Elronnd, chaotic male rodneyan Death Eater }}}}}}}}}}}}}}}} }}}}} }}}}}}}}}}}}}}}}}}}}}}}}} }}}}} ....}}}}}}}}}}} }}}}} ..}}}.....}}}}}}}}}}}--- }}}}} -.....}}}}}}}}} }}}} -...}}}}....#.}}}}}}}.. |}}}}} |}}}}....}}}}}}} `.}} |}}.}}}}}}}......}}}}| ...}}} |}}}}}}}}}}}}....`}}} |}}}}}}}}}}}.}}}}}}}}----.}}}}} |}}}}}}}}}......}}}}}} ..`..}}}}}}}}}}}}}..}}}}}...}}}} - - -}}}}}....}}}....}}}-----}}.....}}}}}}}......} }}.}}}}} |}} |}}}}}}}!.}}}}}}}}}}}}}}}}}}}}....}}}}}}}}....#.}}}}}}} }}}}}}}..}}}}}}}}}}}}}}...}}}}}}}}}}}}}}}}}}}}}}....}}..}} |}...`}}}}}}. ..}}}...}}}}}...}}}}}}}}}}}}}}}}}.`...}}} ---$...}}}}}}}}}} #...}}II....---}}}}}}}}}}}}}}}}}}}}}}}} |}}}}}.}}}}}}}}}....}}}}}}}.....|}}}}}}}}}.}}}}}}}}}}}}}} |`}}}}}}}}}}}}}}}}}}}}}II}}}.| |}}}}}}}......}}}}...}}}} # |.!.}}}}}}}}}}..---}}}}}}}}}}-- |}}}}}....}}}}}}..%.}}}}} #}}} ---------- -...!}}}}}}} |}}}}}}}}}}}}...}}}}}}...}}}}}}%+}}}}}} #}}}}}}}}}....@...S.....# |.......}}}}}}}}}}}}}}..}...}.}}}}....}}}}} #}}}}}}}}}}....;}}}...}...}}}}}/..... |.}}}}}}}}}}}}}}.......}}}}}}}}}...}}}} #}}}}}}}}}}..}}}}}}}}}}.}}}}}}}}}}- -.}}}}}}}}..}}}}}}..#...}}}..}}}}}}}}}} #}}}}}}}}}...}}}}}}}}}}}}}}}}}}}}}}}...}}}}}}}....}}}}}}}.}}}..}}}...}}}}}}}} #}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.}}}}}}....}}}}}}}}}}}}}}}}}}}...}}}}}} #}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} [Elronnd the Filthy Worm] St8 Dx7 Co11 In13 Wi6 Ch6 DeaRodMalCha S12400 Dlvl:39 $0 HP-1(33) Pw9(37) AC9 MC3 Mov10 Xp2/39 Wt95/1230 Latest messages Warning: HP low! The crueltrainer brushes against your leg. To what position do you want to be teleported? (For instructions type a ?) The giant crab claws you! You die... But wait... Your medallion begins to glow! You feel much better! The medallion crumbles to dust! [-11 -> 33] The giant crab claws you! [-14 -> 19] You survived that attempt on your life. The giant crab claws you! [-10 -> 10] The giant crab claws you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were playing in lost soul mode You have transgressed Your alignment was -45 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: fear factor You could not have this property intrinsically: wallwalking Scroll identification only worked 100 times out of 197 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 162 Monsters only dropped their musable items with 59% chance Ring drop chance was reduced to 90% Wand drop chance was reduced to 83% Potion drop chance was reduced to 84% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 87% Tool drop chance was reduced to 65% Food drop chance was reduced to 74% The following skill could not be trained at all: form V (Djem So) The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: whip (turn 25) The following skill became untrainable if you tried to train it too early: protection spells (turn 14) The following skill became untrainable after a while: elemental spells (turn 28123) The following skill couldn't be trained before a certain turn number is reached: shield (turn 29598) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15312 Monster spawn increase reached its maximum at turn 104250 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 6644213 The monster class that cannot be genocided was vampire The monster class that was spawned more often: (null) (freq bonus 2) The monster color that was spawned more often: red (freq bonus 3) The monster species that spawned more often: Baphomet (freq bonus 6) The monster species that spawned more often: whirlwind (freq bonus 15) The monster species that spawned more often: contamination warp fungus (freq bonus 18) The monster species that spawned more often: keester terrorist (freq bonus 8) The monster species that spawned more often: Gerion (freq bonus 10) The monster species that spawned more often: gruffest precluded (freq bonus 8) The monster species that spawned more often: chocobo (freq bonus 9) The monster species that spawned more often: giant violet dragonfly (freq bonus 18) The monster species that spawned more often: eyestrain appertained (freq bonus 10) The monster species that spawned more often: short skirt (freq bonus 9) The monster species that spawned more often: morocco dewiest rail (freq bonus 8) The monster species that spawned more often: detumescent weightlessly (freq bonus 8) The monster species that spawned more often: burning brute (freq bonus 8) The monster species that spawned more often: rumania radioscopic (freq bonus 4) The monster species that spawned more often: telephoning ball dragon (freq bonus 24) The monster species that spawned more often: bad teacher grandpa (freq bonus 6) The monster species that spawned more often: giant army ant (freq bonus 20) The monster species that spawned more often: bright violet force fungus (freq bonus 4) The monster species that spawned more often: fire snake (freq bonus 30) The monster species that spawned more often: frost spider (freq bonus 