Elronnd, chaotic female rodneyan Death Eater ----- |<..--- ---- |....%-- |.). -..|....|.-- -.|-....@- ...... I [Elronnd the Black Mage] St8 Dx9 Co12 In17 Wi7 Ch8 DeaRodFemCha S42982 Mines:7 $1814 HP-64(123) Pw125(142) AC7 MC3 Mov10 Xp11/10202 Wt239/1770 T3366 Conf Latest messages You feel sinful! [-12 -> 59] The geriatrist premised stings you! Your load feels heavier! [-6 -> 53] The geriatrist premised lashes you! Your head spins in confusion. [-5 -> 48] Unknown command ' '. Pick an object. k a kobold (geriatrist premised) (base level 7) (female) Accessing Pokedex entry for geriatrist premised... Base statistics of this monster type: Base level = 7, difficulty = 15, AC = -8, magic resistance = 56, alignment 0. Very slow (7). Normal generation in large groups, with frequency 3. Uncommon (by factor 2). Uncommon (by factor 5). Uncommon (by factor 10). Resists fire, disintegration, acid. Leaves no corpse. Genocidable, breathless, amphibious, phasing, carnivorous, lithivorous swimmer, flyer. Silver weapons do extra damage to it. Origin: jonadab's random monster generator script. Is not a valid polymorph form. Attacks: 8d5, uses magic spell(s) - increase sin counter 4d6, sting - weight increase 1d4, passive - burns you 2d5, lash - drains strength Unknown command ' '. What do you want to zap? [hpU or ?*] The wand of death suddenly explodes! The geriatrist premised is caught in the magical blast! The geriatrist premised resists the magical blast! You kill the geriatrist premised! You are caught in the magical blast! But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were stridently aligned Your alignment was 6 Your max alignment was 14 You carried 2 sins You could not have this property at all: fear resistance You could not have this property extrinsically: invisibility You could not have this property intrinsically: teleport control Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 77% Ring drop chance was reduced to 63% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 97% Food drop chance was reduced to 97% The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: elemental spells (turn 52) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 24) The following skill became untrainable after a while: body spells (turn 47076) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 43728) Number of artifacts generated was 0 Number of fake artifacts generated was 11 Monster spawn increase started at turn 49182 Monster spawn increase reached its maximum at turn 157932 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2163243 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: turret (freq bonus 1) The monster species that spawned more often: dire half-dragon bone-eating saltwater werepiranha (freq bonus 3) The monster species that spawned more often: decayed patch (freq bonus 12) The monster species that spawned more often: luddite (freq bonus 4) The monster species that spawned more often: pastel distribute brinkmanship restitution replayed (freq bonus 8) The monster species that spawned more often: benzedrine ultrafiltration (freq bonus 8) The monster species that spawned more often: kopje freestanding (freq bonus 6) The monster species that spawned more often: story bateaux (freq bonus 32) The monster species that spawned more often: armored cow (freq bonus 8) The monster species that spawned more often: eastern poltergeist (freq bonus 16) The monster species that spawned more often: vlasta (freq bonus 24) The monster species that spawned more often: flame punisher (freq bonus 24) The monster species that spawned more often: fifth-wall breaker (freq bonus 16) The monster species that spawned more often: leased yachting (freq bonus 6) The monster species that spawned more often: Rivierna (freq bonus 9) The monster species that spawned more often: gromdomg (freq bonus 8) The monster species that spawned more often: amnesia permamimic (freq bonus 6) The monster species that spawned more often: green beetle (freq bonus 6) The monster species that spawned more often: gab stealth execeptional (freq bonus 12) The monster species that spawned more often: blister warp fungus (freq bonus 6) The monster species that spawned more often: blue centipede (freq bonus 15) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 2) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 8) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 2) The monster trait that was more common: monsters that count as bats (freq bonus 2) The monster trait that was more common: monsters that have sting attacks (freq bonus 1) The monster trait that was more common: monsters that can see invisible (freq bonus 2) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 4) The monster species that never randomly spawned: giant fire tick The monster species that never randomly spawned: missingno The monster species that never randomly spawned: Chelsea Rorec The monster species that never randomly spawned: collie melamine The monster species that never randomly spawned: admonished desiccating The monster species that never randomly spawned: freudian brainchild The monster species that never randomly spawned: roller coaster The monster species that never randomly spawned: consul The monster species that never randomly spawned: stalactite ripper The monster species that never randomly spawned: chastely irreplaceably creasiest wig blossoming The RNG hath decreed that this item was never generated: tooled horn (horn) The RNG hath decreed that this item was never generated: magic missile (steel) The RNG hath decreed that this item was never generated: tail spikes (splash of venom) The RNG hath decreed that this item was never generated: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was never generated: material kit ((null)) The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was never generated: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was never generated: polymorph (golden) The RNG hath decreed that this item was never generated: radioactive dagger ((null)) The RNG hath decreed that this item was never