Elronnd, chaotic female asgardish Chevalier ---------- |........| +....D...| |...@....| |........| |........| |......... ---------- [Elronnd the Basher] St16 Dx8 Co12 In3 Wi16 Ch4 CheAsgFemCha S0 Dlvl:1 $0 HP24(24) Pw22(22) AC4 MC0 Mov12 Xp1/0 Wt38/1530 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Salutations Elronnd, the asgardish Chevalier, welcome back to SlashEMExtended! The moon is waning tonight. Unknown command ' '. (2x) Pick an object. @ a human or elf or you (asgardish chevalier called Elronnd) Accessing Pokedex entry for asgardian... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, poisonous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: the Force You could not have this property intrinsically: free action Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 130 Monsters only dropped their musable items with 39% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 68% Ring drop chance was reduced to 82% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 58% Potion drop chance was reduced to 91% Armor drop chance was reduced to 95% Tool drop chance was reduced to 59% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 70% of the time only The following skill could not be trained at all: implants The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: form V (Shien) The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: riding (turn 9) The following skill became untrainable if you tried to train it too early: shield (turn 578) The following skill became untrainable after a while: protection spells (turn 45255) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 54941) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 83387 Monster spawn increase reached its maximum at turn 242957 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 3559810 The monster class that cannot be genocided was nymph The monster class that was spawned more often: (null) (freq bonus 3) The monster species that spawned more often: wild own (freq bonus 10) The monster species that spawned more often: master blood dragon (freq bonus 6) The monster species that spawned more often: petty large snake (freq bonus 33) The monster species that spawned more often: racoon dog (freq bonus 36) The monster species that spawned more often: reparation slalomed (freq bonus 7) The monster species that spawned more often: raging legal (freq bonus 14) The monster species that spawned more often: yellow colony (freq bonus 18) The monster species that spawned more often: ak Thief is dead! (freq bonus 7) The monster species that spawned more often: amnesia colony (freq bonus 32) The monster species that spawned more often: undead ninja (freq bonus 10) The monster species that spawned more often: Nelly's elegant pump (freq bonus 10) The monster species that spawned more often: fire vortex (freq bonus 10) The monster species that spawned more often: fawnier pie prudery (freq bonus 18) The monster species that spawned more often: saiyan (freq bonus 288) The monster species that spawned more often: Till (freq bonus 5) The monster species that spawned more often: hellwasp (freq bonus 28) The monster species that spawned more often: crabbed seasoner (freq bonus 22) The monster species that spawned more often: Harro (freq bonus 16) The monster species that spawned more often: ultra hulk (freq bonus 84) The monster species that spawned more often: animayion statue (freq bonus 24) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 1) The monster species that never randomly spawned: standard elf The monster species that never randomly spawned: desert jinn The monster species that never randomly spawned: slow spore The monster species that never randomly spawned: gazing eye The monster species that never randomly spawned: alligator king The monster species that never randomly spawned: unabsorbed wiglet The monster species that never randomly spawned: skull druj The monster species that never randomly spawned: chinese lady The monster species that never randomly spawned: blue-green colony The monster species that never randomly spawned: best high school teacher The RNG hath decreed that this item was never generated: urine (manky) The RNG hath decreed that this item was never generated: crystal plate mail ((null)) The RNG hath decreed that this item was never generated: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was never generated: log ((null)) The RNG hath decreed that this item was never generated: cloak of luck negation (icky cloak) The RNG hath decreed that this item was never generated: final explosion (venerable) The RNG hath decreed that this item was never generated: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: thresher ((null)) The RNG hath decreed that this item was never generated: mind shielding (oblivion) The RNG hath decreed that this item was never generated: axe ((null)) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 25) The RNG hath decreed that this item was generated more often: implant of transcendence (burly, freq bonus 26) The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 14) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 10) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 6) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 18) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 11) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 4) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 3) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 9) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 80) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 89) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 88) The RNG hath decreed that this item was always generated cursed: implant of absorption (saintly) The RNG hath decreed that this item was always generated cursed: heavy granite ball ((null)) The RNG hath decreed that this item was always generated cursed: cloak of prescience (enduring cloak) The RNG hath decreed that this item was always generated cursed: psychic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was always generated cursed: time shift (green eyed) The RNG hath decreed that this item was always generated cursed: tron stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this item was always generated cursed: deafness stone (gray) The RNG hath decreed that this item was always generated cursed: brass dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: magical device trap The RNG hath decreed that this trap was generated more often: trashing trap (freq bonus 4) Trap randomization happened for 1 in 148 traps Next attribute increase check would have come at turn 905 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having stunnopathy (0) You were prevented from using the force like a real jedi (0) Your chance to block was 21% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Allah The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (373) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of mass murder (ZOUCH ZOUKI TO PARY) scroll of healing (SOME NETHACK4 DEV HATES DISINTEGRATION RESISTANCE JUST TO SPITE PLAYERS) scroll of mana (ESQUECER OS RENUNCIANTES) scroll of phase door (REXICHTHON YOEO AEAEEIOYO CHYCHBACHYCH) scroll of standard id (KAME HAME HA) scroll of cure (MUMAK MUST DIE) * scroll of extra healing (YTTOCS PU EM MAEB) * scroll of greater mana restoration (UNNETHACK TRASHED UNSKILLED WEAPONS ON PURPOSE) Spellbooks spellbook of healing (fading) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Elronnd the Chevalier... Since you quit, the score list will not be checked.