Elronnd, chaotic female rodneyan Death Eater --- -- |.. .| |.@`.| |.`..| |...!| |....| |....| |.8@F| |`hh`| |....| |...h| |`..}| |`h.}| |...}| |`...| ----- [Elronnd the Filthy Worm] St8 Dx6 Co8 In14 Wi5 Ch3 DeaRodFemCha S11850 Dlvl:38 $0 HP18(21) Pw23(23) AC9 MC3 Mov10 Xp1/0 Wt95/1040 Fear Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a chaotic female rodneyan Death Eater. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! A shiver runs down your spine. An enormous ghost appears next to you! You are frightened to death, and unable to move. You are stricken with fear! These are the halls of Mandos... err, Medusa. Good luck making your way back up! You are lucky! Full moon tonight. Junethack is running - but you're using a playing mode that is incompatible with the tournament! The following modes are prohibited: lostsoul, uberlostsoul, gmmode and wonderland. If you want your games to count, quit this one now, disable all the forbidden options, and start a new game. Please refer to junethack.net for more information. Good luck! The fetish throws a knife! You are hit by a knife! [-5 -> 16] You sense a faint wave of psychic energy. You regain your composure. Unknown command ' '. (3x) # Really quit [yes/no]? Final attributes You were playing in lost soul mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: regeneration You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 187 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 5 Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 26% Ring drop chance was reduced to 72% Wand drop chance was reduced to 57% Amulet drop chance was reduced to 51% Weapon drop chance was reduced to 80% Tool drop chance was reduced to 81% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: form VII (Vaapad) The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: spirituality (turn 92) The following skill became untrainable if you tried to train it too early: devices (turn 594) The following skill became untrainable after a while: spirituality (turn 47195) The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 48258) Number of artifacts generated was 1 Number of fake artifacts generated was 4 Monster spawn increase started at turn 41130 Monster spawn increase reached its maximum at turn 86111 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5219500 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: orc (freq bonus 27) The monster species that spawned more often: bad warp patch (freq bonus 60) The monster species that spawned more often: dark shape (freq bonus 56) The monster species that spawned more often: slime stalk (freq bonus 58) The monster species that spawned more often: herdswomen forefend (freq bonus 87) The monster species that spawned more often: holding ant (freq bonus 58) The monster species that spawned more often: fetishist luminesced (freq bonus 84) The monster species that spawned more often: Keystone Kop (freq bonus 56) The monster species that spawned more often: evanescence miscasting rationalize dismaler (freq bonus 29) The monster species that spawned more often: troll (freq bonus 33) The monster species that spawned more often: mirror jelly (freq bonus 29) The monster species that spawned more often: epidote mold (freq bonus 87) The monster species that spawned more often: illogically carboyed ineradicable notchy (freq bonus 720) The monster species that spawned more often: ancient farao mummy (freq bonus 29) The monster species that spawned more often: software engineer (freq bonus 58) The monster species that spawned more often: blink warp fungus (freq bonus 174) The monster species that spawned more often: gnome thief (freq bonus 58) The monster species that spawned more often: chaos polymorpher (freq bonus 168) The monster species that spawned more often: multi-hued growth (freq bonus 29) The monster species that spawned more often: Justice Archon (freq bonus 35) The monster species that spawned more often: cursed cadaver (freq bonus 58) The monster trait that was more common: monsters whose attacks dim you (freq bonus 4) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 1) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 4) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 3) The monster trait that was more common: monsters that are strong (freq bonus 3) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 2) The monster species that never randomly spawned: vago The monster species that never randomly spawned: crystal warp fungus The monster species that never randomly spawned: ogre mage The monster species that never randomly spawned: desert growth The monster species that never randomly spawned: werecombatstiletto The monster species that never randomly spawned: sloppy mold The monster species that never randomly spawned: wereairelemental The monster species that never randomly spawned: leocentaur chief The monster species that never randomly spawned: hidden force fungus The monster species that never randomly spawned: zinc dragon bat The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: booze (brown) The RNG hath decreed that this item was never generated: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was never generated: totem summoning (garbage) The RNG hath decreed that this item was never generated: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this item was never generated: spear ((null)) The RNG hath decreed that this item was never generated: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was never generated: collusion knife ((null)) The RNG hath decreed that this item was never generated: shield ((null)) The RNG hath decreed that this item was never generated: holy wafer ((null)) The RNG hath decreed that this item was never generated: cotton ((null)) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 12) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 12) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 28) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 12) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 46) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 5) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 3) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 8) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 10) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 3) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this item was always generated cursed: sky dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was always generated cursed: white dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: inkutlass ((null)) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this item was always generated cursed: amulet of teleport control (transitory) The RNG hath decreed that this item was always generated cursed: dimness (peculiar) The RNG hath decreed that this item was always generated cursed: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was always generated cursed: mineral hostage chain ((null)) The RNG hath decreed that this trap was always invisible: rmb loss trap The RNG hath decreed that this trap was generated more often: item teleporter (freq bonus 2) Next attribute increase check would have come at turn 814 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were poison resistant You were stricken with fear (61) You had not decided on your sexuality yet You were prevented from drunken boxing (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1496 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your life would have been saved You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (1027) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 51% 300% c - acid stream 4 matter 51% 300% d - teleport away 6 body 98% 500% e - displacement 5 enchant 95% 400% f - spellbinder 3 occult 0% 200% g - mana bolt 2 attack 0% 100% h - turn undead 6 protect 98% 500% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (moony) Weapons quarterstaff (staff) Armor cloak of reflection (quicktravel cloak) Scrolls scroll of healing (PHAM NUWEN) scroll of mana (GIMMIE ALL THE SPELLS) scroll of phase door (SWEETHEART BUNDLE) scroll of standard id (MUUTATATOTOTS) scroll of cure (TEKMAKMAYACON) scroll of identify (SERGEANT MC SHITHEAD) * scroll of extra healing (TICHAMIRA ZVINO PANGUVA PAMAWERE) * scroll of greater mana restoration (OUSIRI SESEGGENBARPHARGGES) Spellbooks spellbook of finger of death (mistranslated) spellbook of charm monster (impenetrable) spellbook of acid stream (rainy) spellbook of teleport away (antimatter) spellbook of displacement (black) spellbook of spellbinder (dripping) spellbook of mana bolt (crashy) spellbook of turn undead (brand-new) Wands wand of death (shivering) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 38 Level 38: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... Since you quit, the score list will not be checked.