Elronnd, neutral female khajiit Locksmith ------ |....| |.$..| ----- |..@.| ....| |....|## .....$......| |.....,### ..............# | ----.-,,,, .........................| ,,,# ....................| #`-+---#,# --------------------- |..}.#,# -....#,# -..[.......#,# #######,,,#####,,,### |}}......} #,# #,,,,,,,,,,,,,,,,,,,# .......... #,##---.-------.---##--+-.------ ---------- #,,,|.............| |.........| ###,..............| |.........| ##|..{..........| |..<......| |.............| |.........| --------------- ----------- Elronnd the Key User St8 Dx7 Co11 In6 Wi7 Ch5 LocKhaFemNeu Dlvl:1 $25 HP17(17) Pw5(5) AC11 Exp1 T84 Latest messages WHAMMM!!! In what direction? [hykulnjb><] As you kick the door, it crashes open! You see here a wooden box {32}. k - a wooden box {32}. What do you want to wield? [- or ?*] Never mind. What do you want to use or apply? [a-ek or ?*] The wooden box seems to be locked. You must put it down to unlock. What do you want to drop? [$a-k or ?*] You drop a wooden box {32}. # There is a wooden box {32} here, loot it? [ynq] (q) Hmmm, it seems to be locked. Unknown command ' '. Pick an object. @ a human or elf or you (khajiit locksmith called Elronnd) Accessing Pokedex entry for khajiit... Base statistics of this monster type: Base level = 2, difficulty = 5, AC = 6, magic resistance = 0, alignment 0. Fast (18). Normally appears everywhere, with frequency 1. No resistances. No conveyed resistances. Genocidable, carnivorous. Can be seen with infravision. Can be tamed by throwing a certain kind of food. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d1, uses weapon - ordinary physical # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 190 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 10 Scroll drop chance was reduced to 90% Ring drop chance was reduced to 74% Wand drop chance was reduced to 90% Monster death drops spawned with only 81% chance Number of artifacts generated was 1 Monster spawn increase started at turn 18641 Monster spawn increase reached its maximum at turn 42786 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1433328 The monster class that cannot be genocided was kobold The monster class that was spawned more often: elemental (freq bonus 1) The monster species that spawned more often: abyss piercer (freq bonus 12) The monster species that spawned more often: yellow laser (freq bonus 3) The monster species that spawned more often: rock kappa (freq bonus 5) The monster species that spawned more often: nasty griffin (freq bonus 6) The monster species that spawned more often: high voltage generator (freq bonus 12) The monster species that spawned more often: volcanic elemental (freq bonus 2) The monster species that spawned more often: Dickmouth (freq bonus 4) The monster species that spawned more often: lilac warp patch (freq bonus 9) The monster species that spawned more often: shimmering dragon (freq bonus 3) The monster species that spawned more often: tasmanian zombie (freq bonus 18) The monster species that spawned more often: vanishing point (freq bonus 3) The monster species that spawned more often: sulfur force fungus (freq bonus 4) The monster species that spawned more often: energy hound (freq bonus 3) The monster species that spawned more often: adult lindworm (freq bonus 2) The monster species that spawned more often: metal babau (freq bonus 28) The monster species that spawned more often: leech swarm (freq bonus 4) The monster species that spawned more often: hiding galltrit (freq bonus 16) The monster species that spawned more often: disintegrating sphere (freq bonus 8) The monster species that spawned more often: takuhi (freq bonus 6) The monster species that spawned more often: strip mine (freq bonus 3) The monster species that never randomly spawned: normal dwarf The monster species that never randomly spawned: clay colony The monster species that never randomly spawned: undead pickpocket The monster species that never randomly spawned: fazor rubber The monster species that never randomly spawned: dark mold The monster species that never randomly spawned: returned potato The monster species that never randomly spawned: Len-kind The monster species that never randomly spawned: abnormal colony The monster species that never randomly spawned: tunnel force wight The monster species that never randomly spawned: great acid monster The RNG hath decreed that this item was never generated: cloak of reflection (funeral cloak) The RNG hath decreed that this item was never generated: volcanic glass fragment (gray) The RNG hath decreed that this item was never generated: hydra bow ((null)) The RNG hath decreed that this item was never generated: parfait ((null)) The RNG hath decreed that this item was never generated: amulet of power (bloody) The RNG hath decreed that this item was never generated: robe (red robe) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 6) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 77) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 10) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 35) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this item was always generated cursed: remove curse (wiry) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this trap was always invisible: throwing star trap The RNG hath decreed that this trap was generated more often: sin trap (freq bonus 4) Next attribute increase check would have come at turn 1288 Strength training was 4 Dexterity training was 6 Wisdom training was 1 Constitution training was 5 You had automatic searching You had 1415 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nuada, Dagda and Morrigan Your deity was Dagda You could have not have safely prayed (116) You survived You didn't know any spells. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Elronnd the Locksmith...