Elronnd, neutral female rodneyan Death Eater #################### ### ############ }}}}}}}}}}}}}}}}}}} }} }}}}}}}}}}} }}}}}}}}}}}}}}}} }} }}}}T}}B} }}}}}}}}}}}}} B} }}}}:}}} }}..}}}}.`#. }}}..:B ..# # #..}}}}}... }}}}..:).# }}}}B.....# #....B.}}}}.B#..}}.}}}b}}...}}}} #.}}}}..F@:}}}}}}.# #..}}}}}}}}}}}} #B}}}}}}}}..}}}}}}}} }}}}.B.}}}n}}}}}}} }}}}# }}}}}}}}}}}}}}}}B# `......}}}}}}..}}}}}}}}}.} }}}}}} }}}}}}}}}}}}}}B}}}. #...} #}}}}}}}}}}}.. }}}}}# # }...}}}}}}}}}}}}}}.?B}} }.B}}}}}}}}}}} # }}}}}.# # ...}}}}}}}}}}}}}.}}}}}} }}}}}}}..`.}}}}}} }}}}}}} # .}}}}}@# }}}}}}}}}} }}}}}}}}}}}}}. #..}} }..}}}}} # }....} }}n}} #}}}}.}..}}}}}} #.... .#B}}}}.# }}}}}.. } #}}} #.}...} # # }} ...}}±. }..# # }A.}} } }}}}}}# # #}}}}} }} }}}}}}} #}} }} }}}}}}}} # }} }}}}}}}} [Elronnd the Filthy Worm] St5 Dx14 Co12 In16 Wi6 Ch7 DeaRodFemNeu S11850 Dlvl:38 $0 HP21(21) Pw23(23) AC5 MC3 Mov10 Xp1/0 Wt95/1110 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a neutral female rodneyan Death Eater. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! There is a staircase up here. You see here a statue of a lichen {30}. These are the halls of Mandos... err, Medusa. Good luck making your way back up! There is a staircase up here. You see here a statue of a lichen {30}. You are lucky! Full moon tonight. Junethack is running - but you're using a playing mode that is incompatible with the tournament! The following modes are prohibited: lostsoul, uberlostsoul, gmmode and wonderland. If you want your games to count, quit this one now, disable all the forbidden options, and start a new game. Please refer to junethack.net for more information. Good luck! Unknown command ' '. (3x) # Really quit [yes/no]? Final attributes You were playing in lost soul mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: wallwalking You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 146 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 54 Implant identification only worked 1 times out of 61 Wand identification only worked 3 times out of 18 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 136 Monsters only dropped their musable items with 61% chance Monsters only dropped their equipment with 91% chance Musable item generation frequency had a negative bias of 83% Ring drop chance was reduced to 26% Wand drop chance was reduced to 36% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 72% Tool drop chance was reduced to 91% The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: lance (turn 2) The following skill became untrainable if you tried to train it too early: body spells (turn 700) The following skill became untrainable after a while: divination spells (turn 56964) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 38392) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 66217 Monster spawn increase reached its maximum at turn 101578 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 515907 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: rust monster or disenchanter (freq bonus 4) The monster species that spawned more often: sorcerer (freq bonus 18) The monster species that spawned more often: flesh clan (freq bonus 14) The monster species that spawned more often: chaos hulk (freq bonus 16) The monster species that spawned more often: Ubbo-Sathla, the Unbegotten Source (freq bonus 28) The monster species that spawned more often: summoned fire golem (freq bonus 10) The monster species that spawned more often: shock ant (freq bonus 24) The monster species that spawned more often: floating mimic (freq bonus 12) The monster species that spawned more often: curse word spirit (freq bonus 10) The monster species that spawned more often: slow shadow (freq bonus 10) The monster species that spawned more often: hobbit gentleman (freq bonus 10) The monster species that spawned more often: inhering feudary (freq bonus 12) The monster species that spawned more often: porter wind fungus (freq bonus 10) The monster species that spawned more often: giant pink mouse (freq bonus 28) The monster species that spawned more often: pygmy warrior (freq bonus 16) The monster species that spawned more often: mechanical steam-powered ball (freq bonus 6) The monster species that spawned more often: unseen potato (freq bonus 48) The monster species that spawned more often: croqueting hiccupped (freq bonus 7) The monster species that spawned more often: orange starlit sky (freq bonus 18) The monster species that spawned more often: zeta metroid (freq bonus 6) The monster species that spawned more often: dull force fungus (freq bonus 12) The monster trait that was more common: monsters that have scratch attacks (freq bonus 16) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 4) The monster trait that was more common: monsters that want quest artifacts (freq bonus 2) The monster trait that was more common: monsters that boast (freq bonus 12) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 5) The monster species that never randomly spawned: SIR The monster species that never randomly spawned: hidden rock troll The monster species that never randomly spawned: umbra stalk The monster species that never randomly spawned: raving ogre The monster species that never randomly spawned: splashwater vortex The monster species that never randomly spawned: pale spore The monster species that never randomly spawned: spiny justified The monster species that never randomly spawned: retriever The monster species that never randomly spawned: gigantic pile of killer coins The monster species that never randomly spawned: frost golem The monster class that always generated with extra speed: nymph The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was never generated: electric sword ((null)) The RNG hath decreed that this item was never generated: wakeup call stone (gray) The RNG hath decreed that this item was never generated: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was never generated: halite (white) The RNG hath decreed that this item was never generated: oilskin cloak (slippery cloak) The RNG hath decreed that this item was never generated: entire level stone (gray) The RNG hath decreed that this item was never generated: implant of ennui (original) The RNG hath decreed that this item was never generated: black halberd (black polearm) The RNG hath decreed that this item was never generated: gothic plate mail ((null)) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 21) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 14) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 17) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 33) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 11) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 12) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 25) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 6) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 4) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of irrigation (celestial, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 2) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 4) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 4) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 48) The RNG hath decreed that this item was always generated cursed: amulet of directional swap (obfuscated) The RNG hath decreed that this item was always generated cursed: evil leather armor ((null)) The RNG hath decreed that this item was always generated cursed: bath towel ((null)) The RNG hath decreed that this item was always generated cursed: poison (mum) The RNG hath decreed that this item was always generated cursed: radioactive undergarment ((null)) The RNG hath decreed that this item was always generated cursed: amber (yellowish brown) The RNG hath decreed that this item was always generated cursed: implant of freedom (continuous) The RNG hath decreed that this item was always generated cursed: nonintrinsical stone (gray) The RNG hath decreed that this item was always generated cursed: carrying boots (side gore boots) The RNG hath decreed that this item was always generated cursed: nurse uniform (white dress) The RNG hath decreed that this trap was always invisible: Only %a%s can go there! The RNG hath decreed that this trap was generated more often: shades of grey trap (freq bonus 7) Next attribute increase check would have come at turn 358 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having phasing (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your life would have been saved You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Salazar Slytherin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (479) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 18% 300% c - acid stream 4 matter 18% 300% d - restore ability 4 healing 90% 300% e - bombing 5 chaos 95% 400% f - cure blindness 2 healing 32% 200% g - remove blessing 5 protect 95% 400% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (signet) Weapons quarterstaff (staff) Armor cloak of reflection (running cloak) Scrolls scroll of healing (BREATH WEAPON 1 USED) scroll of mana (SUDDENLY THE DUNGEON COLLAPSES) scroll of phase door (DEVNULL TRIBUTE TOURNAMENT) scroll of standard id (BWARHARHARHARHAR) scroll of cure (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) scroll of identify (EDO MATIESTO) * scroll of extra healing (THX FEMMY) * scroll of greater mana restoration (CRIAEDO) Spellbooks spellbook of finger of death (elemental) spellbook of charm monster (sublime) spellbook of acid stream (encased) spellbook of restore ability (left-handed) spellbook of bombing (acidic) spellbook of cure blindness (wide) spellbook of remove blessing (bronze) Wands wand of death (birch) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 38 Level 38: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... Since you quit, the score list will not be checked.