generated: enlightenment (crystal) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 7) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 4) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 43) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 7) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 14) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 11) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 5) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 8) The RNG hath decreed that this item was always generated cursed: lootcut stone (gray) The RNG hath decreed that this item was always generated cursed: implant of anthrax (chestnut) The RNG hath decreed that this item was always generated cursed: green mate (St.John's Wort) The RNG hath decreed that this item was always generated cursed: acid venom (splash of venom) The RNG hath decreed that this item was always generated cursed: implant of blizzard (bloody) The RNG hath decreed that this item was always generated cursed: wooden flute (flute) The RNG hath decreed that this item was always generated cursed: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was always generated cursed: nokedex cloak (skinny cloak) The RNG hath decreed that this item was always generated cursed: robe of defense (octarine robe) The RNG hath decreed that this item was always generated cursed: gauntlets of power (riding gloves) The RNG hath decreed that this trap was always invisible: display trap The RNG hath decreed that this trap was generated more often: limitation trap (freq bonus 5) Trap randomization happened for 1 in 539 traps Next attribute increase check would have come at turn 4593 Strength training was 50 Dexterity training was 50 Wisdom training was 50 Constitution training was 50 Your protection was reduced by 1 You were tremling, reducing your to-hit and spellcasting chances. Amount: 3 The escalating chokhmah attack damage was 6 You were fire resistant You were poison resistant You were confused (7) You had increased encumbrance due to a stronger gravity. (105) You had not decided on your sexuality yet You were suffering from very slight contamination. (55) You were prevented from having fear resistance (0) You were prevented from having invisibility (0) You saw invisible You were able to sense monsters possessing coveted objects You had 2012 points of nutrition remaining You could teleport You could fly You could survive without air You regenerated You were fast You had reflection Your luck was zero You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (0) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 567% b - charm monster 4 enchant 0% 267% c - acid stream 4 matter 0% 700% d - acid ingestion 5 healing 13% 372% e - reflection 6 matter 0% 467% f - clairvoyance 3 divine 29% 167% g - confuse monster 2 enchant 0% 67% h - stone to flesh 3 healing 0% 202% i - insulate 2 protect 0% 68% j - forgotten spell 1 occult 0% 81% Techniques known in the end Name Level Status world fall 11X Prepared(0) recharge 11X Prepared(0) blood ritual 11X Prepared(0) appraisal 11 R Prepared(0) panic digging 11 R Prepared(0) phase door 11 R Prepared(0) invoke deity 11 R Prepared(0) double trouble 2 R Prepared(0) Discoveries Amulets amulet of life saving (notched) amulet of unchanging (wary) amulet of strangulation (spiked) Weapons quarterstaff (staff) Armor cloak of reflection (granite cloak) Scrolls scroll of healing (CUR NOS OPPUGNARE VIS) scroll of mana (STUNT PROTECTED HAS NO SUPESTATE) scroll of phase door (DRAW SHOCK STUNT) scroll of standard id (PUBLIC NETHACK SERVER WITH FLEECY COLORS) scroll of cure (STATUS DISAPER WHEN RAIN) * scroll of extra healing (HZLRC KSTSBD MPFNG) * scroll of greater mana restoration (DIT DEDIDET DAET) scroll called scare monster (GAGARINX FORGOT THAT HE WON EASY MODE IN THE KURWA CHALLENGE) scroll of fountain building (SPAMCATCHMAIL AT GMX DOT DE) scroll called enchant weapon? (BIEN TACHYMETRE GRESILLEMENT) scroll of charging (BEZ CZTERECH CHAN BYSMY NIGDY NIE SPOTKAL) scroll of teleportation (AUTOEXEC BAT) scroll of identify (FIVE NIGHTS AT FIQS) scroll called root password detection (SKCUS YELDUD) Spellbooks spellbook of finger of death (encrypted) spellbook of charm monster (disintegrating) spellbook of acid stream (retarded) spellbook of acid ingestion (unhealthy) spellbook of reflection (dog eared) spellbook of clairvoyance (illgotten) spellbook of confuse monster (white) spellbook of stone to flesh (momentary) spellbook of insulate (gloaming) spellbook of forgotten spell (adorable) Potions potion called slime mold jucie or see invisible? x1 (emerald) potion of gain energy (baloon flower) potion of extra healing (topaz) potion of monster detection (orange) Wands wand of death (planar) wand of fear (trigonal) wand of speed monster called speed (alarming) wand of light (porcelain) Tools whistle called tin Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: (altar, fountain, 3 pools) The Gnomish Mines: levels 5 to 7 Level 7: <- You are here Voluntary challenges You eaten 25 times You eaten food with animal by-products 24 times You eaten meat 24 times You were an atheist You never prayed to the gods You hit with a wielded weapon 108 times You killed 278 monsters You read items or engraved 28 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (15 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Expert) (25 of 160) two-handed weapons [Basic] (max Expert) (35 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (46 of 160) searching [Unskilled] (max Expert) (5 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (21 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Skilled] (max Master) (163 of 540) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (24 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (34 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (21 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (2 of 20) occult spells [Basic] (max Wizard) (21 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Skilled] (max Master) (572 of 540) Goodbye Elronnd the Death Eater...