Elronnd, chaotic female rodneyan Death Eater ################################################## }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}.}}}}} }}}}}}}}}}}}}}! }}}}}}}}B}}}. }}..}}}}.B#.}}}}}}..B# # #..}}};}...}}}}} # }}}......# #...?..}}@}..# }.}}}.}}...}}}}}.# #.}}}} 21] [-5 -> 16] You survived that attempt on your life. Unknown command ' '. What do you want to zap? [h or ?*] Nothing happens. The wand of death turns to dust. The giant crab claws you! [-8 -> 9] The giant crab claws you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were playing in lost soul mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: displacement You could not have this property intrinsically: the Force Potion identification only worked 3 times out of 8 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 95% chance Ring drop chance was reduced to 82% Wand drop chance was reduced to 76% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 81% Concealing monsters were spawned underneath items 89% of the time only The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: high heels (turn 37) The following skill became untrainable if you tried to train it too early: divination spells (turn 4320) The following skill became untrainable after a while: attack spells (turn 53458) The following skill couldn't be trained before a certain turn number is reached: spear (turn 33549) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62913 Monster spawn increase reached its maximum at turn 232953 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 452160 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: wraith (freq bonus 2) The monster species that spawned more often: rogue hireling (freq bonus 4) The monster species that spawned more often: big weapon trove (freq bonus 10) The monster species that spawned more often: great wyrm of corruption (freq bonus 16) The monster species that spawned more often: blubbering idiot (freq bonus 9) The monster species that spawned more often: hug bug (freq bonus 6) The monster species that spawned more often: rustuped (freq bonus 10) The monster species that spawned more often: little arsebirth (freq bonus 8) The monster species that spawned more often: darkness gloam (freq bonus 24) The monster species that spawned more often: Lilith (freq bonus 24) The monster species that spawned more often: beaming ufo part (freq bonus 24) The monster species that spawned more often: clerkbot (freq bonus 12) The monster species that spawned more often: porter army ant (freq bonus 12) The monster species that spawned more often: giant copper scorpio (freq bonus 18) The monster species that spawned more often: speeder rust monster (freq bonus 9) The monster species that spawned more often: platinum warp fungus (freq bonus 15) The monster species that spawned more often: blood diver (freq bonus 5) The monster species that spawned more often: spider swarm (freq bonus 26) The monster species that spawned more often: force quantum mechanic (freq bonus 24) The monster species that spawned more often: magical disenchanter (freq bonus 20) The monster species that spawned more often: slime force patch (freq bonus 16) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 3) The monster trait that was more common: monsters that shriek (freq bonus 2) The monster trait that was more common: monsters that revive after death (freq bonus 1) The monster trait that was more common: monsters that can control teleport (freq bonus 2) The monster trait that was more common: monsters that are neuter (freq bonus 2) The monster species that never randomly spawned: 8J7~ The monster species that never randomly spawned: nausea patch The monster species that never randomly spawned: nexus mold The monster species that never randomly spawned: water control girl The monster species that never randomly spawned: bloater engulf The monster species that never randomly spawned: irrational bindable creatively apatetic The monster species that never randomly spawned: crimson warp fungus The monster species that never randomly spawned: shaped warp patch The monster species that never randomly spawned: weregrue The monster species that never randomly spawned: flayer blowdart The RNG hath decreed that this item was never generated: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was never generated: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was never generated: eyecloser ((null)) The RNG hath decreed that this item was never generated: soft lady shoe ((null)) The RNG hath decreed that this item was never generated: hallucination (rainbow) The RNG hath decreed that this item was never generated: sodalith (blue) The RNG hath decreed that this item was never generated: implant of cheating (maroon) The RNG hath decreed that this item was never generated: amulet of hostility (funk) The RNG hath decreed that this item was never generated: underlayer cloak (up-down cloak) The RNG hath decreed that this item was never generated: create horde (black) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freq bonus 37) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 82) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 39) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 20) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 52) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 2) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 10) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 5) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 6) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 10) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 9) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 28) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this item was always generated cursed: gain strength (granite) The RNG hath decreed that this item was always generated cursed: boots of swimming (fin boots) The RNG hath decreed that this item was always generated cursed: implant of sustenance (cunning) The RNG hath decreed that this item was always generated cursed: splint mail ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: storm stone (gray) The RNG hath decreed that this item was always generated cursed: batarang ((null)) The RNG hath decreed that this item was always generated cursed: robe of nastiness (camo robe) The RNG hath decreed that this trap was always invisible: ceiling collapse trap The RNG hath decreed that this trap was generated more often: trap of walls (freq bonus 1) Next attribute increase check would have come at turn 733 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having polymorph control (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1497 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (75) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 90% 300% c - acid stream 4 matter 90% 300% d - haste self 3 body 90% 200% e - dig 5 matter 95% 400% f - stone to flesh 3 healing 90% 200% g - command undead 5 attack 95% 400% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (dragon scale) Weapons quarterstaff (staff) Armor cloak of reflection (armored cloak) Scrolls scroll of healing (SOME NETHACK4 DEV HATES DISINTEGRATION RESISTANCE JUST TO SPITE PLAYERS) scroll of mana (OYII) scroll of phase door (CUTME) scroll of standard id (DEVIENEX COER) scroll of cure (AAIO) scroll of identify (ENEMATZU MEMALEZU) * scroll of extra healing (TU HAI DEVIATO DAL PERCORSO MORTALE) * scroll of greater mana restoration (JEZYK NAZYWANY JEST POLSKIM I NIE HISZPANSKI) Spellbooks spellbook of finger of death (crepuscle) spellbook of charm monster (preserved) spellbook of acid stream (paperback) spellbook of haste self (leveled) spellbook of dig (burgundy) spellbook of stone to flesh (printed) spellbook of command undead (shivering) spellbook of blank paper (plain) Wands wand of death (bionic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 39 Level 39: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater...