Elronnd, neutral male rodneyan Death Eater ################################################# #}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} #}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} #}};}}}}}..}}}}}..`...}}}}}}}}}}}}}}}}}}}} #}...}}.....}}}}}....}}}}}}}}}}}}}}}}}} #}.a..}}}}}}}}}}...`}}}..}}}}}}}}}}} #}.a..}}}}}}}}.....}}}}..}}}}}}.. #}...a}}}}}}}}}}}}.}}}}.}}}}}}.- #}.sC.}}}}}}}}}}}}}}}}}}.}}}.@.| #}....e}.}}....}}}}}}}}}.}}....----- #}.`.)..}}}}..}}}}}}}}}}}}}........| #}.....}}}}}}}}}}}}}}}}}}}}..F..... #}.....}}}}}}}}}}}}}}}}}}}}v...- #}......}}}}}}}}}}}}}}}}}}}}...| #}...=...}}}}}}}..}}}}}}}}}}}}.----------------- #}....@...}}.}}....}}}}}}}}}}}}F......<.........}}}}}..}}}}}}}}}.......}}}}}# #}...".Fz}}}}}}}......}}}}}}}}}}}}}}.......}}}}}}}}}..:..}}}}}}...}}..}}}}}}# #}.....}}}}}}}}}}}.....}}}}}}}}}}}}}}}}}}}}}}.}}}}}}}..}}}}}}}}}}....}}}}}}}# #}}..}}}}}}}}}}}}}...$}}}}}}}}}}}}}}}}}}}}}}...}}..}}}}}}}.}}.}}}}..}}}}}}}}# #}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}# #}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}# [Elronnd the Filthy Worm] St4 Dx14 Co8 In12 Wi8 Ch5 DeaRodMalNeu S12672 Dlvl:37 $0 HP31(31) Pw34(34) AC5 MC3 Mov10 Xp2/39 Wt95/870 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a neutral male rodneyan Death Eater. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! These are the halls of Mandos... err, Medusa. Good luck making your way back up! You are lucky! Full moon tonight. Junethack is running - but you're using a playing mode that is incompatible with the tournament! The following modes are prohibited: lostsoul, uberlostsoul, gmmode and wonderland. If you want your games to count, quit this one now, disable all the forbidden options, and start a new game. Please refer to junethack.net for more information. Good luck! Unknown command ' '. (4x) What do you want to zap? [h or ?*] In what direction? [hykulnjb><] You kill the topless nurse! Welcome to experience level 2. The healthy plains centaur wields a crossbow {20}! Unknown command ' '. (2x) You lack the strength to teleport. Unknown command ' '. # Really quit [yes/no]? Final attributes You were playing in lost soul mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: warning Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 103 Monsters only dropped their musable items with 56% chance Scroll drop chance was reduced to 78% Ring drop chance was reduced to 91% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 72% Armor drop chance was reduced to 88% Tool drop chance was reduced to 85% Concealing monsters were spawned underneath items 71% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: riding (turn 46) The following skill became untrainable if you tried to train it too early: implants (turn 230) The following skill became untrainable after a while: divination spells (turn 26000) The following skill couldn't be trained before a certain turn number is reached: implants (turn 82625) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32338 Monster spawn increase reached its maximum at turn 85644 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 4401504 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: nemese (freq bonus 2) The monster species that spawned more often: one-eyed error (freq bonus 16) The monster species that spawned more often: blacker bear (freq bonus 18) The monster species that spawned more often: geochuck (freq bonus 6) The monster species that spawned more often: calculated whirligig (freq bonus 18) The monster species that spawned more often: seclude expensively decking (freq bonus 8) The monster species that spawned more often: complexer spendthrift double (freq bonus 36) The monster species that spawned more often: Tsi-puff, Selenite Professor (freq bonus 8) The monster species that spawned more often: radiant mushroom (freq bonus 72) The monster species that spawned more often: Maugneshnaagar (freq bonus 12) The monster species that spawned more often: coral draconian (freq bonus 20) The monster species that spawned more often: random xorn (freq bonus 48) The monster species that spawned more often: watch turret (freq bonus 20) The monster species that spawned more often: wafer-thin mint (freq bonus 12) The monster species that spawned more often: pewit reannexed mesmerization incrimination privily (freq bonus 18) The monster species that spawned more often: elder water elemental (freq bonus 20) The monster species that spawned more often: large newt (freq bonus 3) The monster species that spawned more often: thorn mold (freq bonus 14) The monster species that spawned more often: octarine mushroom (freq bonus 30) The monster species that spawned more often: brassish viscid stumblingly (freq bonus 16) The monster species that spawned more often: grave digger (freq bonus 72) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 6) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 2) The monster trait that was more