Elronnd, neutral female rodneyan Death Eater --- -- |.. .| |.@`.| |....| |....| |..`>| |.8..| |..@F| |..`.| |....| |....| |...}| |_..}| |`.!}| |....| ------ [Elronnd the Filthy Worm] St3 Dx11 Co7 In11 Wi5 Ch6 DeaRodFemNeu S11855 Dlvl:38 $5 HP21(21) Pw23(23) AC7 MC3 Mov10 Xp1/0 Wt95/710 Fear Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a neutral female rodneyan Death Eater. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! You feel like you are being watched. An enormous ghost appears next to you! You are frightened to death, and unable to move. You are stricken with fear! These are the halls of Mandos... err, Medusa. Good luck making your way back up! You are lucky! Full moon tonight. Junethack is running - but you're using a playing mode that is incompatible with the tournament! The following modes are prohibited: lostsoul, uberlostsoul, gmmode and wonderland. If you want your games to count, quit this one now, disable all the forbidden options, and start a new game. Please refer to junethack.net for more information. Good luck! You regain your composure. Unknown command ' '. (4x) # Really quit [yes/no]? Final attributes You were playing in lost soul mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: discount action You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 144 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 33 Armor identification only worked 15 times out of 36 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 80% Wand drop chance was reduced to 66% Amulet drop chance was reduced to 49% Implant drop chance was reduced to 92% Potion drop chance was reduced to 75% Weapon drop chance was reduced to 90% Tool drop chance was reduced to 80% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: chaos spells (turn 38) The following skill became untrainable if you tried to train it too early: mace (turn 286) The following skill became untrainable after a while: sling (turn 64815) The following skill couldn't be trained before a certain turn number is reached: spear (turn 61138) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 26713 Monster spawn increase reached its maximum at turn 112601 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3082987 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: angelic being (freq bonus 6) The monster species that spawned more often: symptomatically etheric dynamist dishonorable steven (freq bonus 27) The monster species that spawned more often: mean colony (freq bonus 36) The monster species that spawned more often: roast pig (freq bonus 24) The monster species that spawned more often: tartrated cohosh (freq bonus 16) The monster species that spawned more often: kaptain (freq bonus 32) The monster species that spawned more often: dread witch (freq bonus 27) The monster species that spawned more often: mirkwood orc (freq bonus 72) The monster species that spawned more often: porter deactivator vortex (freq bonus 28) The monster species that spawned more often: leprechaun elder (freq bonus 22) The monster species that spawned more often: fallen angel (freq bonus 14) The monster species that spawned more often: ultra demon (freq bonus 8) The monster species that spawned more often: jounin (freq bonus 16) The monster species that spawned more often: history dragon (freq bonus 16) The monster species that spawned more often: microfilming bailsmen (freq bonus 20) The monster species that spawned more often: blister mold (freq bonus 40) The monster species that spawned more often: straw golem (freq bonus 96) The monster species that spawned more often: ancient otyugh (freq bonus 22) The monster species that spawned more often: oil village (freq bonus 16) The monster species that spawned more often: humanlike dragon (freq bonus 60) The monster species that spawned more often: death slasher (freq bonus 27) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 2) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 2) The monster trait that was more common: monsters of huge size (freq bonus 4) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 4) The monster trait that was more common: unique monsters (freq bonus 2) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 6) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 1) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 1) The monster species that never randomly spawned: warrior The monster species that never randomly spawned: pukelman The monster species that never randomly spawned: interspersed biddable The monster species that never randomly spawned: pink colony The monster species that never randomly spawned: pale colony The monster species that never randomly spawned: up-pushing vortex The monster species that never randomly spawned: glowing stalk The monster species that never randomly spawned: Queen Mab The monster species that never randomly spawned: leocentaur The monster species that never randomly spawned: overinvested mandolinist The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was never generated: chemistry (brand-new) The RNG hath decreed that this item was never generated: food ration ((null)) The RNG hath decreed that this item was never generated: stormy cloak (storm coat) The RNG hath decreed that this item was never generated: reflection (withered) The RNG hath decreed that this item was never generated: helmet of undead warning (dark helmet) The RNG hath decreed that this item was never generated: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was never generated: land mine ((null)) The RNG hath decreed that this item was never generated: cyanide (vermillion) The RNG hath decreed that this item was never generated: booze (brown) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 12) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 24) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 27) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 11) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 10) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 16) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 169) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 24) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 10) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 6) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 32) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 9) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 9) The RNG hath decreed that this item was always generated cursed: organoblade ((null)) The RNG hath decreed that this item was always generated cursed: meat stick ((null)) The RNG hath decreed that this item was always generated cursed: aurora beam (swirling) The RNG hath decreed that this item was always generated cursed: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was always generated cursed: power failure (perverted) The RNG hath decreed that this item was always generated cursed: greater mana restoration (DIT DEDIDET DAET) The RNG hath decreed that this item was always generated cursed: increase damage (coral) The RNG hath decreed that this item was always generated cursed: silver saber ((null)) The RNG hath decreed that this item was always generated cursed: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was always generated cursed: invisibility (dark brown) The RNG hath decreed that this trap was always invisible: hate trap The RNG hath decreed that this trap was generated more often: drain trap (freq bonus 2) Next attribute increase check would have come at turn 512 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were stricken with fear (55) You had not decided on your sexuality yet You were prevented from having reflection (0) You were prevented from having discount action (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1496 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your life would have been saved You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Salazar Slytherin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (512) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 90% 300% c - acid stream 4 matter 90% 300% d - cause fear 3 enchant 0% 200% e - restore ability 4 healing 90% 300% f - create monster 4 attack 90% 300% g - detect monsters 4 divine 90% 300% h - stone to flesh 3 healing 90% 200% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (worthless) Weapons quarterstaff (staff) Armor cloak of reflection (weaving cloak) Scrolls scroll of healing (KOLLA OLPHILOGEMALA ACHEROIO) scroll of mana (ASCHELIDONETH BATHARIBATH) scroll of phase door (FLUKY STOREFRONTS) scroll of standard id (IT CHRISTMASSES VERY) scroll of cure (SECTUM SEMPRA) scroll of identify (HIN LIE GEN UND SCHLA FEN) * scroll of extra healing (PERQUE SON ELS MESTRES) * scroll of greater mana restoration (TA PUUN) Spellbooks spellbook of finger of death (raw) spellbook of charm monster (curare-impregnated) spellbook of acid stream (leather) spellbook of cause fear (printed) spellbook of restore ability (wounded) spellbook of create monster (pageless) spellbook of detect monsters (plaid) spellbook of stone to flesh (heavenly) Wands wand of death (untouchable) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 38 Level 38: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... 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