribute increase check would have come at turn 312 Strength training was 12 Dexterity training was 10 Wisdom training was 1 Constitution training was 8 You had the following problem: Monsters became stronger if many of their species had been generated already. (0) You were more likely to encounter traps (0) You had 1267 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Kos You could have have safely prayed (0) You are dead You didn't know any spells. Vanquished creatures 0 ants (1 created) 0 mimic ants (1 created) 2 jackals 0 little dogs (1 created) 2 sewer rats (6 created) 0 grid bugs (1 created) 0 lichens (1 created) 2 grid xorns 0 newt zombies (1 created) 6 creatures vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 23 times You killed 5 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills dagger [Basic] knife [Basic] short sword [Basic] dart [Basic] shuriken [Basic] Spellcasting Skills (none) Goodbye Elronnd the Rogue...