Elronnd, chaotic female rodneyan Death Eater --.----- +..@F..| |......| .......| |......| --F--+-- [Elronnd the Filthy Worm] St5 Dx8 Co8 In16 Wi4 Ch6 DeaRodFemCha S0 Dlvl:1 $0 HP21(21) Pw25(25) AC10 MC3 Mov10 Xp1/0 Wt35/910 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a chaotic female rodneyan Death Eater. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: polymorph control You could not have this property intrinsically: sleep resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 29 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 107 Tool identification only worked 5 times out of 47 Monsters only dropped their musable items with 44% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 78% Potion drop chance was reduced to 89% Tool drop chance was reduced to 70% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 83% chance The following skill could not be trained at all: lance The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: enchantment spells (turn 1) The following skill became untrainable if you tried to train it too early: elemental spells (turn 5) The following skill became untrainable after a while: body spells (turn 44305) The following skill couldn't be trained before a certain turn number is reached: implants (turn 22546) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 111386 Monster spawn increase reached its maximum at turn 169541 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 13450504 The monster class that cannot be genocided was piercer The monster class that was spawned more often: orc (freq bonus 2) The monster species that spawned more often: Vampire Kommissioner (freq bonus 8) The monster species that spawned more often: empty creature (freq bonus 4) The monster species that spawned more often: giant fire bat (freq bonus 4) The monster species that spawned more often: butterfingered tattled (freq bonus 6) The monster species that spawned more often: master rainbow dragon (freq bonus 5) The monster species that spawned more often: tight giant (freq bonus 6) The monster species that spawned more often: greater evil elemental (freq bonus 12) The monster species that spawned more often: sorrel paunchy (freq bonus 6) The monster species that spawned more often: hack hectical (freq bonus 48) The monster species that spawned more often: old deep dragon (freq bonus 42) The monster species that spawned more often: subduing willow (freq bonus 24) The monster species that spawned more often: orange star (freq bonus 4) The monster species that spawned more often: bider eared elated citadel crushed (freq bonus 16) The monster species that spawned more often: mana stealer (freq bonus 18) The monster species that spawned more often: Keystone Detective (freq bonus 24) The monster species that spawned more often: quantum smasher (freq bonus 20) The monster species that spawned more often: arrester sprinted imbued (freq bonus 6) The monster species that spawned more often: sabeen (freq bonus 36) The monster species that spawned more often: flying caterwaul (freq bonus 30) The monster species that spawned more often: stylar hereditary (freq bonus 10) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 6) The monster trait that was more common: monsters that conceal under items (freq bonus 4) The monster trait that was more common: monsters that count as mind flayers (freq bonus 4) The monster trait that was more common: monsters whose attacks calm you (freq bonus 4) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 1) The monster trait that was more common: monsters with fire resistance (freq bonus 4) The monster species that never randomly spawned: democratical rester The monster species that never randomly spawned: decomposer The monster species that never randomly spawned: overspecialization excretion The monster species that never randomly spawned: superdog The monster species that never randomly spawned: High-elf rogue The monster species that never randomly spawned: tricycling spasmodic rifleman The monster species that never randomly spawned: confirming lovesick The monster species that never randomly spawned: nippon ma intercommunication The monster species that never randomly spawned: preference premixed The monster species that never randomly spawned: schlupp grue The monster class that always generated with extra speed: apelike creature The RNG hath decreed that this item was never generated: left inventory stone (gray) The RNG hath decreed that this item was never generated: parasol ((null)) The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: tail spikes (splash of venom) The RNG hath decreed that this item was never generated: charging (stellar) The RNG hath decreed that this item was never generated: lance ((null)) The RNG hath decreed that this item was never generated: cloak of curse (dark cloak) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was never generated: competition boots (blue sneakers) The RNG hath decreed that this item was never generated: amulet versus death spell (torus) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 12) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 14) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 16) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: death (long, freq bonus 6) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 58) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 14) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of technicality (brick cloak, freq bonus 24) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 19) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 7) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 2) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of cruelty (fascinating, freq bonus 2) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 17) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 11) The RNG hath decreed that this item was always generated cursed: bag of digestion (bag) The RNG hath decreed that this item was always generated cursed: red spell heels (lolita boots) The RNG hath decreed that this item was always generated cursed: iron bar ((null)) The RNG hath decreed that this item was always generated cursed: gain corruption (wrath) The RNG hath decreed that this item was always generated cursed: operation cloak (nurse cloak) The RNG hath decreed that this item was always generated cursed: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was always generated cursed: numbness (constricting) The RNG hath decreed that this item was always generated cursed: broom ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was always generated cursed: sliming (straight) The RNG hath decreed that this trap was always invisible: trap of longing The RNG hath decreed that this trap was generated more often: curseuse trap (freq bonus 14) Trap randomization happened for 1 in 828 traps Trap difficulty was increased by 24 Next attribute increase check would have come at turn 217 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having dimmopathy (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You had teleportitis You had teleport control You could fly You could survive without air You regenerated You had reflection Your life would have been saved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (512) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 18% 300% c - acid stream 4 matter 18% 300% d - solar beam 6 matter 98% 500% e - clairvoyance 3 divine 79% 200% f - dig 5 matter 85% 700% g - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (square) Weapons quarterstaff (staff) Armor cloak of reflection (bituminous mantle) Scrolls scroll of healing (2018 SLEX WORLD CHAMPION IS TARIRU) scroll of mana (SEGMENTATION FAULT) scroll of phase door (DUVESSA SIFMUNA SAMANTHA) scroll of standard id (SLEXY ROBBER NYMPHETS 2018) scroll of cure (DIDELDIDELDIDEL) * scroll of extra healing (0UTROSP3CTIVE) * scroll of greater mana restoration (I CANNOT BEGIN TO DESCRIBE HOW BAD I FIND THE WAND BALANCE PATCH) Spellbooks spellbook of finger of death (pure) spellbook of charm monster (nether) spellbook of acid stream (solid) spellbook of solar beam (gameplay-altering) spellbook of clairvoyance (multiplicative) spellbook of dig (wide) spellbook of force bolt (fading) Wands wand of death (chiseled) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... 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