Elronnd, lawful male rodneyan Death Eater --- -- |.. .| |..`.| |`...| |....| |..`.| |.@.%| |..@.| |....| |....| |..$.| |$.=}| |_..}| |`..}| |.F..| ------ [Elronnd the Creeping Maggot] St8 Dx12 Co12 In16 Wi6 Ch9 DeaRodMalLaw S13204 Dlvl:37 $0 HP-78(50) Pw34(59) AC7 MC3 Mov10 Xp4/86 Wt95/1410 Fear Latest messages The medallion crumbles to dust! [-4 -> 29] You survived that attempt on your life. Unknown command ' '. (2x) Pick an object. @ a human or elf (priest of Salazar Slytherin) (base level 12) (male) Accessing Pokedex entry for aligned priest... Base statistics of this monster type: Base level = 12, difficulty = 16, AC = 10, magic resistance = 50, alignment 0. Normal speed (12). Special generation. Resists electricity. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Can spontaneously betray you if tame. Can't be tamed. Origin: Vanilla NetHack or SLASH'EM. Is not a valid polymorph form. Attacks: 4d10, uses weapon - ordinary physical 1d4, kick - ordinary physical 6d6, uses magic spell(s) - random clerical spell What do you want to zap? [h or ?*] The wand of death suddenly explodes! The priest of Salazar Slytherin is caught in the magical blast! Shadowhawk's ghost is caught in the magical blast! You destroy Shadowhawk's ghost! Welcome to experience level 3. Sessilium is caught in the magical blast! You kill poor Sessilium! Welcome to experience level 4. A book appeared at your feet! You hear the rumble of distant thunder... You are caught in the magical blast! But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were playing in lost soul mode You have transgressed Your alignment was -44 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: manaleech You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 192 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 119 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 80% chance Scroll drop chance was reduced to 79% Amulet drop chance was reduced to 76% Implant drop chance was reduced to 85% Potion drop chance was reduced to 49% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 93% Tool drop chance was reduced to 80% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 79% of the time only The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: riding (turn 6) The following skill became untrainable if you tried to train it too early: knife (turn 528) The following skill became untrainable after a while: attack spells (turn 38023) The following skill couldn't be trained before a certain turn number is reached: riding (turn 27102) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 97985 Monster spawn increase reached its maximum at turn 172331 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 27324584 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: gremlin (freq bonus 2) The monster species that spawned more often: skelettocrotta (freq bonus 12) The monster species that spawned more often: weird spore (freq bonus 18) The monster species that spawned more often: unseen servant (freq bonus 15) The monster species that spawned more often: poisonous archer (freq bonus 8) The monster species that spawned more often: white sentai (freq bonus 6) The monster species that spawned more often: bronze dragon worm (freq bonus 9) The monster species that spawned more often: unox (freq bonus 15) The monster species that spawned more often: grey reaver (freq bonus 10) The monster species that spawned more often: tureen jorum (freq bonus 48) The monster species that spawned more often: negator worm mass (freq bonus 48) The monster species that spawned more often: Uniform Kriminologist (freq bonus 48) The monster species that spawned more often: misappropriating enshrinement odyssey drilling grippy (freq bonus 16) The monster species that spawned more often: incriminatory eponym (freq bonus 10) The monster species that spawned more often: auto mechanic (freq bonus 21) The monster species that spawned more often: greek catenaccio trainer (freq bonus 12) The monster species that spawned more often: giant black mouse (freq bonus 6) The monster species that spawned more often: undead locksmith (freq bonus 30) The monster species that spawned more often: jigged ballyhooing (freq bonus 8) The monster species that spawned more often: razor beast (freq bonus 28) The monster species that spawned more often: siege tower (freq bonus 24) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 1) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 1) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 3) The monster trait that was more common: monsters that count as lord (freq bonus 3) The monster trait that was more common: joke monsters (freq bonus 4) The monster trait that was more common: monsters that eat meat (freq bonus 4) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 3) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 4) The monster trait that was more common: monsters that wail (freq bonus 8) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 8) The monster species that never randomly spawned: One-Eyed Jack The monster species that never randomly spawned: moistful ratted The monster species that never randomly spawned: soviet grue The monster species that never randomly spawned: werenymph The monster species that never randomly spawned: sky whale The monster species that never randomly spawned: animated beautiful sandal The monster species that never randomly spawned: secluded stalk The monster species that never randomly spawned: silver dragon The monster species that never randomly spawned: onboard fingering The monster species that never randomly spawned: vampiric ixitxachitl The RNG hath decreed that this item was never generated: disruption shield (disrupted) The RNG hath decreed that this item was never generated: ice box of waterproofing (cooling box) The RNG hath decreed that this item was never generated: secret attack stone (gray) The RNG hath decreed that this item was never generated: amulet of undead warning (occult) The RNG hath decreed that this item was never generated: amulet of screwy interface (martial) The RNG hath decreed that this item was never generated: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was never generated: ruby dragon scales ((null)) The RNG hath decreed that this item was never generated: intelligence pack ((null)) The RNG hath decreed that this item was never generated: throne gamble (historic) The RNG hath decreed that this item was never generated: frost horn (horn) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 26) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 2) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 24) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 13) The RNG hath decreed that this item was generated more often: homicide stone (gray, freq bonus 45) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 26) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 10) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 11) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 18) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 8) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 5) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 1) The RNG hath decreed that this item was always generated cursed: fire (natural) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this item was always generated cursed: menu bug stone (gray) The RNG hath decreed that this item was always generated cursed: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: iron prison (convicted) The RNG hath decreed that this item was always generated cursed: short sword ((null)) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: spike ((null)) The RNG hath decreed that this item was always generated cursed: topaz (yellowish brown) The RNG hath decreed that this trap was always invisible: anti-magic field The RNG hath decreed that this trap was generated more often: femmy trap (freq bonus 2) Next attribute increase check would have come at turn 235 Strength training was 1 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You were fire resistant You were poison resistant You were stricken with fear (74) You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having invisibility (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1441 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Merlin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (583) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 0% 300% c - acid stream 4 matter 0% 300% d - iron prison 6 elemental 98% 500% e - cure stun 3 healing 66% 200% f - resist sleep 1 protect 0% 100% g - drain life 3 attack 0% 205% h - magic missile 3 attack 0% 205% Techniques known in the end Name Level Status world fall 4X LIMIT(0) recharge 4X LIMIT(0) blood ritual 4X LIMIT(0) appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) Discoveries Amulets amulet of life saving (beauty) Weapons quarterstaff (staff) Armor cloak of reflection (petrified cloak) Scrolls scroll of healing (SPINWISR ST ACELFICODISONX DMFASILVLIWR) scroll of mana (NOUS DEVONS GAGNER NOTRE RACE) scroll of phase door (OGTH LOAM MDSK) scroll of standard id (ELAM EBOW) scroll of cure (VERR YED HORRE) scroll of identify (5 TURN SPECIAL SPACE PREVENT HP RECOVER BY IT) * scroll of extra healing (SLARSHING SHARP A LEAVE AT KEY) * scroll of greater mana restoration (DYNAMOHACK WHEN) Spellbooks spellbook of finger of death (light blue) spellbook of charm monster (withered) spellbook of acid stream (illgotten) spellbook of iron prison (yellow) spellbook of cure stun (crepuscle) spellbook of resist sleep (underworld) spellbook of drain life (rank) spellbook of magic missile (fugacious) Wands wand of death (liquid) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 37 Level 37: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (22 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (29 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater...