Elronnd, chaotic male rodneyan Death Eater ------------------------- |.......................| ------ |.........-----.........| |....| |.........| |.........| |..%.| |.........| |......*..| |.%.{| |.........-----.........|# |....| |....................%...,# ### |....| -------+-.---------------,###,,, |....|,#######%,,,,,,,,,,,,,,,,,,,,,,%,,,,, ----@-,,,,,,,,,,##########,,,,,#####,#,,### ### ,,,#,,#------.--,,,,,,,,,(,,,,,,,,,,,# #####,#|.......|,#####------|-------,, ####---- ---- #,,........|,# |.%..[```....|,---|-- #,,,-.......| #,#|.......|,# |.....```....|,.....| #,##|.......| ,,,---------,# |.....``>....|,|....| #,# --- ---- ##,,,,,,,,,,`# |........`...|,|....|##,# ############ |.............,|.....,,,# --------------#------#### [Elronnd the Lowly Being] St5 Dx16 Co9 In16 Wi8 Ch7 DeaRodMalCha S2843 Dlvl:2 $9 HP62(83) Pw15(90) AC8 MC0 Mov10 Xp7/690 Wt35/1260 T729 Latest messages You feel much better! The medallion crumbles to dust! You survived that attempt on your life. Unknown command ' '. What do you want to zap? [h or ?*] The wand of death suddenly explodes! You are caught in the magical blast! [-28 -> 55] You don't have anything to zap. Unknown command ' '. What do you want to put on? [w or ?*] It constricts your throat! w - a cursed amulet of strangulation (being worn) {0}. Your neck is becoming constricted. Your blood is having trouble reaching your brain. The pressure on your neck increases. Your consciousness is fading. You suffocate. But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Your inventory Amulets w - a cursed amulet of strangulation (being worn) {0} Weapons a - a blessed +1 quarterstaff {16} b - an uncursed +0 shotgun (alternate weapon; not wielded) {15} c - 10 uncursed +0 shotgun shells (in quiver) {0} Armor d - an uncursed +1 cloak of reflection {4} Comestibles j - an uncursed tin of goooblin meat {0} k - an uncursed tin of kobold meat {0} x - an uncursed fortune cookie {0} Scrolls q - 5 uncursed scrolls of healing {0} r - 4 uncursed scrolls of mana {0} s - 2 uncursed scrolls of phase door {0} t - an uncursed scroll of standard id {0} u - an uncursed scroll of cure {0} Spellbooks e - a blessed finalized spellbook of finger of death (0:2) {0} f - a blessed spellbook of charm monster (1:3) {0} g - a blessed spellbook of acid stream (6:4) {0} l - an uncursed spellbook of magic mapping (7:5) {0} m - an uncursed spellbook of jumping (0:5) {0} n - an uncursed spellbook of chemistry (5:5) {0} o - an uncursed spellbook of light (0:5) {0} p - an uncursed spellbook of conflict (0:5) {0} y - an uncursed finalized spellbook of chemistry (0:1) {0} B - an uncursed spellbook of resist poison (7:2) {0} Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: magic resistance You could not have this property intrinsically: hallu party Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 92% chance Potion drop chance was reduced to 79% Armor drop chance was reduced to 79% The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: crossbow (turn 27) The following skill became untrainable if you tried to train it too early: petkeeping (turn 264) The following skill became untrainable after a while: body spells (turn 3713) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 63872) Sticky curses were more common by 6% Heavy curses were more common by 53% Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 55825 Monster spawn increase reached its maximum at turn 129651 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 2736896 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: light (freq bonus 1) The monster species that spawned more often: squad earth elemental (freq bonus 5) The monster species that spawned more often: porter master lichen (freq bonus 20) The monster species that spawned more often: slexual disease transmitter (freq bonus 16) The monster species that spawned more often: undead lichen (freq bonus 10) The monster species that spawned more often: mediator (freq bonus 14) The monster species that spawned more often: stationary two-headed troll (freq bonus 3) The monster species that spawned more often: slow stalk (freq bonus 3) The monster species that spawned more often: irrupted pun (freq bonus 6) The monster species that spawned more often: mooncalf (freq bonus 10) The monster species that spawned more often: unwearable manfully (freq bonus 2) The monster species that spawned more often: lich warrior (freq bonus 24) The monster species that spawned more often: rattle devil (freq bonus 4) The monster species that spawned more often: schizo furze (freq bonus 60) The monster species that spawned more often: natto (freq bonus 6) The monster species that spawned more often: kergeant (freq bonus 24) The monster species that spawned more often: long lich (freq bonus 16) The monster species that spawned more often: nondescript colony (freq bonus 4) The monster species that spawned more often: rottener blowsier (freq bonus 30) The monster species that spawned more often: shayateen lord (freq bonus 12) The monster species that spawned more often: cockatoo (freq bonus 7) The monster trait that was more common: monsters that can be tamed with food (freq bonus 2) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 4) The monster species that never randomly spawned: bright blue stalk The monster species that never randomly spawned: fake mold The monster species