Elronnd, chaotic female rodneyan Death Eater ------ |....+ |...@| ....F. ------ [Elronnd the Filthy Worm] St8 Dx12 Co7 In15 Wi6 Ch6 DeaRodFemCha S0 Dlvl:1 $0 HP21(21) Pw23(23) AC12 MC3 Mov10 Xp1/0 Wt35/1000 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a chaotic female rodneyan Death Eater. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. quarterstaff named Cristi's Greener Pin - This is a weapon. Color: brown. Material: wooden. Appearance: staff. You can wield it to attack enemies. Some weapons are also suitable for throwing. The basic quarterstaff is a two-handed weapon that does pitiful damage compared to other two-handers. This is not a real artifact, and therefore it doesn't actually do anything special. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: improved vision You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 150 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 22 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 86% Ring drop chance was reduced to 63% Wand drop chance was reduced to 74% Amulet drop chance was reduced to 93% Implant drop chance was reduced to 85% Potion drop chance was reduced to 89% Tool drop chance was reduced to 98% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: whip The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: occult spells (turn 1) The following skill became untrainable if you tried to train it too early: broadsword (turn 696) The following skill became untrainable after a while: attack spells (turn 49753) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 27660) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 48749 Monster spawn increase reached its maximum at turn 174599 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1275420 The monster class that cannot be genocided was worm The monster class that was spawned more often: ant or other insect (freq bonus 4) The monster species that spawned more often: golden brown dragon (freq bonus 42) The monster species that spawned more often: Officer Elena (freq bonus 5) The monster species that spawned more often: turkish thief (freq bonus 21) The monster species that spawned more often: sweet blonde (freq bonus 18) The monster species that spawned more often: dcss mummy (freq bonus 30) The monster species that spawned more often: chaos sorceror (freq bonus 24) The monster species that spawned more often: carnage opinionatedly (freq bonus 12) The monster species that spawned more often: insurer prefacer (freq bonus 16) The monster species that spawned more often: pew-pew mind flayer (freq bonus 18) The monster species that spawned more often: thiamine hempseed (freq bonus 12) The monster species that spawned more often: meara (freq bonus 10) The monster species that spawned more often: high mold (freq bonus 10) The monster species that spawned more often: tonal wart (freq bonus 54) The monster species that spawned more often: giant mimic (freq bonus 12) The monster species that spawned more often: biddy infirmed (freq bonus 6) The monster species that spawned more often: spottiest toileting (freq bonus 11) The monster species that spawned more often: Kop Kchief (freq bonus 66) The monster species that spawned more often: white wolf (freq bonus 32) The monster species that spawned more often: nuisance wedding forestation receptivity (freq bonus 14) The monster species that spawned more often: levitating roentgen (freq bonus 36) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 2) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 1) The monster trait that was more common: monsters whose attacks push you back (freq bonus 4) The monster trait that was more common: monsters that have breath attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 2) The monster species that never randomly spawned: posturer vole connecticut shuffled The monster species that never randomly spawned: caravaning distract The monster species that never randomly spawned: radiant mushroom The monster species that never randomly spawned: ancient biblical dragon The monster species that never randomly spawned: Warder Kriminologist The monster species that never randomly spawned: platinum golem The monster species that never randomly spawned: Nuclear Grigori The monster species that never randomly spawned: ghostly sentai The monster species that never randomly spawned: mini rust monster The monster species that never randomly spawned: magnetic patch The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: tron boots (balanced boots) The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was never generated: towel ((null)) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was never generated: chrysocolla (cyan) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was never generated: survival knife ((null)) The RNG hath decreed that this item was never generated: steam venom (emanating) The RNG hath decreed that this item was never generated: implant of sustenance (cunning) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 4) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 16) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 24) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 35) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 5) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 3) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 61) The RNG hath decreed that this item was always generated cursed: kokken ((null)) The RNG hath decreed that this item was always generated cursed: stone of thirst (gray) The RNG hath decreed that this item was always generated cursed: cloak of premature death (evil cloak) The RNG hath decreed that this item was always generated cursed: implant of maggots (hexing) The RNG hath decreed that this item was always generated cursed: helmet of undead warning (dark helmet) The RNG hath decreed that this item was always generated cursed: disintegration (stable) The RNG hath decreed that this item was always generated cursed: healthstone (gray) The RNG hath decreed that this item was always generated cursed: dunce cap (conical hat) The RNG hath decreed that this item was always generated cursed: draining (ceramic) The RNG hath decreed that this item was always generated cursed: sickness resistance (fragile) The RNG hath decreed that this trap was always invisible: knowledge trap The RNG hath decreed that this trap was generated more often: escalating trap (freq bonus 1) Trap randomization happened for 1 in 979 traps Next attribute increase check would have come at turn 1695 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You were prevented from using the force like a real jedi (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your life would have been saved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (565) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 46% 300% c - acid stream 4 matter 46% 300% d - confuse monster 2 enchant 0% 100% e - dig 5 matter 95% 700% f - light 1 divine 0% 100% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (buck tooth) Weapons quarterstaff (staff) Armor cloak of reflection (dnethack cloak) Scrolls scroll of healing (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST) scroll of mana (SPORKHACK ASCENSION) scroll of phase door (FELLOW ELF STUNT IS MORE HITTING) scroll of standard id (DEMOGORGONHACK IS A GREAT NETHACK VARIANT) scroll of cure (TRICK 13) * scroll of extra healing (TEENAGE MUTANT UGLY THINGS) * scroll of greater mana restoration (TSVETOCHNYYE SHORTY I LEY) Spellbooks spellbook of finger of death (lunar) spellbook of charm monster (antimatter) spellbook of acid stream (ancient) spellbook of confuse monster (impregnated) spellbook of dig (monospace) spellbook of light (gehenna) spellbook of blank paper (plain) Wands wand of death (tapered) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... Since you quit, the score list will not be checked.