Elronnd, chaotic male rodneyan Death Eater --- -- |.. .| |..`.| |..`.| |..(.| |..@.| |`F..| |..@8| |....| |....| |....| |.`.}| |_..}| |.).}| |)...| ------ [Elronnd the Filthy Worm] St8 Dx12 Co12 In16 Wi4 Ch5 DeaRodMalCha S11900 Dlvl:39 $0 HP21(21) Pw23(23) AC7 MC3 Mov10 Xp1/0 Wt95/1260 Fear Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a chaotic male rodneyan Death Eater. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! A shiver runs down your spine. An enormous ghost appears next to you! You are frightened to death, and unable to move. You are stricken with fear! These are the halls of Mandos... err, Medusa. Good luck making your way back up! You are lucky! Full moon tonight. Junethack is running - but you're using a playing mode that is incompatible with the tournament! The following modes are prohibited: lostsoul, uberlostsoul, gmmode and wonderland. If you want your games to count, quit this one now, disable all the forbidden options, and start a new game. Please refer to junethack.net for more information. Good luck! You regain your composure. Unknown command ' '. (4x) # Really quit [yes/no]? Final attributes You were playing in lost soul mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: infravision You could not have this property intrinsically: drain resistance Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 53 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 265 Monsters only dropped their musable items with 60% chance Monsters only dropped their equipment with 74% chance Ring drop chance was reduced to 78% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 78% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 90% Tool drop chance was reduced to 93% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 79% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: matter spells (turn 11) The following skill became untrainable if you tried to train it too early: mace (turn 96) The following skill became untrainable after a while: techniques (turn 68857) The following skill couldn't be trained before a certain turn number is reached: implants (turn 51690) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 17081 Monster spawn increase reached its maximum at turn 73551 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 954408 The monster class that cannot be genocided was blob The monster class that was spawned more often: nemese (freq bonus 6) The monster species that spawned more often: Meltem's combat boot (freq bonus 21) The monster species that spawned more often: mendable pope (freq bonus 33) The monster species that spawned more often: wind spore (freq bonus 14) The monster species that spawned more often: freemason high priestess (freq bonus 18) The monster species that spawned more often: anthrazite patch (freq bonus 30) The monster species that spawned more often: hildaunt (freq bonus 24) The monster species that spawned more often: turtle tree (freq bonus 16) The monster species that spawned more often: fat farting girl (freq bonus 18) The monster species that spawned more often: quickling lord (freq bonus 20) The monster species that spawned more often: amphitheatre (freq bonus 21) The monster species that spawned more often: aureolae newel (freq bonus 18) The monster species that spawned more often: iceblock devil (freq bonus 21) The monster species that spawned more often: screaming spirit (freq bonus 28) The monster species that spawned more often: cannibal poxed (freq bonus 36) The monster species that spawned more often: Ruea's noble sandal (freq bonus 48) The monster species that spawned more often: crypt wight (freq bonus 14) The monster species that spawned more often: slow mushroom (freq bonus 72) The monster species that spawned more often: undead stand user (freq bonus 30) The monster species that spawned more often: runoff colony (freq bonus 28) The monster species that spawned more often: whatnot scalesmen (freq bonus 36) The monster trait that was more common: monsters that pick up magic items (freq bonus 1) The monster trait that was more common: monsters that shriek (freq bonus 6) The monster trait that was more common: monsters whose attacks do random things (freq bonus 4) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 1) The monster species that never randomly spawned: mutated snow ant The monster species that never randomly spawned: gabbed tripled temerity The monster species that never randomly spawned: uncultured vining The monster species that never randomly spawned: pale patch The monster species that never randomly spawned: tomb clan The monster species that never randomly spawned: bombast pronouncement pluto contributory The monster species that never randomly spawned: Kristin's soft sneaker The monster species that never randomly spawned: cloak inboard variated The monster species that never randomly spawned: adult sarkany The monster species that never randomly spawned: prepay bloodying The monster class that always generated with extra speed: giant humanoid The RNG hath decreed that this item was never generated: engraving stone (gray) The RNG hath decreed that this item was never generated: implant of redemption (shrewd) The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was never generated: random effects (milled) The RNG hath decreed that this item was never generated: wedge sandals (heeled sandals) The RNG hath decreed that this item was never generated: paper shield ((null)) The RNG hath decreed that this item was never generated: swimsuit ((null)) The RNG hath decreed that this item was never generated: nasty stone (gray) The RNG hath decreed that this item was never generated: untame monster (classy) The RNG hath decreed that this item was never generated: forbidden arrow ((null)) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 11) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 59) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 20) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 199) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 18) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 11) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 9) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of prosperity (brisk, freq bonus 12) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 11) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 27) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 13) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 21) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 31) The RNG hath decreed that this item was always generated cursed: wishing (pine) The RNG hath decreed that this item was always generated cursed: parfait ((null)) The RNG hath decreed that this item was always generated cursed: clay chain ((null)) The RNG hath decreed that this item was always generated cursed: reduce max hitpoints (noticeable) The RNG hath decreed that this item was always generated cursed: clone monster (radiating) The RNG hath decreed that this item was always generated cursed: insect squasher ((null)) The RNG hath decreed that this item was always generated cursed: undead turning (copper) The RNG hath decreed that this item was always generated cursed: amulet of weak magic (weaksauce) The RNG hath decreed that this item was always generated cursed: cyan spell stone (gray) The RNG hath decreed that this item was always generated cursed: shield of peace ((null)) The RNG hath decreed that this trap was always invisible: volt trap The RNG hath decreed that this trap was generated more often: training trap (freq bonus 58) Next attribute increase check would have come at turn 659 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant You were stricken with fear (29) You had not decided on your sexuality yet You were prevented from having infravision (0) You were prevented from having wonderlegs (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1496 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your life would have been saved You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (398) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 18% 600% c - acid stream 4 matter 24% 300% d - detect unseen 3 divine 82% 200% e - invisibility 4 body 90% 300% f - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (Yendorian) Weapons quarterstaff (staff) Armor cloak of reflection (asbestos cloak) Scrolls scroll of healing (4OFAE OF9 SCC9) scroll of mana (OBI WAN CANOPY) scroll of phase door (FIRST ATTACK LOSED SO IS LATER) scroll of standard id (AROBREITHA BOLCHOSETH KOKKOLOIPTOLE RAMBITHNIPS) scroll of cure (THX CHRIS FOR MAKING THE ELDER PRIEST) scroll of identify (OH CAPTAIN MY CAPTAIN) * scroll of extra healing (SHELL PROTECT KEY) * scroll of greater mana restoration (JUFFO WUP) Spellbooks spellbook of finger of death (hugging) spellbook of charm monster (monospace) spellbook of acid stream (paperback) spellbook of blank paper (plain) spellbook of detect unseen (coarse) spellbook of invisibility (destructive) spellbook of sleep (colorglad) Wands wand of death (underestimated) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 39 Level 39: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... 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