Elronnd, chaotic female rodneyan Death Eater ----------- ---------- |....................| |.................F..| +................@...| ---------------------- [Elronnd the Filthy Worm] St6 Dx8 Co12 In17 Wi6 Ch3 DeaRodFemCha S0 Dlvl:1 $0 HP21(21) Pw24(24) AC10 MC3 Mov10 Xp1/0 Wt35/1170 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a chaotic female rodneyan Death Eater. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Unknown command ' '. (2x) # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: free action You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 110 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 27 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 108 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 79% Ring drop chance was reduced to 80% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 79% Armor drop chance was reduced to 79% Tool drop chance was reduced to 94% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 39% of the time only The following skill could not be trained at all: riding The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: protection spells (turn 10) The following skill became untrainable if you tried to train it too early: occult spells (turn 670) The following skill became untrainable after a while: occult spells (turn 50504) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 20324) Sticky curses were more common by 5% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41430 Monster spawn increase reached its maximum at turn 71248 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 999572 The monster class that cannot be genocided was orc The monster class that was spawned more often: jelly (freq bonus 4) The monster species that spawned more often: seek eye (freq bonus 9) The monster species that spawned more often: jumping ego kraken (freq bonus 5) The monster species that spawned more often: tower vulture (freq bonus 12) The monster species that spawned more often: Eddie (freq bonus 20) The monster species that spawned more often: crater mold (freq bonus 14) The monster species that spawned more often: mystic eye (freq bonus 24) The monster species that spawned more often: palpate growing droved (freq bonus 14) The monster species that spawned more often: shrieking spirit (freq bonus 20) The monster species that spawned more often: elona lady (freq bonus 16) The monster species that spawned more often: mechanical juggernaut (freq bonus 20) The monster species that spawned more often: wood elf enchanter (freq bonus 21) The monster species that spawned more often: lava wort (freq bonus 18) The monster species that spawned more often: blue ooze (freq bonus 15) The monster species that spawned more often: aggravated draconian (freq bonus 6) The monster species that spawned more often: ego-troll mummy (freq bonus 32) The monster species that spawned more often: eastern rabbit (freq bonus 18) The monster species that spawned more often: cat man (freq bonus 14) The monster species that spawned more often: protege forgettable expounder (freq bonus 8) The monster species that spawned more often: +3 sd barrier (freq bonus 14) The monster species that spawned more often: land dragon (freq bonus 36) The monster trait that was more common: monsters that are strong (freq bonus 4) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 3) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 8) The monster trait that was more common: monsters that count as pokemon (freq bonus 3) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 3) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 3) The monster trait that was more common: monsters with soldier dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks time you (freq bonus 3) The monster trait that was more common: monsters that make chicken sounds (freq bonus 4) The monster trait that was more common: monsters with shock resistance (freq bonus 2) The monster species that never randomly spawned: polar beast The monster species that never randomly spawned: opposing who wolf The monster species that never randomly spawned: overflow moneybag loam shrine budgie The monster species that never randomly spawned: novel spore The monster species that never randomly spawned: black ooze The monster species that never randomly spawned: techno boomer The monster species that never randomly spawned: homunculus The monster species that never randomly spawned: reassuringly peartly The monster species that never randomly spawned: deplaning justiciary The monster species that never randomly spawned: brain-eating ghoul The monster class that more likely to generate with musable stuff: pudding or ooze The RNG hath decreed that this item was never generated: caltrop ((null)) The RNG hath decreed that this item was never generated: speed (dark green) The RNG hath decreed that this item was never generated: blank paper (unlabeled) The RNG hath decreed that this item was never generated: techout stone (gray) The RNG hath decreed that this item was never generated: haste self (purple) The RNG hath decreed that this item was never generated: secret key ((null)) The RNG hath decreed that this item was never generated: tar star ((null)) The RNG hath decreed that this item was never generated: memory loss stone (gray) The RNG hath decreed that this item was never generated: pizza ((null)) The RNG hath decreed that this item was never generated: amethyst (violet) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 15) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 15) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of beginner's luck (eternal helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 2) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 2) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 13) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 6) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 11) The RNG hath decreed that this item was generated more often: chanter shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: oldest staff ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 55) The RNG hath decreed that this item was always generated cursed: green spell helmet (greenery helmet) The RNG hath decreed that this item was always generated cursed: expensive camera ((null)) The RNG hath decreed that this item was always generated cursed: garnet (red) The RNG hath decreed that this item was always generated cursed: chain mail ((null)) The RNG hath decreed that this item was always generated cursed: wishing (pine) The RNG hath decreed that this item was always generated cursed: dissolve food (hungry) The RNG hath decreed that this item was always generated cursed: fruit ((null)) The RNG hath decreed that this item was always generated cursed: yellow wing (failuncap cloak) The RNG hath decreed that this item was always generated cursed: lapis lazuli (blue) The RNG hath decreed that this item was always generated cursed: latency stone (gray) The RNG hath decreed that this trap was always invisible: quicksand The RNG hath decreed that this trap was generated more often: rot13 trap (freq bonus 2) Trap randomization happened for 1 in 965 traps Next attribute increase check would have come at turn 420 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having technicality (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You had teleportitis You had teleport control You could fly You could survive without air You regenerated You had reflection Your life would have been saved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (566) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 3% 300% c - acid stream 4 matter 3% 300% d - aggravate monster 4 body 90% 300% e - dig 5 matter 70% 400% f - lock manipulation 2 chaos 0% 100% g - passwall 6 body 98% 500% h - endure cold 2 protect 23% 100% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (transformer) Weapons quarterstaff (staff) Armor cloak of reflection (etheric cloak) Scrolls scroll of healing (SEVER OPEROFOR) scroll of mana (DEBT) scroll of phase door (WINSALOT ACTUALLY ONLY WINS SOMETIMES) scroll of standard id (DO YOU ENJOY THIS GAME) scroll of cure (YNORI ERUP) * scroll of extra healing (THE LITTLE GIRL GETS WET) * scroll of greater mana restoration (WATASHI WA ANATA GA SOKO NI NEMUTTE ITA KIKIMASHITA) Spellbooks spellbook of finger of death (waving) spellbook of charm monster (legit) spellbook of acid stream (watery) spellbook of aggravate monster (threatening) spellbook of dig (eternal) spellbook of lock manipulation (violet) spellbook of passwall (twisting) spellbook of endure cold (elemental) Wands wand of death (tapered) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... 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