16) The monster trait that was more common: monsters that count as undead (freq bonus 3) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 6) The monster trait that was more common: monsters that count as minion (freq bonus 1) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 2) The monster trait that was more common: monsters that eat meat (freq bonus 2) The monster species that never randomly spawned: bright blue colony The monster species that never randomly spawned: eldritch force patch The monster species that never randomly spawned: hatchetlike maundy The monster species that never randomly spawned: fire giant The monster species that never randomly spawned: rhaumbusun The monster species that never randomly spawned: big purple unicorn The monster species that never randomly spawned: bound spirit The monster species that never randomly spawned: on the matte The monster species that never randomly spawned: azure warp fungus The monster species that never randomly spawned: chaotic wizard The RNG hath decreed that this item was never generated: sakura mochi ((null)) The RNG hath decreed that this item was never generated: heavy status cloak (phantom cloak) The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was never generated: vermin swatter ((null)) The RNG hath decreed that this item was never generated: cold (short) The RNG hath decreed that this item was never generated: redemption (sweet) The RNG hath decreed that this item was never generated: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: auto shotgun ((null)) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 18) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 14) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 15) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 18) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 12) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 3) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: implant of avarice (adroit, freq bonus 3) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 5) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 5) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 9) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 7) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 79) The RNG hath decreed that this item was always generated cursed: thunder (rollover) The RNG hath decreed that this item was always generated cursed: black spell stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: implant of traveling (argent) The RNG hath decreed that this item was always generated cursed: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was always generated cursed: stun monster (shivering) The RNG hath decreed that this item was always generated cursed: counterclockwise stone (gray) The RNG hath decreed that this item was always generated cursed: nasty cloak (chilling cloak) The RNG hath decreed that this item was always generated cursed: conundrum nunchiaku ((null)) The RNG hath decreed that this trap was always invisible: too heavy trap The RNG hath decreed that this trap was generated more often: luck trap (freq bonus 4) Next attribute increase check would have come at turn 2019 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having psi resistance (0) You were prevented from having an increased fear factor (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1460 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (141) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 69% 300% c - acid stream 4 matter 69% 300% d - warping 8 body 100% 700% e - confuse monster 2 enchant 0% 100% f - turn undead 6 protect 98% 500% g - cure sickness 3 healing 90% 200% h - cause fear 3 enchant 0% 200% Techniques known in the end Name Level Status world fall 2X Prepared(0) recharge 2X Prepared(0) blood ritual 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Amulets amulet of life saving (hidden) Weapons quarterstaff (staff) Armor cloak of reflection (guild cloak) Scrolls scroll of healing (MA MILLOCOR) scroll of mana (BEAUTY FLAME ATTACK WITH BLUE AND BURNED) scroll of phase door (CHRIS MADE THE AMULET BE GUARDED BY A FOOK YOO SIGN) scroll of standard id (DUCTUM ADIS) scroll of cure (KCATTA SOD) scroll of identify (ELF FIND HONEY SOMEWHERE) * scroll of extra healing (FUS RO DAH) * scroll of greater mana restoration (THIS SLING IS RETARDED) Spellbooks spellbook of finger of death (everlasting) spellbook of charm monster (coarse) spellbook of acid stream (fat) spellbook of warping (biting) spellbook of confuse monster (goofy) spellbook of turn undead (watery) spellbook of cure sickness (stalking) spellbook of cause fear (fugacious) Wands wand of death (forked) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 39 Level 39: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 2 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (23 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater...