Elronnd, neutral female rodneyan Death Eater #################### ### ############ }}}}}}}}}}}}}}}}}}} }} }}}}}}}}}}} }}}}}}}}}}}}}}}} }} }}}}}}}.} }}}}}}}}}}}}} .} }}}}.}}} }}..}}}}.`#+ }}}...# ..# # ##### #..}}}}}... }}}}`....# }}}}......# # #.%%# #`.....}}}}..#..}}.}}}.}}...}}}} #} #.{%# #.}}}}..%+.}}}}}}.# #}}} #I.%# #..}}}}}}}}}}}}}#.}}}}}}}}..}}}}}}}} #}}}}} #I@## }}}}}...}}}}}}}}}}}}}}}}}}}# }}}}}}}}}}}}}}}}.# #}}}}}.....?.}}}}}}..}}}}}}}}}.}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}=}}}.}}.# # #...#...}}}}#}}}}}}}}}}}..$.}}}}}}}}}}# # }..`}}}}}}}}}}}}}}...}} }..[# I}}}}}..}}}}}}}}}}} # }}}}}.# # .`.}}}}}}}}}}}}}.}}}}}} #}}}}} }}}}}}}....}}}}}} }}}}}}} # .}}}}}.# }}}}}}}}}} #}}}}}}}}}}}}}}}}..#..}}}}}}}} }..}}}}} # }.`..} }}}}} #}}}}.}..}}}}}}}.#.... }}}}}}}}}}..#.}}}}.# }}}}}.. } #}}} #.}...}..}}}}# # }.}}}}}}}....}}.. }..# #}} }..}}}....`}}.. }}}}}}}}}}}}# # #}}}}} .}}}.#..}}}.}} }}}}}}}}}}}}# #}} }}}}} .}}}}}}}} }} }}}}}}}}}}}# # }}}}}} }}}}}}}}}} }} }}}}}}}}}}}}}} [Elronnd the Creeping Maggot] St8 Dx11 Co16 In19 Wi6 Ch4 DeaRodFemNeu S14032 Dlvl:37 $0 HP16(49) Pw20(48) AC7 MC3 Mov10 Xp3/79 Wt95/1590 Blind Latest messages [-3 -> 30] Yecch! You've been creamed. The nonexistant cop throws a cream pie! You are hit! There's something sticky all over your face. It hits you! [-3 -> 27] It misses. You hear a flinging sound. You are hit! There's something sticky all over your face. It hits you! [-4 -> 23] It bites you! [-5 -> 18] It claws you! [-4 -> 14] Unknown command ' '. # Really quit [yes/no]? Final attributes You were playing in lost soul mode You were aligned Your alignment was 3 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: curse resistance You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 162 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 21 Gem identification only worked 100 times out of 162 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 58% chance Scroll drop chance was reduced to 90% Wand drop chance was reduced to 59% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 75% Tool drop chance was reduced to 80% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: club The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: quarterstaff (turn 1) The following skill became untrainable if you tried to train it too early: bow (turn 416) The following skill became untrainable after a while: divination spells (turn 54177) The following skill couldn't be trained before a certain turn number is reached: searching (turn 11762) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 139083 Monster spawn increase reached its maximum at turn 294693 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 5052314 The monster class that cannot be genocided was trove The monster class that was spawned more often: rub monster (freq bonus 8) The monster species that spawned more often: nonparliamentary swayable (freq bonus 40) The monster species that spawned more often: Woodland-elf rogue (freq bonus 10) The monster species that spawned more often: humanoid dryad (freq bonus 120) The monster species that spawned more often: Grazzt (freq bonus 66) The monster species that spawned more often: Inspector Kchief (freq bonus 30) The monster species that spawned more often: bassly soggily (freq bonus 18) The monster species that spawned more often: creeping garnet gems (freq bonus 88) The monster species that spawned more often: Spill Kop (freq bonus 10) The monster species that spawned more often: baby bronze dragon (freq bonus 22) The monster species that spawned more often: Idiot Brain (freq bonus 60) The monster species that spawned more often: chief mind flayer (freq bonus 39) The monster species that spawned more often: insurmountable mushroom (freq bonus 20) The monster species that spawned more often: combined obligated (freq bonus 30) The monster species that spawned more often: contradictive discontinuity (freq bonus 60) The monster species that spawned more often: blister force patch (freq bonus 28) The monster species that spawned more often: hairy mold (freq bonus 54) The monster species that spawned more often: translucent colony (freq bonus 66) The monster species that spawned more often: Supreme Femen Warchief (freq bonus 27) The monster species that spawned more often: Jumbo the Elephant (freq bonus 80) The monster species that spawned more often: battle girl (freq bonus 39) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 3) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 4) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 1) The monster trait that was more common: monsters that make chicken sounds (freq bonus 2) The monster trait that was more common: monsters with acid resistance (freq bonus 4) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that are always male (freq bonus 4) The monster trait that was more common: monsters that count as elf (freq bonus 6) The monster trait that was more common: monsters whose attacks banish you (freq bonus 1) The monster species that never randomly spawned: Laziness The monster species that never