Elronnd, chaotic male rodneyan Death Eater --- -- |.. .| |..`.| |@...| |....| ..`.| |`.`.| |FF@.| |..F.| |....| |.`..| |...}| |_..}| |...}| |..`.| ------ [Elronnd the Filthy Worm] St10 Dx6 Co5 In13 Wi4 Ch3 DeaRodMalCha S11851 Dlvl:38 $1 HP21(21) Pw25(25) AC9 MC3 Mov10 Xp1/0 Wt95/980 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a chaotic male rodneyan Death Eater. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! A shiver runs down your spine. These are the halls of Mandos... err, Medusa. Good luck making your way back up! You are lucky! Full moon tonight. Junethack is running - but you're using a playing mode that is incompatible with the tournament! The following modes are prohibited: lostsoul, uberlostsoul, gmmode and wonderland. If you want your games to count, quit this one now, disable all the forbidden options, and start a new game. Please refer to junethack.net for more information. Good luck! Unknown command ' '. (4x) # Really quit [yes/no]? Final attributes You were playing in lost soul mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: full nutrients You could not have this property intrinsically: slow digestion Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 13 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 89% Implant drop chance was reduced to 93% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 61% Armor drop chance was reduced to 83% Tool drop chance was reduced to 82% Food drop chance was reduced to 91% The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: quarterstaff (turn 136) The following skill became untrainable if you tried to train it too early: morning star (turn 24) The following skill became untrainable after a while: shield (turn 58495) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 50786) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 31699 Monster spawn increase reached its maximum at turn 111095 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2864295 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: trove (freq bonus 12) The monster species that spawned more often: package chomping (freq bonus 68) The monster species that spawned more often: false stalk (freq bonus 15) The monster species that spawned more often: morlock (freq bonus 126) The monster species that spawned more often: poliwag (freq bonus 78) The monster species that spawned more often: Simone's thick hugging boot (freq bonus 30) The monster species that spawned more often: complexional principally maculate (freq bonus 96) The monster species that spawned more often: imperial (freq bonus 48) The monster species that spawned more often: stickrothe (freq bonus 52) The monster species that spawned more often: novice priest (freq bonus 78) The monster species that spawned more often: windrow tucket (freq bonus 14) The monster species that spawned more often: freezing mucus (freq bonus 42) The monster species that spawned more often: dark warp fungus (freq bonus 40) The monster species that spawned more often: engulfed fleecily barroom (freq bonus 228) The monster species that spawned more often: undead camperstriker (freq bonus 96) The monster species that spawned more often: spider (freq bonus 114) The monster species that spawned more often: animato wheal adaptively (freq bonus 48) The monster species that spawned more often: black dragon worm (freq bonus 42) The monster species that spawned more often: rose sentai (freq bonus 14) The monster species that spawned more often: wide eye type (freq bonus 28) The monster species that spawned more often: holding ant (freq bonus 90) The monster trait that was more common: monsters that count as rats (freq bonus 10) The monster species that never randomly spawned: petty giant boar The monster species that never randomly spawned: gigantic generator The monster species that never randomly spawned: thumbing wordbook The monster species that never randomly spawned: Heavenly Destroyer The monster species that never randomly spawned: interspersed biddable The monster species that never randomly spawned: sputa-flowing woman The monster species that never randomly spawned: white ooze The monster species that never randomly spawned: ghastly soul The monster species that never randomly spawned: iceblock jelly The monster species that never randomly spawned: falling stalk The monster class that always generated with extra speed: trove The RNG hath decreed that this item was never generated: conflict (monospace) The RNG hath decreed that this item was never generated: jasper (red) The RNG hath decreed that this item was never generated: cloak of awakening (frade mantle) The RNG hath decreed that this item was never generated: detect monsters (exploding) The RNG hath decreed that this item was never generated: elven toga ((null)) The RNG hath decreed that this item was never generated: implant of love (unearthly) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was never generated: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was never generated: cheese ((null)) The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 30) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 30) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 11) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 8) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 2) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 16) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 8) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 4) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 10) The RNG hath decreed that this item was always generated cursed: boat oar ((null)) The RNG hath decreed that this item was always generated cursed: beneficial effect (homebrew) The RNG hath decreed that this item was always generated cursed: survival knife ((null)) The RNG hath decreed that this item was always generated cursed: repair armor (pergament) The RNG hath decreed that this item was always generated cursed: implant of nirvana (singing) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this item was always generated cursed: plasteel gloves (white gloves) The RNG hath decreed that this item was always generated cursed: free action (twisted) The RNG hath decreed that this item was always generated cursed: extra healing (plaid) The RNG hath decreed that this item was always generated cursed: wooden geta ((null)) The RNG hath decreed that this trap was always invisible: curse trap The RNG hath decreed that this trap was generated more often: caltrops trap (freq bonus 6) Next attribute increase check would have come at turn 1802 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having full nutrients (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You had reflection You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (426) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 69% 300% c - acid stream 4 matter 69% 300% d - light 1 divine 0% 100% e - cure sickness 3 healing 90% 400% f - resist random element 4 chaos 90% 300% g - command undead 5 attack 95% 400% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (crow) Weapons quarterstaff (staff) Armor cloak of reflection (pitch cloak) Scrolls scroll of healing (RIVER OUT AS FAST IT GOES) scroll of mana (VIRUS INFECTION DETECTED) scroll of phase door (THE MOUNTAIN RAILWAY HAD DIRECTLY FORWARDS MARS RESOUNDS CONTINUED) scroll of standard id (EVERY DUNGEON SHOULD BE 100 LEVELS IN LENGTH) scroll of cure (EYGOORTS TOGAAL JEZEHH) scroll of identify (LESBIANISM FOR EVERYONE) * scroll of extra healing (GIMME A LITTLE SPANKING) * scroll of greater mana restoration (I WANT TO MAKE AN APPOINTMENT WITH DOCTOR ABORTION) Spellbooks spellbook of finger of death (ephemeral) spellbook of charm monster (green eyed) spellbook of acid stream (legit) spellbook of light (light green) spellbook of cure sickness (light blue) spellbook of resist random element (glittering) spellbook of command undead (historic) Wands wand of death (living) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 38 Level 38: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... Since you quit, the score list will not be checked.