that never randomly spawned: chaos monkey The monster species that never randomly spawned: radiant force patch The monster species that never randomly spawned: snore warp fungus The monster species that never randomly spawned: glower chipper nark The monster species that never randomly spawned: maulotaur The monster species that never randomly spawned: joust slinger The monster species that never randomly spawned: pustulent patch The monster species that never randomly spawned: nuisance wedding forestation receptivity The RNG hath decreed that this item was never generated: dart of disintegration ((null)) The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was never generated: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was never generated: noisy boots (marji shoes) The RNG hath decreed that this item was never generated: course javelin ((null)) The RNG hath decreed that this item was never generated: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: mana bolt (irresistible) The RNG hath decreed that this item was never generated: sky-high heels (roman sandals) The RNG hath decreed that this item was never generated: shrouded identity stone (gray) The RNG hath decreed that this item was never generated: robe of permanence (purple robe) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 34) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 152) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 20) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 19) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 8) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 15) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 10) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of gravation (fourchan cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 49) The RNG hath decreed that this item was always generated cursed: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was always generated cursed: memory (turquoise) The RNG hath decreed that this item was always generated cursed: cutting laser ((null)) The RNG hath decreed that this item was always generated cursed: implant of malice (eocene) The RNG hath decreed that this item was always generated cursed: spetum (forked polearm) The RNG hath decreed that this item was always generated cursed: flying (winged) The RNG hath decreed that this item was always generated cursed: cloak of wrong announcement (roadmap cloak) The RNG hath decreed that this item was always generated cursed: object detection (smoky) The RNG hath decreed that this item was always generated cursed: flack helmet (green bowel) The RNG hath decreed that this item was always generated cursed: low stats (cheap) The RNG hath decreed that this trap was always invisible: cyan spell trap The RNG hath decreed that this trap was generated more often: flood trap (freq bonus 10) Trap randomization happened for 1 in 352 traps Next attribute increase check would have come at turn 1177 Strength training was 38 Dexterity training was 4 Wisdom training was 50 Constitution training was 25 Your sanity was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having phasing (0) You saw invisible You were telepathic You were able to sense monsters possessing coveted objects You had 1786 points of nutrition remaining You had teleportitis You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 593% b - acid stream 4 matter 0% 513% c - charm monster 4 enchant 0% 293% d - magic mapping 5 divine 95% 393% e - jumping 1 body 0% 93% f - chemistry 1 divine 0% 93% g - light 1 divine 0% 448% h - conflict 6 chaos 98% 493% i - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status world fall 7X Prepared(0) recharge 7X Prepared(0) blood ritual 7X Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) Discoveries Amulets amulet of life saving (wary) amulet of strangulation (rhomboedric) Weapons quarterstaff (staff) Armor cloak of reflection (evil cloak) Scrolls scroll of healing (FUNGHI AND SPAGHETTI ALIO OLIO) scroll of mana (DRIVING IT THEIR CART AWAY) scroll of phase door (DIT DEDIDET DAET) scroll of standard id (QUIETOS HOMINES SUMUS ET EGO VOS AMICOS) scroll of cure (PAPOU) * scroll of extra healing (JUNETHACK SHOULD RUN FOR 2 MONTHS RATHER THAN ONE) * scroll of greater mana restoration (HARDCORE AUTISTS PLAY RODNEYAN GLADIATOR LOSTSOULS) scroll of earth (BOEHMIMIC) Spellbooks spellbook of finger of death (final) spellbook of charm monster (velvet) spellbook of acid stream (amyflax) spellbook of magic mapping (wrath) spellbook of jumping (middle-handed) spellbook of chemistry (ramming) spellbook of light (iceblock) spellbook of conflict (defiled) spellbook of resist poison (big) Potions potion of healing (bubbly) Wands wand of death (breakable) Tools whistle called tin Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 6 times You eaten food with animal by-products 6 times You eaten meat 6 times You were an atheist You never prayed to the gods You hit with a wielded weapon 11 times You killed 39 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (3 of 20) two-handed weapons [Unskilled] (max Expert) (3 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (27 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (43 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (31 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (89 of 160) Goodbye Elronnd the Death Eater...