Elronnd, neutral male rodneyan Death Eater #################################################### #}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} #}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} #}}.}}}}}..}}}}}......}}}}}}}}}}}}}}}}}}}}}} #}...}}....!}}}}}....}}}}}}}}}}}}}}}}}}}} #}.`..}}}}}}}}}}..`.}}}..}}}}}}}}}}}. #}...)}}}}}}}}.....}}}}..}}}}}}.. #}....}}}}}}}}}}}}.}}}}.}}}}}}.# #}....}}}}}}}}}}}}}}}}}}.}}}...# #}?....}.}}...`}}}}}}}}}.}}..`.######@ #}......}}}}..}}}}}}}}}}}}}........#@. #}.....}}}}}}}}}}}}}}}}}}}}........#.` #}.....}}}}}}}}}}}}}}}}}}}}....## . #}.....`}}}}}}}}}}}}}}}}}}}}.... #}.......}}}}}}}..}}}}}}}}}}}}.#######`######### #}...%<...}}.}}....}}}}}}}}}}}}........`.`......}}}}}..}}}}}}}}}.......}}}}}# #}.......}}}}}}}..%...}}}}}}}}}}}}}}....`..}}}}}}}}}....%}}}}}}...}}`.}}}}}}# #}.....}}}}}}}}}}}.....}}}}}}}}}}}}}}}}}}}}}}.}}}}}}}..}}}}}}}}}}..?.}}}}}}}# #}}..}}}}}}}}}}}}}....}}}}}}}}}}}}}}}}}}}}}}...}}..}}}}}}}.}}.}}}}%.}}}}} #}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}# #}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}# [Elronnd the Creeping Maggot] St9 Dx6 Co10 In10 Wi6 Ch5 DeaRodMalNeu S15516 Dlvl:39 $0 HP55(57) Pw17(47) AC8 MC3 Mov10 Xp3/79 Wt95/1400 Latest messages But wait... Your medallion begins to glow! You feel much better! The medallion crumbles to dust! [-56 -> 33] You survived that attempt on your life. Unknown command ' '. (2x) To what position do you want to be teleported? (For instructions type a ?) Medusa picks up a scroll labeled DAMN IT {0}. Medusa's gaze is reflected by your cloak. Medusa is turned to stone! You kill Medusa! Welcome to experience level 3. A book appeared at your feet! The friendly adventurer hits you! [-3 -> 54] Unknown command ' '. # Really quit [yes/no]? Final attributes You were playing in lost soul mode You have transgressed Your alignment was -45 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: double attacks You could not have this property intrinsically: contamination resistance Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 105 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 4% Amulet drop chance was reduced to 25% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 95% Tool drop chance was reduced to 98% The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: form VII (Vaapad) The following skill became untrainable if you tried to train it too early: devices (turn 51) You had blown your chance of training the devices skill The following skill became untrainable if you tried to train it too early: occult spells (turn 52) The following skill became untrainable after a while: divination spells (turn 14765) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 43361) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 72900 Monster spawn increase reached its maximum at turn 115227 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 939100 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: dog or other canine (freq bonus 2) The monster species that spawned more often: unresigned snapper lobbyer underwrite announcement greyed (freq bonus 30) The monster species that spawned more often: white wraith (freq bonus 10) The monster species that spawned more often: neighbor sanctioner (freq bonus 5) The monster species that spawned more often: pseudo ghost (freq bonus 48) The monster species that spawned more often: spike cobbler (freq bonus 144) The monster species that spawned more often: Officer Jenny (freq bonus 8) The monster species that spawned more often: extremely ugly cat (freq bonus 18) The monster species that spawned more often: insane hell spawn (freq bonus 48) The monster species that spawned more often: workingman bedraggled (freq bonus 36) The monster species that spawned more often: giant frog (freq bonus 8) The monster species that spawned more often: Blasted Angel (freq bonus 30) The monster species that spawned more often: large twen (freq bonus 12) The monster species that spawned more often: ivory force fungus (freq bonus 4) The monster species that spawned more often: shark sashimi (freq bonus 20) The monster species that spawned more often: wereacidblob (freq bonus 9) The monster species that spawned more often: facially garrulity (freq bonus 24) The monster species that spawned more often: dictator wight (freq bonus 27) The monster species that spawned more often: rainbow cattle (freq bonus 5) The monster species that spawned more often: intrinsic eating permamimic (freq bonus 24) The monster species that spawned more often: orc swordmaster (freq bonus 5) The monster trait that was more common: monsters with cold resistance (freq bonus 2) The monster trait that was more common: monsters that have scratch attacks (freq bonus 3) The monster trait that was more common: monsters that walk through walls (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 4) The monster species that never randomly spawned: scummy checksum cinque nazareth imprint