Elronnd, lawful male viking Caveman ---------- |........| .........--- |..d.......| |..........| |<@........| --+--------- [Elronnd the Troglodyte] St11 Dx11 Co13 In8 Wi6 Ch7 CavVikMalLaw+N S0 Dlvl:1 $0 HP19(22) Pw4(4) AC9 MC0 Mov12 Xp1/0 Wt0/1380 T3 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Elronnd, the null viking Caveman, welcome back to SlashEMExtended! Be careful! New moon tonight. You don't know any spells right now. (3x) Pick an object. @ a human or elf or you (viking caveman called Elronnd) Accessing Pokedex entry for viking... Base statistics of this monster type: Base level = 6, difficulty = 8, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, poisonous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d7, uses weapon - ordinary physical 1d7, uses weapon - ordinary physical # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 109 Potion identification only worked 3 times out of 18 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 123 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 91% Implant drop chance was reduced to 80% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 90% Tool drop chance was reduced to 94% Food drop chance was reduced to 45% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: devices The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: form VI (Niman) The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: dart Sticky curses were more common by 23% Heavy curses were more common by 38% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29988 Monster spawn increase reached its maximum at turn 81074 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1644100 The monster class that cannot be genocided was umber hulk The monster species that spawned more often: blown prosier nearer (freq bonus 3) The monster species that spawned more often: cyan force fungus (freq bonus 4) The monster species that spawned more often: Anti-Elbereth Administrator (freq bonus 2) The monster species that spawned more often: blown prosier nearer (freq bonus 6) The monster species that spawned more often: notable force patch (freq bonus 20) The monster species that spawned more often: crocodile (freq bonus 2) The monster species that spawned more often: mirkwood ogre (freq bonus 4) The monster species that spawned more often: xaren (freq bonus 8) The monster species that spawned more often: Warder Kaptain (freq bonus 8) The monster species that spawned more often: spam-mail demon (freq bonus 12) The monster species that spawned more often: purport yon abounded (freq bonus 9) The monster species that spawned more often: ungorrog (freq bonus 6) The monster species that spawned more often: cerulean fungus (freq bonus 4) The monster species that spawned more often: nettlier permeating (freq bonus 12) The monster species that spawned more often: Policeman Kleever (freq bonus 4) The monster species that spawned more often: weresnake (freq bonus 6) The monster species that spawned more often: doubled zombie (freq bonus 12) The monster species that spawned more often: inductive preboiled (freq bonus 12) The monster species that spawned more often: frustrated gladiola projectile ravaged (freq bonus 10) The monster species that spawned more often: sedate transmittable multipolar (freq bonus 5) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 2) The monster trait that was more common: monsters that have explosion attacks (freq bonus 1) The monster trait that was more common: joke monsters (freq bonus 1) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 8) The monster species that never randomly spawned: bitch of young The monster species that never randomly spawned: agate mushroom The monster species that never randomly spawned: force quantum mechanic The monster species that never randomly spawned: not a floating eye The monster species that never randomly spawned: palate sparable The monster species that never randomly spawned: theme cow The monster species that never randomly spawned: smut orc The monster species that never randomly spawned: Wolf-Man The monster species that never randomly spawned: completely bad monster The monster species that never randomly spawned: mote of light The monster class that more likely to generate with musable stuff: pudding or ooze The RNG hath decreed that this item was never generated: polyform (radiant green) The RNG hath decreed that this item was never generated: implant of remedy (brutal) The RNG hath decreed that this item was never generated: sia boots (princess pumps) The RNG hath decreed that this item was never generated: implant of terror (sanguinary) The RNG hath decreed that this item was never generated: mancatcher ((null)) The RNG hath decreed that this item was never generated: fast forward stone (gray) The RNG hath decreed that this item was never generated: genocide (omnipotent) The RNG hath decreed that this item was never generated: mare trident ((null)) The RNG hath decreed that this item was never generated: death (long) The RNG hath decreed that this item was never generated: hyperspace summon (sour) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 17) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 3) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 5) The RNG hath decreed that this item was generated more often: trembling (dreaming, freq bonus 12) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 9) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 29) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 13) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 7) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 5) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 5) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 6) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 5) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom) The RNG hath decreed that this item was always generated cursed: cloak of sliming (mauve cloak) The RNG hath decreed that this item was always generated cursed: gauntlets of swimming (black gloves) The RNG hath decreed that this item was always generated cursed: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was always generated cursed: yumi (long bow) The RNG hath decreed that this item was always generated cursed: implant of fast repair (arcing) The RNG hath decreed that this item was always generated cursed: yellow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: entire level stone (gray) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: deep dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: poison gas trap The RNG hath decreed that this trap was generated more often: momma trap (freq bonus 1) Trap randomization happened for 1 in 508 traps Trap difficulty was increased by 52 Next attribute increase check would have come at turn 338 Strength training was -1 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having half spell damage (0) You had 1498 points of nutrition remaining You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Anu, Ishtar and Anshar Your deity was Anu The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could not have safely prayed (159) You survived You didn't know any spells. Techniques known in the end Name Level Status primal roar 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (NOTARY SOJAC) scroll of mana (ROBBER BUS) scroll of phase door (TOP SECRET DO NOT READ) scroll of standard id (FORCED UNLOCKABLES MEAN K MEASURER JUMPED THE SHARK) scroll of cure (VI OWNS EMACS) * scroll of extra healing (TINKERBELL HERE TO KICK UR ASS) * scroll of greater mana restoration (YNORI ERUP) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Legendary) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Caveman... Since you quit, the score list will not be checked.