Elronnd, chaotic male rodneyan Death Eater -.-----------------+-- |.................$..| |....................| ....@................| |...F................| ---------------------- [Elronnd the Filthy Worm] St7 Dx11 Co12 In16 Wi8 Ch6 DeaRodMalCha S0 Dlvl:1 $0 HP21(21) Pw24(24) AC9 MC3 Mov10 Xp1/0 Wt35/1210 T13 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a chaotic male rodneyan Death Eater. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Unknown command ' '. (2x) Count: 10 Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: telepathy You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 140 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 15 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 91% chance Ring drop chance was reduced to 96% Wand drop chance was reduced to 94% Potion drop chance was reduced to 94% Tool drop chance was reduced to 78% Food drop chance was reduced to 83% Concealing monsters were spawned underneath items 77% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: javelin (turn 17) The following skill became untrainable if you tried to train it too early: elemental spells (turn 799) The following skill became untrainable after a while: protection spells (turn 63368) The following skill couldn't be trained before a certain turn number is reached: boomerang (turn 25148) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 63071 Monster spawn increase reached its maximum at turn 179143 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 485932 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: major demon (freq bonus 8) The monster species that spawned more often: cave leaper (freq bonus 11) The monster species that spawned more often: blond forewarn (freq bonus 168) The monster species that spawned more often: blazing fern spore (freq bonus 10) The monster species that spawned more often: Juen's roller blade (freq bonus 40) The monster species that spawned more often: spice audit (freq bonus 13) The monster species that spawned more often: wereblacklight (freq bonus 36) The monster species that spawned more often: chimbly alba (freq bonus 24) The monster species that spawned more often: wererustmonster (freq bonus 22) The monster species that spawned more often: death wing (freq bonus 78) The monster species that spawned more often: bathtub spick (freq bonus 12) The monster species that spawned more often: phonophotography digesting dehydrogenated (freq bonus 24) The monster species that spawned more often: nasty force patch (freq bonus 60) The monster species that spawned more often: murderer (freq bonus 27) The monster species that spawned more often: speed photon (freq bonus 27) The monster species that spawned more often: muddling fractional (freq bonus 20) The monster species that spawned more often: totally not a kraken (freq bonus 30) The monster species that spawned more often: ice tulip (freq bonus 20) The monster species that spawned more often: monastic lich (freq bonus 11) The monster species that spawned more often: nonexistant cop (freq bonus 52) The monster species that spawned more often: invading crunching (freq bonus 18) The monster trait that was more common: monsters whose attacks push you back (freq bonus 2) The monster trait that was more common: monsters that pick up magic items (freq bonus 8) The monster trait that was more common: monsters that pick up magic items (freq bonus 6) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 2) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 2) The monster species that never randomly spawned: wood elf warrior The monster species that never randomly spawned: special growth The monster species that never randomly spawned: very poly nymph The monster species that never randomly spawned: snakeman brute The monster species that never randomly spawned: toona The monster species that never randomly spawned: vacuum mold The monster species that never randomly spawned: griener beetle The monster species that never randomly spawned: northerner The monster species that never randomly spawned: minor corpse The monster species that never randomly spawned: dart turret The monster class that always generated with extra speed: bat or bird The RNG hath decreed that this item was never generated: cloak of paralysis (red cloak) The RNG hath decreed that this item was never generated: helm of beginner's luck (eternal helmet) The RNG hath decreed that this item was never generated: objection (cinnabar) The RNG hath decreed that this item was never generated: forgotten spell (nonexistant) The RNG hath decreed that this item was never generated: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was never generated: implant of hacking (dun) The RNG hath decreed that this item was never generated: magic device stone (gray) The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)) The RNG hath decreed that this item was never generated: boss visor ((null)) The RNG hath decreed that this item was never generated: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was generated more often: curseuse stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: allpicking gloves (flower gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 24) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 9) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 9) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 185) The RNG hath decreed that this item was generated more often: yellow wing (failuncap cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: exertion loss (nailbreak, freq bonus 7) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 6) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 15) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 5) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 11) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 82) The RNG hath decreed that this item was always generated cursed: amulet of restful sleep (triangular) The RNG hath decreed that this item was always generated cursed: amulet of stopped evolution (darwinism) The RNG hath decreed that this item was always generated cursed: implant of insulation (visionary) The RNG hath decreed that this item was always generated cursed: drain mana (empty) The RNG hath decreed that this item was always generated cursed: cancellation (sparkly) The RNG hath decreed that this item was always generated cursed: cyan dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: safeguard suit (orange suit) The RNG hath decreed that this item was always generated cursed: dragon blood (perishable) The RNG hath decreed that this item was always generated cursed: meatball ((null)) The RNG hath decreed that this item was always generated cursed: red dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: disintegration trap The RNG hath decreed that this trap was generated more often: wing yellow changer (freq bonus 3) Trap randomization happened for 1 in 169 traps Next attribute increase check would have come at turn 911 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 2 Your sanity was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having detect monsters (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1479 points of nutrition remaining You had teleportitis You had teleport control You could fly You could survive without air You regenerated You had reflection Your life would have been saved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could have safely prayed (192) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 18% 300% c - acid stream 4 matter 18% 300% d - flame sphere 1 matter 0% 100% e - cutting 1 body 0% 100% f - knock 1 matter 0% 100% g - cure stun 3 healing 80% 200% h - protection 1 protect 0% 100% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (egyptian) Weapons quarterstaff (staff) Armor cloak of reflection (poke mongo cloak) Scrolls scroll of healing (NOPE I FUCK YOU UP NOW YOU STUPID PLAYER ASSHOLE) scroll of mana (THIS CHANGE TO DUALWIELDING IN K MEASURER SUCKS MONKEYBALLS) scroll of phase door (SPAMCATCHMAIL AT GMX DOT DE) scroll of standard id (REQUICO SIDES) scroll of cure (ERU ILUVATAR AND HIS STUPID WEAPON RESTRICTION) * scroll of extra healing (BLAZE THE 420 WEED CAT) * scroll of greater mana restoration (HAJA WENN MAN SEINEN CODE HALT NIE TESTET) Spellbooks spellbook of finger of death (sorrowful) spellbook of charm monster (dripping) spellbook of acid stream (impregnated) spellbook of flame sphere (dirty) spellbook of cutting (red) spellbook of knock (mistranslated) spellbook of cure stun (corroded) spellbook of protection (shining) Wands wand of death (holed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... Youescaped from the dungeon with 150 points,