Elronnd, chaotic male rodneyan Death Eater ---|------ |........| |........- |.@......| |.F_...... ----.....| --+--- [Elronnd the Filthy Worm] St5 Dx15 Co10 In16 Wi8 Ch5 DeaRodMalCha S0 Dlvl:1 $0 HP21(21) Pw23(23) AC7 MC3 Mov10 Xp1/0 Wt35/1010 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a chaotic male rodneyan Death Eater. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Pick an object. _ an iron chain or an altar (unaligned altar) # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: burnopathy You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 191 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 42 Gem identification only worked 100 times out of 217 Scroll drop chance was reduced to 70% Ring drop chance was reduced to 82% Wand drop chance was reduced to 92% Potion drop chance was reduced to 90% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: knife (turn 1) The following skill became untrainable if you tried to train it too early: long sword (turn 20) The following skill became untrainable after a while: broadsword (turn 28827) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 52482) Items were more likely to be generated cursed by 17% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 140495 Monster spawn increase reached its maximum at turn 234481 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 824585 The monster class that cannot be genocided was wraith The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster species that spawned more often: longhaired towrope (freq bonus 64) The monster species that spawned more often: Greylevel Kop (freq bonus 24) The monster species that spawned more often: memory moss (freq bonus 28) The monster species that spawned more often: feminist (freq bonus 6) The monster species that spawned more often: petty stained jelly (freq bonus 12) The monster species that spawned more often: wailing spirit (freq bonus 8) The monster species that spawned more often: spore wort (freq bonus 12) The monster species that spawned more often: urlaar (freq bonus 40) The monster species that spawned more often: Lexi (freq bonus 16) The monster species that spawned more often: invisible growth (freq bonus 20) The monster species that spawned more often: taconite traipsing (freq bonus 20) The monster species that spawned more often: mana growth (freq bonus 12) The monster species that spawned more often: snore force fungus (freq bonus 20) The monster species that spawned more often: minotaur priestess (freq bonus 12) The monster species that spawned more often: thorn mold (freq bonus 30) The monster species that spawned more often: message demon (freq bonus 10) The monster species that spawned more often: Autogorgon (freq bonus 7) The monster species that spawned more often: gazer identohorror (freq bonus 10) The monster species that spawned more often: absent wort (freq bonus 8) The monster species that spawned more often: leafeon (freq bonus 14) The monster trait that was more common: monsters whose attacks push you back (freq bonus 1) The monster species that never randomly spawned: savage mafia type The monster species that never randomly spawned: unmuffling beauish The monster species that never randomly spawned: colluded fungus The monster species that never randomly spawned: ghoulish soul The monster species that never randomly spawned: weregiantant The monster species that never randomly spawned: mister vain The monster species that never randomly spawned: eye sore The monster species that never randomly spawned: shoggoth The monster species that never randomly spawned: yuki-amnesia The monster species that never randomly spawned: jolt eel The RNG hath decreed that this item was never generated: cartridge of having a horror (dream helmet) The RNG hath decreed that this item was never generated: javelin (throwing spear) The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was never generated: knock (pink) The RNG hath decreed that this item was never generated: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was never generated: eyecloser ((null)) The RNG hath decreed that this item was never generated: silver dagger ((null)) The RNG hath decreed that this item was never generated: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was never generated: solar beam (beaming) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of acceleration (empowering, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of anthrax (chestnut, freq bonus 6) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 25) The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 134) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 22) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 8) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 3) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 4) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 7) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 9) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 86) The RNG hath decreed that this item was always generated cursed: implant of dawn (sacred) The RNG hath decreed that this item was always generated cursed: implant of erosion (vivid) The RNG hath decreed that this item was always generated cursed: sleeping (wedding) The RNG hath decreed that this item was always generated cursed: fleece stone (gray) The RNG hath decreed that this item was always generated cursed: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: heavy conundrum ball ((null)) The RNG hath decreed that this item was always generated cursed: lab coat (white coat) The RNG hath decreed that this item was always generated cursed: inka mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: pasta ((null)) The RNG hath decreed that this trap was always invisible: spined ball trap The RNG hath decreed that this trap was generated more often: ghost world trap (freq bonus 2) Trap randomization happened for 1 in 761 traps Next attribute increase check would have come at turn 430 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having burnopathy (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You had teleportitis You had teleport control You could fly You could survive without air You regenerated You had reflection Your life would have been saved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (166) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 18% 300% c - acid stream 4 matter 18% 300% d - swimming 2 elemental 35% 100% e - cure confusion 3 healing 79% 200% f - cone of cold 5 matter 85% 400% g - fire golem 6 occult 98% 500% h - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (warped) Weapons quarterstaff (staff) Armor cloak of reflection (red cloak) Scrolls scroll of healing (KITCHACKS ORIGINAL MEPHISTO WAS NOT UNBALANCED) scroll of mana (CAR EMISSIONS ARE NOT NOXIOUS FOR APES OR HUMANS) scroll of phase door (SO INFERO NO) scroll of standard id (BERRYTOWNS NEXT TOP MODEL) scroll of cure (KESALAN PATHARAN) * scroll of extra healing (MORKE GRUVER) * scroll of greater mana restoration (LOOK EN WITH EYES TO LOW ATTACK) Spellbooks spellbook of finger of death (light brown) spellbook of charm monster (beautiful) spellbook of acid stream (spiral-bound) spellbook of swimming (purple) spellbook of cure confusion (pigtail) spellbook of cone of cold (exciting) spellbook of fire golem (dark green) spellbook of slow monster (complementary) Wands wand of death (crusty) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... 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