common: monsters that revive after death (freq bonus 4) The monster trait that was more common: monsters that can multiply (freq bonus 6) The monster species that never randomly spawned: evasive brown bear The monster species that never randomly spawned: landfall thoroughfare The monster species that never randomly spawned: subjecting unbred The monster species that never randomly spawned: spider bomb The monster species that never randomly spawned: ember thrall The monster species that never randomly spawned: amorphous warp fungus The monster species that never randomly spawned: poison creeper The monster species that never randomly spawned: lesser ent The monster species that never randomly spawned: angry southside hood The monster species that never randomly spawned: knockout reinstallment The RNG hath decreed that this item was never generated: implant of love (unearthly) The RNG hath decreed that this item was never generated: glaive (single-edged polearm) The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was never generated: bronze plate mail ((null)) The RNG hath decreed that this item was never generated: regeneration (moonstone) The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was never generated: helm of amnesia (crazy helmet) The RNG hath decreed that this item was never generated: soft sneakers (light footwear) The RNG hath decreed that this item was never generated: take selfie (pristine) The RNG hath decreed that this item was never generated: dark elven bow (black runed bow) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 38) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 9) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 6) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of blizzard (bloody, freq bonus 4) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 8) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of remedy (brutal, freq bonus 7) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 82) The RNG hath decreed that this item was always generated cursed: blacky stone (gray) The RNG hath decreed that this item was always generated cursed: ice beam (nebulous) The RNG hath decreed that this item was always generated cursed: intelligence pack ((null)) The RNG hath decreed that this item was always generated cursed: blank paper (plain) The RNG hath decreed that this item was always generated cursed: cutting laser ((null)) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this item was always generated cursed: hairclip ((null)) The RNG hath decreed that this item was always generated cursed: chalcedon (cyan) The RNG hath decreed that this item was always generated cursed: geolysis (GICCC) The RNG hath decreed that this item was always generated cursed: chaos gloves (transparent gloves) The RNG hath decreed that this trap was always invisible: fumarole The RNG hath decreed that this trap was generated more often: kop cube (freq bonus 16) Next attribute increase check would have come at turn 965 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) You were prevented from having full nutrients (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1497 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your life would have been saved You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Salazar Slytherin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (632) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 84% 300% c - acid stream 4 matter 84% 300% d - detect treasure 4 divine 90% 300% e - anti disintegration 6 protect 98% 500% f - flame sphere 1 matter 0% 100% g - chemistry 1 divine 0% 100% h - inferno 7 matter 99% 600% Techniques known in the end Name Level Status world fall 2X Prepared(0) recharge 2X Prepared(0) blood ritual 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Amulets amulet of life saving (nut) Weapons quarterstaff (staff) Armor cloak of reflection (black cloak) Scrolls scroll of healing (UPDATING PINOBOT IS LIKE HITTING YOURSELF WITH A SHARP STONE) scroll of mana (INEMPTIO) scroll of phase door (MYS SKIN WITH ACID) scroll of standard id (WEATHER GH-KISS) scroll of cure (SUCH A FLEECY LYNN) scroll of identify (EATING CATS IN ELONA SHOULD INCREASE YOUR KARMA RATHER THAN DECREASE IT) * scroll of extra healing (ABOR EFECTOR) * scroll of greater mana restoration (MINMAY SHOULD PLAY SLEX AND SEE HOW MUCH BETTER THAN DCSS IT IS) Spellbooks spellbook of finger of death (hand-printed) spellbook of charm monster (irritating) spellbook of acid stream (pen-written) spellbook of detect treasure (wrath) spellbook of anti disintegration (fullpost) spellbook of flame sphere (deep) spellbook of chemistry (radiant green) spellbook of inferno (psychedelic) Wands wand of death (soviet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 37 Level 37: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (21 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... Since you quit, the score list will not be checked.