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You are a lawful male rodneyan Death Eater. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! These are the halls of Mandos... err, Medusa. Good luck making your way back up! You are lucky! Full moon tonight. Junethack is running - but you're using a playing mode that is incompatible with the tournament! The following modes are prohibited: lostsoul, uberlostsoul, gmmode and wonderland. If you want your games to count, quit this one now, disable all the forbidden options, and start a new game. Please refer to junethack.net for more information. Good luck! Unknown command ' '. (3x) # Medusa picks up a scroll {0}. Medusa's gaze is reflected by your cloak. Medusa is turned to stone! You kill Medusa! Welcome to experience level 2. # Really quit [yes/no]? Final attributes You were playing in lost soul mode You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: technicality You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 175 Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 39 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 55% Ring drop chance was reduced to 94% Wand drop chance was reduced to 77% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 95% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: healing spells (turn 19) The following skill became untrainable if you tried to train it too early: lance (turn 90) The following skill became untrainable after a while: missile weapons (turn 35620) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 9905) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 49947 Monster spawn increase reached its maximum at turn 99270 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 539600 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: dragon (freq bonus 4) The monster species that spawned more often: giant brown bear (freq bonus 24) The monster species that spawned more often: side stabilized gelt afire unsteadiest (freq bonus 72) The monster species that spawned more often: waterspout gargoyle (freq bonus 30) The monster species that spawned more often: volareon (freq bonus 40) The monster species that spawned more often: black and white patch (freq bonus 18) The monster species that spawned more often: Ippo Makunoichi (freq bonus 20) The monster species that spawned more often: chiropteran mummy (freq bonus 32) The monster species that spawned more often: vacuum growth (freq bonus 18) The monster species that spawned more often: rougelike (freq bonus 36) The monster species that spawned more often: siena spore (freq bonus 14) The monster species that spawned more often: wrathfire (freq bonus 18) The monster species that spawned more often: segfault (freq bonus 36) The monster species that spawned more often: cave springy (freq bonus 14) The monster species that spawned more often: fire clan (freq bonus 8) The monster species that spawned more often: master light wall (freq bonus 14) The monster species that spawned more often: collegium coaxed (freq bonus 14) The monster species that spawned more often: black numenorean (freq bonus 56) The monster species that spawned more often: spoken cheaper (freq bonus 12) The monster species that spawned more often: bird (freq bonus 24) The monster species that spawned more often: dwarven chaos bearer (freq bonus 7) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 2) The monster trait that was more common: joke monsters (freq bonus 2) The monster species that never randomly spawned: diver troll The monster species that never randomly spawned: lightning lizard The monster species that never randomly spawned: enchantress The monster species that never randomly spawned: monasticism bible The monster species that never randomly spawned: Glaaki The monster species that never randomly spawned: malady fancy The monster species that never randomly spawned: rabid chicken The monster species that never randomly spawned: reportedly busiest The monster species that never randomly spawned: economizing pierced The monster species that never randomly spawned: Ludgera's hiking boot The monster class that always generated with extra speed: gremlin The RNG hath decreed that this item was never generated: command demon (gehenna) The RNG hath decreed that this item was never generated: shimmering dragon scales ((null)) The RNG hath decreed that this item was never generated: turn undead (copper) The RNG hath decreed that this item was never generated: droven lance (obsidian lance) The RNG hath decreed that this item was never generated: chloroform (blackthorn) The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was never generated: implant of avarice (adroit) The RNG hath decreed that this item was never generated: robe of protection (blue robe) The RNG hath decreed that this item was never generated: competition boots (blue sneakers) The RNG hath decreed that this item was never generated: spell memory stone (gray) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 34) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 14) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 3) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 357) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 6) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 10) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 12) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 29) The RNG hath decreed that this item was always generated cursed: remove blessing (light cyan) The RNG hath decreed that this item was always generated cursed: helm of underwater action (scuba helmet) The RNG hath decreed that this item was always generated cursed: scaler mittens (dusty gloves) The RNG hath decreed that this item was always generated cursed: delight helmet (thinking helmet) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: implant of replenishing (hibernal) The RNG hath decreed that this item was always generated cursed: block-heeled combat boot ((null)) The RNG hath decreed that this item was always generated cursed: resistance (castor bean) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this item was always generated cursed: nonintrinsical stone (gray) The RNG hath decreed that this trap was always invisible: egomonster trap The RNG hath decreed that this trap was generated more often: super nupesell nix area (freq bonus 10) Next attribute increase check would have come at turn 1330 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having technicality (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1497 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your life would have been saved You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Merlin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (93) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 0% 300% c - acid stream 4 matter 0% 300% d - sleep 2 enchant 0% 100% e - magic mapping 5 divine 95% 400% f - detect foot 7 divine 99% 600% g - levitation 4 body 88% 300% h - healing 1 healing 0% 100% Techniques known in the end Name Level Status world fall 2X Prepared(0) recharge 2X Prepared(0) blood ritual 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Amulets amulet of life saving (league) Weapons quarterstaff (staff) Armor cloak of reflection (guild cloak) Scrolls scroll of healing (EVERY DUNGEON SHOULD BE 100 LEVELS IN LENGTH) scroll of mana (POLSKA TO WIELKI KRAJ) scroll of phase door (MOMOMO MELASOUT PEU PHRE) scroll of standard id (THE AMY RAN A HALF MARATHON UNTRAINED IN 2H 38MIN) scroll of cure (HP RECOVERY BY GRAUP) scroll of identify (OM) * scroll of extra healing (THE ELDER PRIEST WAITS IN THE YENDORIAN TOWER) * scroll of greater mana restoration (SPRING NO HAPPEN) Spellbooks spellbook of finger of death (snowy) spellbook of charm monster (pale) spellbook of acid stream (gun-shaped) spellbook of sleep (blurred) spellbook of magic mapping (cute) spellbook of detect foot (leafy) spellbook of levitation (god-given) spellbook of healing (inert) Wands wand of death (wooly) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 37 Level 37: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... Since you quit, the score list will not be checked.