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[e-gl-v or ?*] As you read the scroll, it disappears. You feel healthier! The kamikaze tribble stings you! [-1 -> 30] The kamikaze tribble explodes! Your cloak crumbles and turns to dust! The kamikaze tribble stings you! [-1 -> 29] The kamikaze tribble multiplies! The kamikaze tribble explodes! But wait... Your medallion begins to glow! You feel much better! The medallion crumbles to dust! The kamikaze tribble stings you! [-1 -> 30] The kamikaze tribble explodes! But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were playing in lost soul mode You were stridently aligned Your alignment was 6 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: teleport control You could not have this property intrinsically: contamination resistance Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 145 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 75% Ring drop chance was reduced to 96% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 64% Weapon drop chance was reduced to 73% Armor drop chance was reduced to 73% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 51% of the time only Monster death drops spawned with only 86% chance The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 13) The following skill became untrainable if you tried to train it too early: club (turn 264) The following skill became untrainable after a while: body spells (turn 55048) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 16752) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 56433 Monster spawn increase reached its maximum at turn 156475 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1517140 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: trove (freq bonus 8) The monster species that spawned more often: null warp patch (freq bonus 22) The monster species that spawned more often: bad colony (freq bonus 30) The monster species that spawned more often: secretary in charge (freq bonus 96) The monster species that spawned more often: cold alien (freq bonus 52) The monster species that spawned more often: dwarf lord (freq bonus 33) The monster species that spawned more often: worlock (freq bonus 15) The monster species that spawned more often: necromorb (freq bonus 33) The monster species that spawned more often: polyester locket spieling (freq bonus 20) The monster species that spawned more often: corpse spitter (freq bonus 22) The monster species that spawned more often: cockatoo chick (freq bonus 54) The monster species that spawned more often: iceblock bug (freq bonus 40) The monster species that spawned more often: radiation eye (freq bonus 20) The monster species that spawned more often: translucency catchword (freq bonus 72) The monster species that spawned more often: space transport (freq bonus 10) The monster species that spawned more often: initiatory communally (freq bonus 27) The monster species that spawned more often: marathon lager (freq bonus 132) The monster species that spawned more often: evasive atomic soldier (freq bonus 120) The monster species that spawned more often: shaped force patch (freq bonus 11) The monster species that spawned more often: hobbit king (freq bonus 78) The monster species that spawned more often: barbed devil (freq bonus 22) The monster trait that was more common: monsters that mutter cantrips (freq bonus 2) The monster trait that was more common: monsters that have sting attacks (freq bonus 4) The monster trait that was more common: monsters that burble (freq bonus 2) The monster species that never randomly spawned: Simurgh The monster species that never randomly spawned: very old mercurial dragon The monster species that never randomly spawned: fake warp patch The monster species that never randomly spawned: sheerer carpetbaggery ferrymen The monster species that never randomly spawned: Hans The monster species that never randomly spawned: Nora The monster species that never randomly spawned: revenant The monster species that never randomly spawned: dream warp patch The monster species that never randomly spawned: ancient order mindcrafter The monster species that never randomly spawned: stinging insect The RNG hath decreed that this item was never generated: eucalyptus leaf ((null)) The RNG hath decreed that this item was never generated: amulet of map amnesia (forgettable) The RNG hath decreed that this item was never generated: rebel stone (gray) The RNG hath decreed that this item was never generated: cloak of sickness (green cloak) The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was never generated: concrete nunchiaku ((null)) The RNG hath decreed that this item was never generated: food ration ((null)) The RNG hath decreed that this item was never generated: genocide (extraordinary) The RNG hath decreed that this item was never generated: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was never generated: implant of memory (astral) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 6) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 14) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 14) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 17) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 8) The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 15) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 8) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 4) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 3) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 3) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 7) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 11) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 97) The RNG hath decreed that this item was always generated cursed: white double lightsaber (double lightsaber) The RNG hath decreed that this item was always generated cursed: meat stick ((null)) The RNG hath decreed that this item was always generated cursed: sapphire (blue) The RNG hath decreed that this item was always generated cursed: display loss stone (gray) The RNG hath decreed that this item was always generated cursed: full plate mail ((null)) The RNG hath decreed that this item was always generated cursed: metal club (heavy club) The RNG hath decreed that this item was always generated cursed: implant of irrigation (celestial) The RNG hath decreed that this item was always generated cursed: freeze sphere (hardcover) The RNG hath decreed that this item was always generated cursed: implant of pain (scintillating) The RNG hath decreed that this item was always generated cursed: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this trap was always invisible: time trap The RNG hath decreed that this trap was generated more often: auto destruct trap (freq bonus 1) Next attribute increase check would have come at turn 1251 Strength training was 0 Dexterity training was 1 Wisdom training was 2 Constitution training was 2 You were fire resistant You were poison resistant You were paralyzed (-1) You had not decided on your sexuality yet You were prevented from having see invisible (0) You were able to sense monsters possessing coveted objects You had 1473 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (65) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 69% 300% c - acid stream 4 matter 69% 300% d - polymorph 6 body 98% 500% e - chemistry 1 divine 0% 100% f - clairvoyance 3 divine 90% 200% g - redemption 7 occult 99% 600% h - detect unseen 3 divine 90% 200% Techniques known in the end Name Level Status world fall 2X Prepared(0) recharge 2X Prepared(0) blood ritual 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Amulets amulet of life saving (surface) Weapons quarterstaff (staff) Armor cloak of reflection (weird cloak) Scrolls scroll of healing (ROT THIRTEEN EBG GUVEGRRA) scroll of mana (SUDO ROOT) scroll of phase door (JEZYK NAZYWANY JEST POLSKIM I NIE HISZPANSKI) scroll of standard id (KARSUS) scroll of cure (ZAWESOME) scroll of identify (SWEETHEART BUNDLE) * scroll of extra healing (EDO MATIESTO) * scroll of greater mana restoration (MORKE GRUVER) Spellbooks spellbook of finger of death (cute) spellbook of charm monster (failed) spellbook of acid stream (left-handed) spellbook of polymorph (striped) spellbook of chemistry (continued) spellbook of clairvoyance (encrypted) spellbook of redemption (volatile) spellbook of detect unseen (polished) Wands wand of death (maple) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 38 Level 38: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 2 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (23 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (21 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater...