Elronnd, lawful male rodneyan Death Eater ---- ..@. .`.. .%- ``. .`` ... } }| }| | [Elronnd the Filthy Worm] St7 Dx15 Co12 In19 Wi10 Ch7 DeaRodMalLaw S15200 Dlvl:37 $0 HP8(29) Pw38(38) AC7 MC0 Mov10 Xp2/39 Wt0/1290 Glib Latest messages [-1 -> 5] Warning: HP low! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Goodbye level 4. Goodbye level 3. You reappear in good health! [-5 -> 29] You feel a bit steadier now. You survived that attempt on your life. Unknown command ' '. (2x) You hear a flinging sound. You are hit by a boulder! [-24 -> 5] Warning: HP low! Unknown command ' '. You don't know any spells right now. # Really quit [yes/no]? Final attributes You were playing in lost soul mode You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: reflection Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 4 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 62% chance Book drop chance was reduced to 92% Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 48% Ring drop chance was reduced to 53% Wand drop chance was reduced to 75% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 98% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 29% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: protection spells (turn 18) The following skill became untrainable if you tried to train it too early: pick-axe (turn 840) The following skill became untrainable after a while: javelin (turn 42190) The following skill couldn't be trained before a certain turn number is reached: form IV (Ataru) (turn 57791) Number of artifacts generated was 2 Number of fake artifacts generated was 3 Monster spawn increase started at turn 97502 Monster spawn increase reached its maximum at turn 118419 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 4295628 The monster class that cannot be genocided was golem The monster class that was spawned more often: rub monster (freq bonus 6) The monster species that spawned more often: pakistani eroticizing (freq bonus 28) The monster species that spawned more often: black louse (freq bonus 60) The monster species that spawned more often: terrified mob (freq bonus 20) The monster species that spawned more often: large rothe (freq bonus 14) The monster species that spawned more often: giant worm (freq bonus 8) The monster species that spawned more often: snatchiest scragging (freq bonus 20) The monster species that spawned more often: huge pseudodragon (freq bonus 22) The monster species that spawned more often: baby shimmering dragon (freq bonus 54) The monster species that spawned more often: vivid light (freq bonus 48) The monster species that spawned more often: baby red dragon (freq bonus 63) The monster species that spawned more often: young psychic dragon (freq bonus 28) The monster species that spawned more often: diamond dragon (freq bonus 56) The monster species that spawned more often: glare mold (freq bonus 32) The monster species that spawned more often: shifting sand wall (freq bonus 21) The monster species that spawned more often: Sven (freq bonus 9) The monster species that spawned more often: leggy chauffer (freq bonus 48) The monster species that spawned more often: griffin rogue (freq bonus 18) The monster species that spawned more often: express train (freq bonus 84) The monster species that spawned more often: gang scholar (freq bonus 16) The monster species that spawned more often: Leutkak (freq bonus 18) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 4) The monster species that never randomly spawned: weretiger The monster species that never randomly spawned: flareth The monster species that never randomly spawned: five of hearts The monster species that never randomly spawned: tu-tara oathbreaker The monster species that never randomly spawned: skeleton moogle The monster species that never randomly spawned: zegrump The monster species that never randomly spawned: hissing playmate The monster species that never randomly spawned: blister warp patch The monster species that never randomly spawned: crypt thing The monster species that never randomly spawned: nurgling The RNG hath decreed that this item was never generated: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was never generated: enchant (legit) The RNG hath decreed that this item was never generated: amulet of technicality (hitec) The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was never generated: enchant armor (ZELGO MER) The RNG hath decreed that this item was never generated: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was never generated: pick-axe ((null)) The RNG hath decreed that this item was never generated: time (momentary) The RNG hath decreed that this item was never generated: boots of swimming (fin boots) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 172) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 6) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 7) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 52) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: random intrinsic (finicky, freq bonus 11) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 11) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 8) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 4) The RNG hath decreed that this item was always generated cursed: restore ability (pink) The RNG hath decreed that this item was always generated cursed: bad effect stone (gray) The RNG hath decreed that this item was always generated cursed: gain ability (ruby) The RNG hath decreed that this item was always generated cursed: ghostly stone (gray) The RNG hath decreed that this item was always generated cursed: no effect (fallen) The RNG hath decreed that this item was always generated cursed: unfair attack cloak (flier cloak) The RNG hath decreed that this item was always generated cursed: bossfight stone (gray) The RNG hath decreed that this item was always generated cursed: ensnaring (cryptolocker) The RNG hath decreed that this item was always generated cursed: electric sword ((null)) The RNG hath decreed that this item was always generated cursed: poisonous cloak (dirty rag) The RNG hath decreed that this trap was always invisible: divine anger trap The RNG hath decreed that this trap was generated more often: teleporting items trap (freq bonus 6) Next attribute increase check would have come at turn 757 Strength training was 1 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were fire resistant You were poison resistant You had slippery fingers (8) You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having technicality (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1473 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Merlin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (109) You survived after being killed twice You didn't know any spells. Techniques known in the end Name Level Status world fall 2X Prepared(0) recharge 2X Prepared(0) blood ritual 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Amulets amulet of life saving (tetraedrical) Weapons quarterstaff (staff) Armor cloak of reflection (godless cloak) Scrolls scroll of healing (UH OH THE SUCCUBUS OF MOLOCH IS PREGNANT) scroll of mana (AIS IS LITERALLY SATAN BECAUSE HE MADE DISINTEGRATION RESISTANCE NOT PROTECT YOUR ITEMS) scroll of phase door (JOUKKUE LAEIKSE VAKAVIMMIKSI TAITEILIJOISTA) scroll of standard id (VO AMMITAM SA) scroll of cure (LEVITICUS BUNG OX) scroll of identify (HCUO) * scroll of extra healing (FROBOZZ MAGIC SCROLL CO) * scroll of greater mana restoration (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) Spellbooks spellbook of finger of death (unhealthy) spellbook of charm monster (heavenly) spellbook of acid stream (hostile) spellbook of passwall (hot-cold) spellbook of jumping (fleeting) spellbook of repair weapon (sexual) spellbook of acidshield (fugacious) spellbook of good night (complete) Wands wand of death (contro) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 37 Level 37: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (23 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... Since you quit, the score list will not be checked.