The monster species that never randomly spawned: fast lichen The monster species that never randomly spawned: misleading administrating The monster species that never randomly spawned: bombed skittered The monster species that never randomly spawned: doener The monster species that never randomly spawned: throwing supremacist The monster species that never randomly spawned: goldentail scorpion The monster species that never randomly spawned: mind warp patch The monster species that never randomly spawned: truancy confided The monster species that never randomly spawned: great wyrm of many colors The monster class that always generated with extra speed: blob The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was never generated: grayout stone (gray) The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was never generated: psybeam (avada kedavra) The RNG hath decreed that this item was never generated: sin (old-testamentarian) The RNG hath decreed that this item was never generated: hallucination (rainbow) The RNG hath decreed that this item was never generated: dropless stone (gray) The RNG hath decreed that this item was never generated: disruption shield (disrupted) The RNG hath decreed that this item was never generated: boots of molasses (thigh boots) The RNG hath decreed that this item was never generated: greyout cloak (colorfade cloak) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 24) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 6) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 11) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 4) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 15) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of prosperity (brisk, freq bonus 203) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 70) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 11) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 11) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 10) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 10) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 10) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 83) The RNG hath decreed that this item was always generated cursed: torch ((null)) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this item was always generated cursed: tele level (GON GET YA) The RNG hath decreed that this item was always generated cursed: redemption (sweet) The RNG hath decreed that this item was always generated cursed: chatbox cloak (weeb cloak) The RNG hath decreed that this item was always generated cursed: implant of tsunami (perpetual) The RNG hath decreed that this item was always generated cursed: restore ability (light brown) The RNG hath decreed that this item was always generated cursed: orcish helm (iron skull cap) The RNG hath decreed that this item was always generated cursed: graphite (gray) The RNG hath decreed that this item was always generated cursed: amulet of edibility (wary) The RNG hath decreed that this trap was always invisible: bank trap The RNG hath decreed that this trap was generated more often: unidentify trap (freq bonus 1) Next attribute increase check would have come at turn 355 Strength training was -1 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having stun resistance (0) You were prevented from having double attacks (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1478 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Salazar Slytherin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (319) You survived after being killed once Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 90% 300% c - acid stream 4 matter 90% 300% d - nexus field 7 occult 99% 600% e - flame sphere 1 matter 0% 100% f - curse items 4 protect 90% 300% g - polyform 7 chaos 99% 600% h - charging 7 enchant 99% 600% Techniques known in the end Name Level Status world fall 3X Prepared(0) recharge 3X Prepared(0) blood ritual 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Amulets amulet of life saving (cracked) Weapons quarterstaff (staff) Armor cloak of reflection (odd hull cloak) Scrolls scroll of healing (SOVETSKAYA NE KHOCHET STETOSKOPA CHTOBY BYT POLEZNYM) scroll of mana (STAT IS WILD CHANGELY) scroll of phase door (GNOZAB) scroll of standard id (FINGER OF DEATH SELFZAP) scroll of cure (HITME) scroll of identify (DOORNING DAY) * scroll of extra healing (MASS ABORTION CAMP) * scroll of greater mana restoration (I HEARD YOU WERE SLEEPING THERE) Spellbooks spellbook of finger of death (ochre) spellbook of charm monster (everlasting) spellbook of acid stream (cyan) spellbook of nexus field (canvas) spellbook of flame sphere (magenta) spellbook of curse items (deep blue) spellbook of polyform (shrill) spellbook of charging (heartwarming) Wands wand of death (lithic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 39 Level 39: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... Since you quit, the score list will not be checked.