Elronnd, chaotic male rodneyan Death Eater ################# ######################## }}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}.} }}}}}}}}}}}} }}}}}}.}}} }}}}.%}}}} }}}}}...# .. # }.`- }}}}}.#..}}}}} }}}}.....# }}}}......# }}}}}.#......}}}}% #..}}.}}}.}}...}}} }}}}... #%}}}}....<}}}}}}.# # }}}}..#..}}}}}}}}}}}}}#.}}}}}}}}..}}}}}}} #}}}} --.-- .}}}}}}...}}}}}}}}}}}}}}}}}}}# }}}}}}}}}}}}}}}}.# #}}}}}+.`@.B.}}}}}}..}}}}}B}}}.}}}}B}BB}}}}}}}}}}}}B}}}}}B}}}.}}}.B}.# # #.. #..`}}}}#}}}}}}}}}}}....}B}}}}}}}}# .# }...}}}}}}}}}}}}}}...}} }. }n}}}}}..}} # }}}}}}}}.# # ...}}}}}}}}}}}}}.}}}}}} }}}}}}}}}....}}}} }.}}}}}}}}} # .}}}}}.# }}}}}}}}}} }}}}}}}}}}}}}..# .}}}}}} }}}}}}..}}}}} # }}.... }}}}}} #}}}}.}..}}}}}}}.#.=. }}}}}}}}}}}..#.}}}}. .}}}}}. } #}}}.#.}...}..}}}}# # }}.}}}}}}}....}}. }}..# # }} ..}}}...B.}}.. }...}}}}}}}}}}}}}# # }} }..}}}.#..}}}.}} }}.#..}}}}}}}}}}}}}}- #} }}}}}}}} !}}}}}}}} }}}} }.}}}}}}}}}}}}}}}}}# # }}}}}}}}}} }}}}}}}}}}}} }}}}}}} }}}}}}}}}}}}}}} [Elronnd the Creeping Maggot] St10 Dx11 Co6 In16 Wi7 Ch7 DeaRodMalCha S14271 Dlvl:37 $3 HP38(38) Pw18(59) AC6 MC3 Mov10 Xp3/79 Wt35/1310 Latest messages What do you want to zap? [h or ?*] In what direction? [hykulnjb><] You kill the yellow growth! Welcome to experience level 2. Unknown command ' '. To what position do you want to be teleported? (For instructions type a ?) In what direction? [hykulnjb><] WHAMMM!!! In what direction? [hykulnjb><] WHAMMM!!! In what direction? [hykulnjb><] What a strange direction! In what direction? [hykulnjb><] As you kick the door, it crashes open! You kill it! Welcome to experience level 3. A book appeared at your feet! # Really quit [yes/no]? Final attributes You were playing in lost soul mode You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: acid resistance You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 145 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 31 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 40 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 80% Ring drop chance was reduced to 78% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 68% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 94% Tool drop chance was reduced to 90% Monster death drops spawned with only 91% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: form V (Shien) The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: polearms (turn 31) The following skill became untrainable if you tried to train it too early: body armor (turn 198) The following skill became untrainable after a while: general combat (turn 44130) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 23775) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 124475 Monster spawn increase reached its maximum at turn 183606 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 4813500 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: trove (freq bonus 2) The monster color that was spawned more often: orange (freq bonus 6) The monster species that spawned more often: bramble force patch (freq bonus 15) The monster species that spawned more often: ratty slime (freq bonus 4) The monster species that spawned more often: scud myasthenic (freq bonus 10) The monster species that spawned more often: crewman harassment (freq bonus 32) The monster species that spawned more often: tuna (freq bonus 20) The monster species that spawned more often: stylar hereditary (freq bonus 24) The monster species that spawned more often: Ariane (freq bonus 12) The monster species that spawned more often: gradable rebounding (freq bonus 54) The monster species that spawned more often: unpoetically nosology abdication demotist otological (freq bonus 16) The monster species that spawned more often: static electricity (freq bonus 10) The monster species that spawned more often: facilitation tieclasp foxtrot (freq bonus 9) The monster species that spawned more often: porter deactivator vortex (freq bonus 20) The monster species that spawned more often: zombified dwarf (freq bonus 12) The monster species that spawned more often: odorous lady (freq bonus 30) The monster species that spawned more often: Merihim, Prince of Pestilence (freq bonus 20) The monster species that spawned more often: Lurtz, Uruk Captain of the White Hand (freq bonus 32) The monster species that spawned more often: stone golem (freq bonus 24) The monster species that spawned more often: gelugon (freq bonus 10) The monster species that spawned more often: alienism assisi (freq bonus 6) The monster species that spawned more often: fire demon (freq bonus 18) The monster trait that was more common: monsters that are extra nasty (freq bonus 2) The monster trait that was more common: monsters that count as vampire (freq bonus 1) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 3) The monster trait that was more common: monsters with drain resistance (freq bonus 2) The monster trait that was more common: monsters of tiny size (freq bonus 8) The monster species that never randomly spawned: healing mushroom The monster species that never randomly spawned: gong ingratiating leukemoid bairn nonce The monster species that never randomly spawned: dirty light The monster species that never randomly spawned: afternoon caller The monster species that never randomly spawned: porter block spore The monster species that never randomly spawned: gemini beast The monster species that never randomly spawned: dementor lord The monster species that never randomly spawned: Officer Kaptain The monster species that never randomly spawned: plasma warp patch The monster species that never randomly spawned: drowned dead one The monster class that always generated with extra speed: nemese The RNG hath decreed that this item was never generated: torch ((null)) The RNG hath decreed that this item was never generated: elven spear (runed spear) The RNG hath decreed that this item was never generated: rubber boots ((null)) The RNG hath decreed that this item was never generated: invisibility (brilliant blue) The RNG hath decreed that this item was never generated: boots of total stability (wedge boots) The RNG hath decreed that this item was never generated: frost (ephemeral) The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was never generated: amulet of polymorph control (transformer) The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 37) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 40) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 24) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 13) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 98) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: implant of avarice (adroit, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 8) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 5) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 93) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 10) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 7) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this item was always generated cursed: carrot ((null)) The RNG hath decreed that this item was always generated cursed: crystal helm (fish bowl) The RNG hath decreed that this item was always generated cursed: insect squasher ((null)) The RNG hath decreed that this item was always generated cursed: implant of acceleration (empowering) The RNG hath decreed that this item was always generated cursed: stone to flesh (thick) The RNG hath decreed that this item was always generated cursed: emerald (green) The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots) The RNG hath decreed that this item was always generated cursed: implant of tribute (athletic) The RNG hath decreed that this item was always generated cursed: book stone (gray) The RNG hath decreed that this trap was always invisible: item teleporter The RNG hath decreed that this trap was generated more often: nakedness trap (freq bonus 5) Next attribute increase check would have come at turn 244 Strength training was 1 Dexterity training was 2 Wisdom training was 0 Constitution training was 0 You were fire resistant You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having acid resistance (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1477 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your life would have been saved You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (310) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 0% 300% c - acid stream 4 matter 0% 300% d - sleep 2 enchant 0% 100% e - hyper beam 7 attack 99% 600% f - haste self 3 body 66% 200% g - healing 1 healing 0% 100% h - botox resist 6 protect 98% 500% Techniques known in the end Name Level Status world fall 3X Prepared(0) recharge 3X Prepared(0) blood ritual 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Amulets amulet of life saving (funk) Weapons quarterstaff (staff) Armor cloak of reflection (gaberdine) Scrolls scroll of healing (NASHI UL TRAS LUCHSHE CHEM DEVOCHKI IZ ANGLII) scroll of mana (MENEBACHYCH BADEDOPHO BAINCHOOOCH) scroll of phase door (DOENERTELLER VERSACE) scroll of standard id (HELPING SUM STARE CAVITY TOFU) scroll of cure (EULAMO SISIRBBAIERSESI PHERMOU CHNOUOR ABRASAX) scroll of identify (AIR ELEMENTAL SPEED BEHOLDER) * scroll of extra healing (PLUS 100 MAGIC MARKER) * scroll of greater mana restoration (MUUTATATOTOTS MOMMYXOMUHU THEGIAGGOSTUONO) Spellbooks spellbook of finger of death (wrath) spellbook of charm monster (glittering) spellbook of acid stream (watery) spellbook of sleep (iceblock) spellbook of hyper beam (trembling) spellbook of haste self (ethereal) spellbook of healing (gehenna) spellbook of botox resist (black) Wands wand of death (maple) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 37 Level 37: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (21 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... Since you quit, the score list will not be checked.