randomly spawned: separation pinball unperturbable animist The monster species that never randomly spawned: shard mushroom The monster species that never randomly spawned: giant marksman ant The monster species that never randomly spawned: remorselessly defiling The monster species that never randomly spawned: agent of the black market The monster species that never randomly spawned: walkman fish The monster species that never randomly spawned: winker feverfew The monster species that never randomly spawned: turned shaman The monster species that never randomly spawned: bad bug The monster class that always generated with extra speed: centaur The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was never generated: disintegration beam (fuzzy) The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was never generated: doom (one) The RNG hath decreed that this item was never generated: dioptase (radiant) The RNG hath decreed that this item was never generated: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was never generated: orange ((null)) The RNG hath decreed that this item was never generated: really heavy iron ball ((null)) The RNG hath decreed that this item was never generated: stuck announcement stone (gray) The RNG hath decreed that this item was never generated: flicker visor (rural helmet) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 67) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 16) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 15) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 9) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 14) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 28) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 43) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 16) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 9) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 30) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 9) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 49) The RNG hath decreed that this item was always generated cursed: metal lamellar armor ((null)) The RNG hath decreed that this item was always generated cursed: create monster (turquoise) The RNG hath decreed that this item was always generated cursed: amulet of data storage (icosaedrical) The RNG hath decreed that this item was always generated cursed: destruction stone (gray) The RNG hath decreed that this item was always generated cursed: steel-capped sandal ((null)) The RNG hath decreed that this item was always generated cursed: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was always generated cursed: red double lightsaber (double lightsaber) The RNG hath decreed that this item was always generated cursed: cloak of stability (heavy cloak) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this item was always generated cursed: command demon (gehenna) The RNG hath decreed that this trap was always invisible: fast forward trap The RNG hath decreed that this trap was generated more often: glyph of animation (freq bonus 2) Next attribute increase check would have come at turn 205 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were poison resistant You were blinded (39) You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from having curse resistance (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1484 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated You had reflection Your life would have been saved You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Salazar Slytherin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (1165) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 0% 300% c - acid stream 4 matter 0% 300% d - polymorph 6 body 98% 500% e - fireball 4 matter 0% 300% f - cause fear 3 enchant 0% 200% g - poison blast 4 attack 0% 300% h - clouds 4 elemental 64% 300% Techniques known in the end Name Level Status world fall 3X Prepared(0) recharge 3X Prepared(0) blood ritual 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Amulets amulet of life saving (beam) Weapons quarterstaff (staff) Armor cloak of reflection (colorfade cloak) Scrolls scroll of healing (BOYTIT ZIDEC) scroll of mana (MESMERIZE NEUTRON ELBOWED HAREM) scroll of phase door (MKMNFST) scroll of standard id (ROOT CANAL THERAPY) scroll of cure (DEAR FIQ IM SORRY TO SAY IT BUT YOUR WAND BALANCE PATCH SUCKS) scroll of identify (KERIO WONT TOUCH MAPGLYPH DOT C WITH A 10 FOOT POLE) * scroll of extra healing (AAIO) * scroll of greater mana restoration (XUS MODA) Spellbooks spellbook of finger of death (chaos-inducing) spellbook of charm monster (flesh-bound) spellbook of acid stream (castle) spellbook of polymorph (switching) spellbook of fireball (dirty) spellbook of cause fear (backward) spellbook of poison blast (angry) spellbook of clouds (complementary) Wands wand of death (untouchable) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 37 Level 37: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (21 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... Since you quit, the score list will not be checked.